1

Animator Jobs (NOW HIRING)

VG Systems, LLC is seeking a highly skilled Animator / 3-D Modeler to support the development of high-quality visual content for mission-driven initiatives. This role is responsible for creating ...

Senior Gameplay Animator (Locomotion)

Boston, MA Ā· On-site +1

$115K - $131K/yr

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game. As a hands-on ...

Senior Gameplay Animator

Brooklyn, NY Ā· On-site +1

$80K - $100K/yr

Work With Us on Project Dā–ˆā–ˆā–ˆā–ˆ We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D." The project is a ...

Senior 3D Animator

Midvale, UT Ā· On-site

$100K - $114K/yr

Senior 3D Animator Location: Midvale, UT, 84047 Employment Type: Full-Time | On-site Department: Creative/Marketing About Us At ZAGG Brands, we're at the forefront of innovation, empowering mobile ...

VG Systems, LLC is seeking a highly skilled Animator / 3-D Modeler to support the development of high-quality visual content for mission-driven initiatives. This role is responsible for creating ...

Senior 3D Animator

Midvale, UT

$100K - $114K/yr

Senior 3D Animator Location: Midvale, UT, 84047 Employment Type: Full-Time | On-site Department: Creative/Marketing About Us At ZAGG Brands, we're at the forefront of innovation, empowering mobile ...

next page

Showing results 1-20

Animator information

See salary details

$10

$39

$70

How much do animator jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What jobs can animators get?

Animators can work in various fields such as film, television, video game development, advertising, and web design. They create animated content using tools like Adobe After Effects, Maya, or Blender and often collaborate with directors, designers, and clients to produce visual storytelling. Many animators also pursue roles in character design, storyboarding, and visual effects production.

Are animators still in demand?

Animator roles continue to be in demand in industries such as entertainment, advertising, and gaming, especially for those skilled in digital tools like Adobe Animate or Maya. The job market favors candidates with strong portfolios, technical proficiency, and adaptability to new animation technologies.

Is animator a well paying job?

Animator salaries vary based on experience, location, and industry, but generally, the median annual wage is above the national average for all occupations. Skilled animators with proficiency in industry-standard tools like Maya or Adobe After Effects and a strong portfolio tend to earn higher salaries, especially in entertainment, advertising, or gaming sectors.

What does an animator do?

An animator is a creative professional who designs and creates moving images for films, television, video games, and other forms of media. They use computer software or traditional hand-drawn techniques to bring characters, objects, and scenes to life. Animators often work closely with other artists, directors, and writers to ensure their animations fit the vision of a project. Their work involves storyboarding, character design, and creating sequences that convey emotion and action. Attention to detail and a strong understanding of movement are essential skills for animators.

What is the difference between Animator vs 3D Modeler?

AspectAnimator3D Modeler
Required CredentialsAnimation courses, portfolio3D modeling courses, portfolio
Work EnvironmentAnimation studios, game companiesDesign studios, game development
Industry UsageBrings characters to life through movementCreates 3D assets and models

While both roles work closely in the animation and gaming industries, an Animator focuses on bringing characters and objects to life through movement, whereas a 3D Modeler specializes in creating the detailed 3D models used in animations and games. Both require similar technical skills and often collaborate on projects, but their core responsibilities differ significantly.

What jobs are there for animators?

Animators can work in various fields including film and television production, video game development, advertising, and web design. They create visual effects, character animations, and storyboards using tools like Adobe After Effects, Maya, or Blender, often working in studios or freelance settings. Many roles require a strong portfolio and proficiency in animation software.

What are some typical challenges animators face when working on collaborative projects?

Animators often collaborate with teams of artists, directors, and sound designers, which can present challenges such as maintaining consistent visual style and meeting tight production deadlines. Communication is key, as feedback and revisions are frequent, requiring adaptability and strong interpersonal skills. Additionally, animators need to be proficient in various software and workflows to ensure their work integrates smoothly with other departments, such as modeling or lighting. Balancing creative vision with technical requirements is a common aspect of the role.

What Do Animators Do?

Animators create moving images for television, movies, video games, websites, multimedia platforms, and other forms of media. As an animator, your duties are to design illustrations to match characters and settings described in scripts. Sometimes an animator comes up with a new character before developing a script or role for it, while other times animators work closely with writers to collaborate on character development. After the creation stage, your responsibilities shift to rendering the image for whatever medium you work in, such as feature-length computer animated films or short graphic descriptions of news for an online magazine.

What are the key skills and qualifications needed to thrive as an Animator, and why are they important?

To thrive as an Animator, you need strong artistic ability, a solid understanding of motion, timing, and storytelling, often supported by a degree in animation or a related field. Proficiency in animation software such as Adobe After Effects, Autodesk Maya, or Blender, and familiarity with digital drawing tablets are typically required. Creativity, attention to detail, and effective communication skills help animators collaborate well and bring ideas to life. These skills are vital for producing high-quality, engaging animations that meet project goals and client expectations.
What cities are hiring for Animator jobs? Cities with the most Animator job openings:
What are the most commonly searched types of Animator jobs? The most popular types of Animator jobs are:
Who are the top companies hiring for Animator jobs? The top employers for Animator jobs are:
What states have the most Animator jobs? States with the most job openings for Animator jobs include:
Infographic showing various Animator job openings in the United States as of July 2026, with employment types broken down into 100% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 10 hours ago


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.
Daily Responsibilities:
  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.

Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:
  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.
Additional Information
The application window for this position will close by 07/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being
  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.
Estimated pay range for this position: $95,000 - $174,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
#LI-Hybrid
Videos To Watch
https://www.youtube.com/watch?v=A5alL6_Kc_k
https://www.youtube.com/watch?si=mhwWW3QByaQ5MYz8&v=B8YxIdK6mj8&feature=youtu.be