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Animation Technical Director Jobs (NOW HIRING)

Collaborate with creative directors, producers, and technical experts to ensure scientific accuracy ... Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ...

3D Animator

Pasadena, CA ยท On-site +1

Collaborate with creative directors, producers, and technical experts to ensure scientific accuracy ... Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

... direct from our team members! CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus ... Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime ...

... align animation with gameplay systems, technical realities, and the overall player experience ... Are self-directed, adaptable, and able to focus on what matters most for the game right now.

... align animation with gameplay systems, technical realities, and the overall player experience ... Are self-directed, adaptable, and able to focus on what matters most for the game right now.

Senior 3D Animator

Midvale, UT ยท On-site

$100K - $114K/yr

You'll work closely with the Creative Director, motion design, and product marketing teams to ... Provide creative and technical mentorship to junior animators and freelance contributors as needed.

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Animation Technical Director information

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$26K

$115.5K

$232K

How much do animation technical director jobs pay per year?

As of Aug 6, 2026, the average yearly pay for animation technical director in the United States is $115,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $154,500.00 per year, depending on experience, location, and employer.

What does an animation technical director do?

An Animation Technical Director (TD) is responsible for developing and maintaining the technical aspects of animation production. They create tools, scripts, and workflows to streamline animation pipelines and solve technical challenges. TDs collaborate with animators, modelers, and software engineers to optimize performance and ensure seamless integration of assets. Their role is essential in balancing artistic vision with technical efficiency in animated films, TV shows, or video games.

What are the key skills and qualifications needed to thrive as an animation technical director?

To thrive as an Animation Technical Director, you need a strong background in computer graphics, programming (such as Python or C++), and animation pipeline management, often supported by a relevant degree in computer science, animation, or a related field. Familiarity with industry-standard software like Maya, Houdini, and proprietary production tools, as well as scripting and shot management systems, is essential. Problem-solving, effective communication, and the ability to collaborate with artists and engineers are key soft skills in this role. These skills ensure the smooth integration of artistic and technical elements, allowing for efficient production pipelines and high-quality animated content.

More about Animation Technical Director jobs
What cities are hiring for Animation Technical Director jobs? Cities with the most Animation Technical Director job openings:
What states have the most Animation Technical Director jobs? States with the most job openings for Animation Technical Director jobs include:
What job categories do people searching Animation Technical Director jobs look for? The top searched job categories for Animation Technical Director jobs are:
Infographic showing various Animation Technical Director job openings in the United States as of August 2026, with employment types broken down into 69% Full Time, 21% Part Time, 5% Temporary, and 5% Contract. Highlights an 90% In-person, 5% Hybrid, and 5% Remote job distribution, with an average salary of $115,510 per year, or $55.5 per hour.

Expression of Interest - Animator

AGBO Films LLC

Los Angeles, CA โ€ข On-site

Temporary

Re-posted yesterday


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios
About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.
This is an Expression of Interest role.
Key Responsibilities:
  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:
  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.