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3D Environment Artist Stylized Jobs (NOW HIRING)

... stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd ... Participates in assigned illustrations, 3D models, and textures for characters, environments, and ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Airport Environment Construction: * Assemble airport environments from source imagery, engineering ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Airport Environment Construction: * Assemble airport environments from source imagery, engineering ...

... passion for stylized model and texture authoring for hard surface and organic subjects. If this ... Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Working knowledge of rigging workflows, animation principles, and stylized performance-driven ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Working knowledge of rigging workflows, animation principles, and stylized performance-driven ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

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3D Environment Artist Stylized information

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$19

$39

$68

How much do 3d environment artist stylized jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for 3d environment artist stylized in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3D environment artist stylized do?

A 3D Environment Artist Stylized is responsible for creating visually engaging, non-photorealistic game or animation environments. They use digital tools to design, model, and texture environments that fit a specific artistic style, often working closely with concept artists and art directors. Their work brings worlds to life with unique color palettes, exaggerated features, and imaginative shapes. These artists contribute significantly to the mood, storytelling, and overall visual identity of interactive or animated projects.

What are the key skills and qualifications needed to thrive as a 3D environment artist stylized?

To thrive as a 3D Environment Artist (Stylized), you need a strong understanding of 3D modeling, texturing, and digital art principles, often supported by a portfolio and relevant education or experience. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal or Unity is essential. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These abilities ensure the creation of visually appealing, cohesive environments that align with project goals and enhance the player experience.

What is the difference between 3D Environment Artist Stylized vs 3D Environment Artist Realistic?

Aspect3D Environment Artist Stylized3D Environment Artist Realistic
FocusCreative, exaggerated, and artistic stylesAccurate, detailed, and lifelike environments
SkillsStrong artistic sense, stylized modeling, and texturingHigh-detail modeling, realistic texturing, and lighting
Work EnvironmentGame studios, animation, and concept artGame, film, and visualization industries
ToolsBlender, Maya, Substance Painter, Photoshop3ds Max, ZBrush, Substance Designer, Photoshop

While both roles require 3D modeling and texturing skills, 3D Environment Artist Stylized focuses on artistic, exaggerated visuals, whereas 3D Environment Artist Realistic emphasizes lifelike, detailed environments. The choice depends on the project style and industry focus.

What are some common challenges 3D environment artists stylized face when creating stylized assets for games or animation?

One common challenge for 3D Environment Artists working in a stylized aesthetic is striking the right balance between visual simplicity and expressive detail. Unlike realistic art, stylized environments require careful attention to shapes, color palettes, and exaggerated proportions to ensure consistency and appeal. Artists also need to collaborate closely with concept artists and level designers to maintain the project's artistic vision while optimizing assets for performance. Additionally, adapting to evolving art direction and receiving feedback iteratively can be demanding but is essential for delivering cohesive and captivating environments.
More about 3D Environment Artist Stylized jobs
What cities are hiring for 3D Environment Artist Stylized jobs? Cities with the most 3D Environment Artist Stylized job openings:
What states have the most 3D Environment Artist Stylized jobs? States with the most job openings for 3D Environment Artist Stylized jobs include:
Infographic showing various 3D Environment Artist Stylized job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Posted 28 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 241 rated software companies


Job description

Nintendo of America
About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,
Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES
  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$31-$47 USD

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