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Apprentice Unity Vr Developer Jobs (NOW HIRING)

Application Developer

Boston, MA · On-site

$87K - $123K/yr

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID ... VR/AR/XR development * Programming incorporating actigraphy, eye-tracking, EEG, and/or other ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

Collaborate with artists, software engineers, subject matter experts, and other game designers to ... Experience in AR/VR development. * Experience with version control systems (e.g., Git, Perforce)

QUALIFICATION REQUIREMENTS * 3+ years of experience developing content in Unity or Unreal Engine ... HILS programming experience (>1 year) * Experience using AR & VR hardware * HTC VIVE Pro HMD

Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ... DevSecOps experience * Graphics programming - rendering, graphical shaders, etc. * Network ...

... VR/AR technology). We are a small group adding to the banality of "work hard, play hard" but only ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

... VR/AR technology). We are a small group adding to the banality of "work hard, play hard" but only ... C/C++, Python, C#/Unity, Matlab (preferred) - Familiarity with developing apps in Unity and Qt ...

Daily work will require experience in the Unity or Unreal game engines and the ability to learn ... Experience in AR/VR development. * Experience in the Lua programming language. * One or more ...

Integration Engineer

Fort Leavenworth, KS · On-site

$100K - $134K/yr

They are seeking an Integration Engineer - Simulation and Prototyping to support the development of ... Unity or Unreal Engine • Experience with Virtual Battle Space 3/4 • AR/VR experience • ...

iOS Developer

Tampa, FL · On-site

$46.75 - $64.50/hr

Unity or Unreal Engine * XR, AR, or VR application development. * Azure, AWS, or Google Cloud ... Small, collaborative engineering team with direct impact. * Competitive salary and benefits.

iOS Developer

Tampa, FL · On-site

$46.75 - $64.50/hr

Unity or Unreal Engine * XR, AR, or VR application development. * Azure, AWS, or Google Cloud ... Small, collaborative engineering team with direct impact. * Competitive salary and benefits.

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

The ideal candidate will have experience in Unity and C# development, with a focus on building ... Programming experience in one or more languages (C#, C/C++, Python, Java). * Experience with AR/VR ...

Showing results 21-40

Apprentice Unity Vr Developer information

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$12

$22

$37

How much do apprentice unity vr developer jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for apprentice unity vr developer in the United States is $22.02, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $24.04 per hour, depending on experience, location, and employer.

What are some typical projects an Apprentice Unity VR Developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What does an Apprentice Unity VR Developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

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What cities are hiring for Apprentice Unity Vr Developer jobs? Cities with the most Apprentice Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
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What job categories do people searching Apprentice Unity Vr Developer jobs look for? The top searched job categories for Apprentice Unity Vr Developer jobs are:
Infographic showing various Apprentice Unity Vr Developer job openings in the United States as of July 2026, with employment types broken down into 93% Full Time, and 7% Part Time. Highlights an 100% Physical job distribution, with an average salary of $45,806 per year, or $22 per hour.

Senior to Staff Graphics Engineer, VR Teleoperation

1X Technologies AS

San Carlos, CA • On-site

$175K - $215K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Job description

About 1X
We're building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it's not.
To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you're inspired by this, you'll thrive here. We've been at this since 2014 and we're at the point where the hard problems are behind us and the hard work is in front of us.
NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We're not demoing it - we're shipping it. We're excited to meet you, if this excites you.
If you've spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We're scaling, we're hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.
About the Team
The Apps team builds software for users to control Neo and the systems that developers use to build their own apps. Mobile and web apps built by this team are used to deploy, monitor, and manage humanoid robots in the real world; provide operational visibility; and give consumers an easy way to use their Neo in their home.
Your Charter
Lead the development of the graphics, visualization, and immersive rendering systems that power 1X's VR teleoperation platform. You will build the interfaces consumers and operators rely on to understand robot state, interact with live environments, and safely control humanoid robots. You'll build optimized video/audio transport to stream at the lowest possible latency all throughout the stack.
Key Outcomes
  • Design and deliver high-performance, low-latency graphics pipelines that enable responsive VR teleoperation of humanoid robots.
  • Build immersive visualization apps that provide operators with real-time situational awareness using camera feeds, depth data, haptics, audio, and other robot sensor information.
  • Improve rendering performance, responsiveness, and reliability across GPU, CPU, and networking systems to support ultra low-latency real-world robot operations.
  • Partner with software, operator, and technician teams to integrate live robot data into intuitive operator interfaces.
  • Establish scalable graphics architecture and engineering best practices that support the continued growth of 1X's teleoperation platform.

Key Competencies
  • Deep expertise in real-time graphics programming and rendering optimization especially in video/audio/VR.
  • Strong systems thinking with the ability to balance graphics performance, latency, and user experience.
  • Excellent C++ engineering skills with experience building performance-critical software (especially on mobile or VR).
  • Strong cross-functional collaboration skills across robotics, software, and infrastructure teams.
  • Ability to drive technical direction and deliver complex systems in a fast-moving startup environment.

Minimum Requirements
  • 6+ years of professional experience (Senior) or 10+ years (Staff) developing real-time graphics or visualization systems.
  • Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.
  • Strong experience with C++ and modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.
  • Experience developing real-time rendering systems, game engines, realtime networking, or VR/XR applications.
  • Strong understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization.

Preferred Skills
  • Experience streaming high-bandwidth low-latency realtime data at scale, such as realtime camera video, LiDAR, depth sensors, occupancy maps, or other realtime data.
  • Experience developing VR or mixed reality applications using OpenXR, Unreal Engine, Unity, or similar platforms.
  • Experience building visualization systems for robotics, autonomous vehicles, simulation, VR, or digital twins.
  • Experience developing low-latency highly responsive consumer apps.

What does a successful 1X Team Member look like:
Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it's the one thing you can't get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.
Compensation Range
$175,000 - $215,000+ Equity (final level dependent on experience)
Benefits
  • Comprehensive medical, dental, and vision coverage
  • Generous paid time off, company holidays, and parental leave
  • 401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)
  • Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) options
  • Commuter benefits (transit and parking)
  • Short-term and long-term disability, and life insurance
  • Employee Assistance Program (EAP) for mental health, financial, and personal support
  • Onsite snacks and catered lunches

Equal Opportunity Employer
1X is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship, age, marital status, medical condition, genetic information, disability, military or veteran status, justice system impact, or any other characteristic protected under applicable federal, state, or local law.