1

Apprentice Unity Vr Developer Jobs in California

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

Training Developer II

Palmdale, CA · On-site

$56.82K - $96.02K/yr

We are looking for an AR/VR Training Developer to join our Air Systems Maintenance Training team in ... Build interactive VR experiences in ModestTree (a Unity Based Training Software). * Apply ...

Generalist

Culver City, CA · On-site

$90K - $110K/yr

... with other artists and developers. * Must submit a portfolio with application * Roles ... real-time VR (props, environment assets, and/or characters). * Integrate assets into Unity ...

UX Designer

Mountain View, CA · On-site

$55 - $60/hr

... teams (Engineering, Product, Research) to integrate user needs into AR/VR system designs. • ... Preferred Qualifications: • Experience with motion design or 3D modeling tools (Unity, Unreal ...

Software Engineer

Culver City, CA · On-site

$120K - $130K/yr

... VR experiences in the world of science and education. About the Role In this role, you will be ... Understanding of Unity package management and addressable frameworks * Familiarity with WebGL ...

Software Engineer

Culver City, CA · On-site

$120K - $130K/yr

... VR experiences in the world of science and education. About the Role In this role, you will be ... Understanding of Unity package management and addressable frameworks * Familiarity with WebGL ...

Software Engineer

Culver City, CA · On-site

$120K - $130K/yr

... VR experiences in the world of science and education. About the Role In this role, you will be ... Understanding of Unity package management and addressable frameworks * Familiarity with WebGL ...

Software Engineer

Culver City, CA · On-site

$120K - $130K/yr

... VR experiences in the world of science and education. About the Role In this role, you will be ... Understanding of Unity package management and addressable frameworks * Familiarity with WebGL ...

... VR experiences in the world of science and education. About the Role In this role, you will be ... Understanding of Unity package management and addressable frameworks * Familiarity with WebGL ...

next page

Showing results 1-20

Apprentice Unity Vr Developer information

What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?

To thrive as an Apprentice Unity VR Developer, you need a basic understanding of Unity, C# programming, and 3D modeling concepts, along with a relevant degree or coursework in computer science or game development. Familiarity with VR hardware, Unity Editor, version control systems like Git, and optional certifications such as Unity Certified Associate are commonly expected. Creativity, problem-solving, teamwork, and a willingness to learn help you stand out in collaborative and fast-evolving development environments. These skills and qualities are crucial to creating immersive VR experiences efficiently while adapting to new technologies and project requirements.

What are some typical projects an Apprentice Unity VR Developer might work on during their first year?

As an Apprentice Unity VR Developer, you can expect to contribute to a variety of projects such as creating interactive VR training modules, developing prototype game mechanics, or assisting with educational VR experiences. Early tasks often include building and testing immersive environments, troubleshooting performance issues, and collaborating with artists and designers to refine visual elements. You'll frequently use Unity and C# to implement features, fix bugs, and learn best practices for optimizing VR applications. These experiences help you build a solid foundation in both technical and collaborative skills, preparing you for more complex responsibilities as you advance.

What does an Apprentice Unity VR Developer do?

An Apprentice Unity VR Developer assists in designing, developing, and testing virtual reality (VR) applications using the Unity game engine. They typically work under the supervision of experienced developers, learning to create immersive VR experiences, write scripts in C#, and troubleshoot issues. Their role often includes collaborating with artists and designers to bring interactive 3D environments to life, while building foundational skills in Unity and VR development.

What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?

AspectApprentice Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge, often in training or courseworkSome experience, possibly a related certification
Work EnvironmentEntry-level, supervised projects, learning-focusedDeveloping skills, contributing to projects under guidance
Industry UsageCommon in training programs and internshipsStandard entry-level role in game and VR development

The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.

What are the most commonly searched types of Unity Vr Developer jobs in California? The most popular types of Unity Vr Developer jobs in California are:
What are popular job titles related to Apprentice Unity Vr Developer jobs in California? For Apprentice Unity Vr Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Apprentice Unity Vr Developer jobs in California look for? The top searched job categories for Apprentice Unity Vr Developer jobs in California are:
What cities in California are hiring for Apprentice Unity Vr Developer jobs? Cities in California with the most Apprentice Unity Vr Developer job openings:

VR Software Engineer

Dreamscape Learn

Culver City, CA • On-site, Remote

$120K - $130K/yr

Full-time

Medical, Dental, Vision, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Unity programmer to help build and maintain our educational content that is built on our next-generation learning platforms. You'll work on interactive applications across VR environments, backend systems, and integrations that connect our immersive experiences with real-world learning outcomes.
This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical challenges, writing clean, efficient code, and collaborating closely with a multidisciplinary team of artists, designers, educators, and engineers.
Roles & Responsibilities:
Software Development

  • Design, develop, and maintain VR/AR applications, backend services, and supporting tools.
  • Write clean, efficient, and reusable code following established best practices.
  • Debug, optimize, and refactor existing code to improve performance and scalability.
Collaboration & Problem-Solving
  • Work with Product, Design, and Educational Content teams to translate requirements into technical solutions.
  • Collaborate with other engineers on system design, architecture discussions, and code reviews.
  • Participate in team standups, sprint planning, and cross-functional project reviews.
Quality & Reliability
  • Develop and maintain unit and integration tests to ensure code stability and reliability.
  • Ensure that content products run to specifications on all desired platforms.
  • Help monitor system performance across deployments and assist in troubleshooting production issues.
  • Contribute to documentation, internal tools, and shared coding standards.
Requirements
  • 3-5 years of professional software development experience, with at least one shipped or production-level project.
  • Proficiency in C# and/or C++, with strong understanding of object-oriented programming and design principles.
  • Experience in using version control for software development
  • Knowledgeable in integrating assets from other departments (Arts, Sound, Animation, etc.) into scene hierarchy
  • Knowledgeable in software design patterns that work well in the Unity applications.
  • Experience using the Unity game engine for interactive or immersive applications.
  • Experience in Unity workflows and package management
  • A strong understanding in the following Unity packages: Render Pipelines, Timelines, Jobs, Burst, uGUI, UI Toolkit, and Addressable
  • Experience developing for VR/AR/XR or other 3D interactive systems.
  • Strong problem-solving skills and an ability to work effectively in a collaborative, cross-functional environment.
Preferred Skills:
  • Familiarity with networking, multiplayer systems, and/or real-time data pipelines.
  • Familiar with AI development tools
  • Experience with using and writing task tickets for scrum workflow
  • Experience in open world environments
  • Experience and/or understanding of Tech Art techniques (shaders, VFXs, etc.)
  • Bachelor's degree in computer science, Software Engineering, or a related field (or equivalent experience).
Benefits
    • Compensation $120,000- $130,000 per annum
    • Employee Stock Option Plan (ESOP)
    • Comprehensive Medical, Dental, & Vision Plans
    • Employee Assistance Program, Talkspace and One Medical membership to support the health & well-being of our team
    • Generous Paid Parental Leave
    • Open Paid Time Off
    • Dog-Friendly Office
    • Stocked Kitchen & Snacks