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After School Math Curriculum Developer Jobs (NOW HIRING)

Head of Mathematics, Physics, and Engineering

Miami, FL · On-site

$45.90K - $61.70K/yr

Collaborate on the design and creation of High School Math curriculum > * Support the development ... Engineering experience or background strongly preferred > * Ability to teach Algebra 1, Algebra 2, ...

Head of Mathematics, Physics, and Engineering

Miami, FL · On-site

$45.90K - $61.70K/yr

Collaborate on the design and creation of High School Math curriculum * Support the development of ... Engineering experience or background strongly preferred * Ability to teach Algebra 1, Algebra 2, ...

Position: Curriculum Developer * Location: Camp Lejeune, North Carolina * Position Type ... Education at the career (O-4) level, or higher, from any United States military service school.

Position: Curriculum Developer * Location: Camp Lejeune, North Carolina * Position Type ... Education at the career (O-4) level, or higher, from any United States military service school.

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After School Math Curriculum Developer information

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$25.5K

$60.1K

$83K

How much do after school math curriculum developer jobs pay per year?

As of May 28, 2026, the average yearly pay for after school math curriculum developer in the United States is $60,124.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $64,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an After School Math Curriculum Developer, and why are they important?

To thrive as an After School Math Curriculum Developer, you need a solid background in mathematics, curriculum design experience, and a relevant degree in education or a related field. Familiarity with educational standards, digital curriculum platforms, and assessment tools is typically required. Strong communication, creativity, and adaptability help you create engaging content and respond to diverse student needs. These skills ensure the development of effective, relevant, and appealing math programs that support student learning outside regular school hours.

What are some common challenges faced by After School Math Curriculum Developers when designing engaging activities for diverse student groups?

After School Math Curriculum Developers often encounter the challenge of creating activities that are both educational and engaging for students with varying skill levels and backgrounds. Balancing the need to reinforce core math concepts while making lessons fun and interactive can be complex, especially in mixed-age or multi-level groups. Additionally, limited resources or time constraints in after-school settings may require creative adaptation of standard curricula. Collaboration with teachers and program coordinators is key to ensuring that materials are both practical and aligned with overall educational goals.

What does an After School Math Curriculum Developer do?

An After School Math Curriculum Developer is responsible for designing, creating, and assessing math programs specifically tailored for after-school settings. They develop engaging lesson plans and activities that support and enrich students’ understanding of math concepts outside the traditional classroom. Their work often involves collaborating with teachers, reviewing educational standards, and ensuring that materials are age-appropriate and effective for diverse learners. The goal is to make math enjoyable and accessible while helping students build confidence and improve their math skills.

What is the difference between After School Math Curriculum Developer vs Math Teacher?

AspectAfter School Math Curriculum DeveloperMath Teacher
Required CredentialsTypically a bachelor's degree in education, mathematics, or related field; curriculum development experienceTeaching certification or license; degree in education or mathematics
Work EnvironmentDesigning curricula, developing lesson plans, collaborating with educators, often in office or remote settingsClassroom teaching, direct student interaction, school or educational center environment
Employer & Industry UsageEducational publishers, after-school programs, edtech companiesPublic and private schools, charter schools, educational institutions

While both roles focus on mathematics education, the After School Math Curriculum Developer primarily designs and develops curriculum content, often working behind the scenes, whereas the Math Teacher delivers instruction directly to students in a classroom setting. Both require a strong math background and educational credentials, but their daily tasks and work environments differ significantly.

What cities are hiring for After School Math Curriculum Developer jobs? Cities with the most After School Math Curriculum Developer job openings:
What are the most commonly searched types of Math Curriculum Developer jobs? The most popular types of Math Curriculum Developer jobs are:
What states have the most After School Math Curriculum Developer jobs? States with the most job openings for After School Math Curriculum Developer jobs include:

Head of Mathematics, Physics, and Engineering

SOLFL

Miami, FL • On-site

$45.90K - $61.70K/yr

Full-time

Posted 2 days ago


Job description

About SOLFL
SOLFL is a new movement in conscious education dedicated to cultivating intellectual, emotional, and spiritual intelligence. Our first school, SOLFL עץ חיים, a K-12 Miami Torah Earth School, offers a rigorous, mutli-disiplinary curriculum that integrates hands-on, experiential learning with entrepreneurship, ecology, creative expressions and spiritual practice. Our goal is to move children away from traditional classrooms, desks and screens, into the real world. This is an irl (in real life) school aimed at cultivating the impact entrepreneurs of the future.
About the Role
The Head of Mathematics, Physics, and Engineering leads high school teaching and department development across mathematics, physics, and applied engineering-related learning. This person must be able to teach high school mathematics across Algebra 1, Algebra 2, Geometry, Pre-Calculus, Calculus and Statistics.
This role is both instructional and strategic. This person will teach high school Math and, when needed, Physics, while also helping shape the school's Math curriculum and supporting integrated learning experiences connected to real-world student ventures.
A key part of this role is supporting the Design Studio, a school arena where students develop products, prototypes, and solutions connected to their in-real-life ventures. Because of this, a strong background in Math, Physics, and engineering thinking is important. This person should be able to help bridge academic content with design, technical thinking, problem-solving, and product development.
As Department Head, this person will be responsible for both teaching and administration. They must have strong classroom management, strong project management, a highly systemized approach to their work, and strong academic governance related to their classes and department responsibilities. They should also be willing to support the design of Math curriculum and integrated learning projects in the middle school program.
Comfort with and interest in technology, robotics, and AI is highly desirable.
Core Responsibilities
High School Mathematics Teaching
  • Teach high school Math across Algebra 1, Algebra 2, Geometry, Pre-Calculus, Calculus and Statistics
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  • Deliver strong, rigorous instruction while helping students see Math as practical, useful, and connected to real-world work
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  • Help students apply mathematical thinking to problem-solving, modeling, design, analysis, and decision-making
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  • Build student confidence and fluency in core mathematical concepts and skills
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Physics and Applied Technical Teaching
  • Help students connect Physics concepts to real systems, design challenges, movement, forces, energy, and product development
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  • Bring engineering thinking into instruction where relevant, especially in ways that support real-world application
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Design Studio Support
  • Support the Design Studio as a learning arena for student product development tied to in-real-life ventures
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  • Help students apply Math, Physics, and technical reasoning to design, prototyping, testing, and iteration
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  • Collaborate with other faculty to ensure student ventures are supported by strong quantitative and technical thinking
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  • Contribute practical insight to design-based learning experiences and problem-solving work
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Department Leadership and Administration
  • Lead department responsibilities related to teaching, planning, organization, and academic oversight
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  • Maintain strong systems for lesson planning, assessment, grading, documentation, and student progress tracking
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  • Ensure strong academic governance across assigned classes and department responsibilities
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  • Support consistent standards, strong execution, and clear follow-through across the department
  • >

Curriculum and Integrated Learning
  • Collaborate on the design and creation of High School Math curriculum
  • >
  • Support the development of integrated learning projects that connect Math to real-world ventures and interdisciplinary work
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  • Work collaboratively to strengthen the role of mathematical and technical thinking across the school
  • >

Innovation and Future-Focused Learning
  • Bring interest and practical thinking around technology, robotics, and AI into the broader learning environment where relevant
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  • Help students see the relationship between core academic subjects and emerging technologies
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  • Contribute ideas and initiatives that strengthen real-world, future-facing Math and technical education at SOLFL
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Qualifications
  • Degree in Mathematics or Physics required
  • >
  • Engineering experience or background strongly preferred
  • >
  • Ability to teach Algebra 1, Algebra 2, Geometry, Pre-Calculus, Calculus and Statistics
  • >
  • Ability to teach Physics preferred
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  • Strong classroom teaching experience at the high school level
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  • Strong systems, organization, and project management skills
  • >
  • Strong academic governance and administrative follow-through related to classes and department leadership
  • >
  • Interest in design, product development, applied problem-solving, and interdisciplinary learning
  • >
  • Comfort with or strong interest in technology, robotics, and AI is highly desirable
  • >

Who This Role Is Ideal For Someone Who
  • Has strong subject knowledge and can teach Math with rigor and clarity
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  • Can connect Math and Physics to real-world design, engineering, and problem-solving
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  • Is organized, systems-driven, and strong in execution
  • >
  • Enjoys both teaching and building programs
  • >
  • Can support students not just in academic mastery, but in using quantitative thinking in real work
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  • Is excited by the intersection of Math, Engineering, Design, and Innovation
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  • Thrives in a collaborative, fast-moving school environment
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Why Join SOLFL?
  • Teach Math in a school that values application and theory
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  • Help shape a department that connects mathematics to design, ventures, and real-world problem-solving
  • >
  • Support a learning environment where students build, test, create, and apply
  • >
  • Be part of a school rethinking how Math, Physics, and Engineering can be taught
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  • Join a team building a rigorous, real-world, future-facing education model
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.