Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms Comfortable in navigating hardware and software trade-offs Comfortable exploring ambiguous and open-ended ...
Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms Comfortable in navigating hardware and software trade-offs Comfortable exploring ambiguous and open-ended ...
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve ... Support the development of Apprentice and Junior Artists as appropriate. What We're Looking For * 3 ...
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve ... Support the development of Apprentice and Junior Artists as appropriate. What We're Looking For * 3 ...
Apprentice Unity Vr Developer information
What are some typical projects an Apprentice Unity VR Developer might work on during their first year?
What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?
What does an Apprentice Unity VR Developer do?
What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?
| Aspect | Apprentice Unity Vr Developer | Junior Unity Developer |
|---|---|---|
| Credentials | Basic knowledge, often in training or coursework | Some experience, possibly a related certification |
| Work Environment | Entry-level, supervised projects, learning-focused | Developing skills, contributing to projects under guidance |
| Industry Usage | Common in training programs and internships | Standard entry-level role in game and VR development |
The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.
$181K - $318K/yr
Full-time
Medical, Dental, Retirement
Posted 20 days ago
Apple rating
8.1
Based on 661 frontline employees who took The Breakroom Quiz
6th of 30 rated technology retailers
Job description
Description
As an experience prototyper, you will help us “learn by doing”, working rapidly and cross-functionally to understand and express key capabilities of future products and technologies-including intelligence, augmented reality, and ambient computing-by creating interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product.","responsibilities":"Rapidly develop user experiences involving nascent technologies
Give demos to cross-functional partners and leadership
Communicate requirements and translate experience learnings into product plans
Preferred Qualifications
Familiarity with prototyping technologies like Touch Designer, PureData, Arduino, etc.
Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc.
Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms
Comfortable in navigating hardware and software trade-offs
Comfortable exploring ambiguous and open-ended problems
Minimum Qualifications
BS in Computer Science or equivalent degree and 5+ years relevant experience
Able to build end user applications using technologies like SwiftUI, ARKit, or similar
Familiar with rapid prototyping techniques (AI-assisted or “vibe” coding, “Wizard of Oz” techniques, Arduino/embedded systems, or similar)
Experienced in building applications involving AI and foundation models, including prompting and fine-tuning LLMs, using MCP-based systems, etc.
Able and excited to learn new tools and techniques quickly
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976