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3D Environment Artist Stylized Jobs (NOW HIRING)

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... and full environments, across both realistic and stylized art directions. * End-to-End Asset ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... and full environments, across both realistic and stylized art directions. * End-to-End Asset ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... and full environments, across both realistic and stylized art directions. * End-to-End Asset ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists ...

Contract 3D Artist

Austin, TX · Remote

$20 - $25/hr

Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists ...

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... Create 3D environments, product visualizations, digital assets, and immersive content experiences

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... Create 3D environments, product visualizations, digital assets, and immersive content experiences

For artists, it's a way to develop and further articulate their brand. For fans, it's another ... Create 3D environments, product visualizations, digital assets, and immersive content experiences

Showing results 41-60

3D Environment Artist Stylized information

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$19

$39

$68

How much do 3d environment artist stylized jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for 3d environment artist stylized in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3D environment artist stylized do?

A 3D Environment Artist Stylized is responsible for creating visually engaging, non-photorealistic game or animation environments. They use digital tools to design, model, and texture environments that fit a specific artistic style, often working closely with concept artists and art directors. Their work brings worlds to life with unique color palettes, exaggerated features, and imaginative shapes. These artists contribute significantly to the mood, storytelling, and overall visual identity of interactive or animated projects.

What are the key skills and qualifications needed to thrive as a 3D environment artist stylized?

To thrive as a 3D Environment Artist (Stylized), you need a strong understanding of 3D modeling, texturing, and digital art principles, often supported by a portfolio and relevant education or experience. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal or Unity is essential. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These abilities ensure the creation of visually appealing, cohesive environments that align with project goals and enhance the player experience.

What are some common challenges 3D environment artists stylized face when creating stylized assets for games or animation?

One common challenge for 3D Environment Artists working in a stylized aesthetic is striking the right balance between visual simplicity and expressive detail. Unlike realistic art, stylized environments require careful attention to shapes, color palettes, and exaggerated proportions to ensure consistency and appeal. Artists also need to collaborate closely with concept artists and level designers to maintain the project's artistic vision while optimizing assets for performance. Additionally, adapting to evolving art direction and receiving feedback iteratively can be demanding but is essential for delivering cohesive and captivating environments.

What is the difference between 3D Environment Artist Stylized vs 3D Environment Artist Realistic?

Aspect3D Environment Artist Stylized3D Environment Artist Realistic
FocusCreative, exaggerated, and artistic stylesAccurate, detailed, and lifelike environments
SkillsStrong artistic sense, stylized modeling, and texturingHigh-detail modeling, realistic texturing, and lighting
Work EnvironmentGame studios, animation, and concept artGame, film, and visualization industries
ToolsBlender, Maya, Substance Painter, Photoshop3ds Max, ZBrush, Substance Designer, Photoshop

While both roles require 3D modeling and texturing skills, 3D Environment Artist Stylized focuses on artistic, exaggerated visuals, whereas 3D Environment Artist Realistic emphasizes lifelike, detailed environments. The choice depends on the project style and industry focus.

More about 3D Environment Artist Stylized jobs

What cities are hiring for 3D Environment Artist Stylized jobs?

Cities with the most 3D Environment Artist Stylized job openings:

What states have the most 3D Environment Artist Stylized jobs?

States with the most job openings for 3D Environment Artist Stylized jobs include:

Infographic showing various 3D Environment Artist Stylized job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 16 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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