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Animator Jobs in Indiana (NOW HIRING)

Instructor of Animation

Muncie, IN · On-site

$3.0K - $9.0K/wk

Instructor of Animation Compensation: $3000-$9000 per course Department: School of Art - Temp Start Date: 08/17/2026 About this opportunity: The School of Art at Ball State University invites ...

$14.25 - $19/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$14.75 - $19.50/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$14.25 - $19/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$14.50 - $19.25/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$14.75 - $19.75/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$14.25 - $19/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

$15 - $20/hr

Animation / Motion Short-form content, storytelling, and character animation for Adventure Ted Core Responsibilities * Design and execute creative assets across print, digital, and event environments

Blender Tutor

West Lafayette, IN · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Indianapolis, IN · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Bloomington, IN · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Valparaiso, IN · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Blender Tutor

Fort Wayne, IN · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender. Guides students through box modeling, sculpting organic forms, unwrapping UVs, building shader node ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Engineering Manager, Gameplay

Warsaw, IN · On-site

$118.73 - $163.10/hr

You'll collaborate closely with designers, animators, and QA to ensure top‑quality gameplay experiences. This is a unique opportunity to contribute to the next chapter of one of the most beloved ...

New

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Position Summary Teach private pickleball lessons and group programming. Coordinate pickleball leagues and mixers. Embrace and execute student centered learning and rally based teaching. Grow your ...

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Showing results 1-20

Animator information

See Indiana salary details

$10

$37

$66

How much do animator jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for animator in Indiana is $37.50, according to ZipRecruiter salary data. Most workers in this role earn between $20.82 and $60.87 per hour, depending on experience, location, and employer.

What does an animator do?

Animators create moving images for television, movies, video games, websites, multimedia platforms, and other forms of media. As an animator, your duties are to design illustrations to match characters and settings described in scripts. Sometimes an animator comes up with a new character before developing a script or role for it, while other times animators work closely with writers to collaborate on character development. After the creation stage, your responsibilities shift to rendering the image for whatever medium you work in, such as feature-length computer animated films or short graphic descriptions of news for an online magazine.

What are the key skills and qualifications needed to thrive as an animator, and why are they important?

To thrive as an Animator, you need strong artistic ability, a solid understanding of motion, timing, and storytelling, often supported by a degree in animation or a related field. Proficiency in animation software such as Adobe After Effects, Autodesk Maya, or Blender, and familiarity with digital drawing tablets are typically required. Creativity, attention to detail, and effective communication skills help animators collaborate well and bring ideas to life. These skills are vital for producing high-quality, engaging animations that meet project goals and client expectations.

What are some typical challenges animators face when working on collaborative projects?

Animators often collaborate with teams of artists, directors, and sound designers, which can present challenges such as maintaining consistent visual style and meeting tight production deadlines. Communication is key, as feedback and revisions are frequent, requiring adaptability and strong interpersonal skills. Additionally, animators need to be proficient in various software and workflows to ensure their work integrates smoothly with other departments, such as modeling or lighting. Balancing creative vision with technical requirements is a common aspect of the role.

What is the difference between Animator vs 3D Modeler?

AspectAnimator3D Modeler
Required CredentialsAnimation courses, portfolio3D modeling courses, portfolio
Work EnvironmentAnimation studios, game companiesDesign studios, game development
Industry UsageBrings characters to life through movementCreates 3D assets and models

While both roles work closely in the animation and gaming industries, an Animator focuses on bringing characters and objects to life through movement, whereas a 3D Modeler specializes in creating the detailed 3D models used in animations and games. Both require similar technical skills and often collaborate on projects, but their core responsibilities differ significantly.

Are animators still in demand?

Animator roles remain in demand in industries such as entertainment, gaming, and advertising, especially for those skilled in digital tools like Adobe Animate or Maya. The job market values creativity, technical skills, and the ability to adapt to new animation technologies, with opportunities available for both freelance and full-time positions.

How do I get a job as an animator?

To get a job as an animator, develop a strong portfolio showcasing your work, gain proficiency in animation software such as Adobe After Effects or Maya, and obtain relevant education or training in animation or related fields. Internships and entry-level positions can provide experience and industry connections, while networking and continuous skill development improve job prospects.

What kind of jobs can animators get?

Animators can work in various fields including film, television, video games, advertising, and web content. They create animated visuals using tools like Adobe After Effects, Maya, or Blender and may specialize in 2D or 3D animation, character design, or visual effects. Job roles include character animator, storyboard artist, motion graphics artist, and visual effects artist.

What are the most commonly searched types of Animator jobs in Indiana?

The most popular types of Animator jobs in Indiana are:

What are popular job titles related to Animator jobs in Indiana?

For Animator jobs in Indiana, the most frequently searched job titles are:

What cities in Indiana are hiring for Animator jobs?

Cities in Indiana with the most Animator job openings:

Infographic showing various Animator job openings in Indiana as of August 2026, with employment types broken down into 3% Internship, 64% Full Time, 27% Part Time, 3% Contract, and 3% Summer. Highlights an 83% In-person, 3% Hybrid, and 14% Remote job distribution, with an average salary of $78,003 per year, or $37.5 per hour.

Instructor of Animation

Bsu

Muncie, IN • On-site

$3.0K - $9.0K/wk

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Position Title:

Instructor of Animation

Compensation:

$3000-$9000 per course

Department:

School of Art - Temp

Start Date:

08/17/2026

About this opportunity:

The School of Art at Ball State University invites applications for part-time instructors to teach courses in Animation. Successful candidates may be hired to teach between one and three sections and we offer both online and in-person modalities.
Course development support and pedagogical mentoring will be offered. All instructors are expected to communicate regularly with students, provide meaningful and timely assessments, post course information on Canvas, and submit grades and other reports on time.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving more than 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship.
Applications will remain active for one year. Candidates may not hear from the school until there is a need to hire an instructor.

What you'll do and what you'll bring:

Position Description:

Instructors of Animationwill teach undergraduate courses in Animation (AnimationProduction, Illustration, Game Art/Design, Visual Effects) and/or Foundations (2D, 3D, 4D, or Drawing)and/or other courses in the candidate's area of expertise.

Duties and Responsibilities:

Teach between one and three undergraduate courses.

Minimum Qualifications:

Master's degree in animation, illustration, gameart/design, visualeffects,or a related field from an accredited institutionby time of appointmentORtwo years of documented industry experiencein animation, illustration, game design, visual effects, or a related field.

Preferred Qualifications:

MFA degree inanimation, illustration, gameart/design, visualeffects,or a related field from an accredited institution by time of appointment.

One year of teaching experience at the college level.

How to apply:

For inquiriesregardingthis opportunity, please contact:

Lara Kuykendall, Director,lkuykendall@bsu.edu


Please follow upload instructions to attach one PDF ofall ofthe required supporting documents listed below.

IMPORTANT: To ensureaccurateprocessing of your application, do not rely on a resume upload to populate the job experience section. All work history must be entered directly into the application fields.

  • Cover Letter

  • Curriculum Vitae

  • Portfolio of up to 10 images of applicant's creative work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Portfolio of up to 10 images of student work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Contact information (including email addresses) for three professional references

Original transcriptsshowing yourhighest degree will berequiredupon hire.


BSU logo

About BSU

Sourced by ZipRecruiter

Industry

Electrical equipment, appliance, and component manufacturing

Company size

11 - 50 Employees

Headquarters location

Austin, TX, US

Year founded

1989