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3D Environment Artist Stylized Jobs (NOW HIRING)

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Build and map a wide range of realistic 3D art that is used to enrich in-game environments ... Participate in R&D and problem solving to find artistic solutions to technical problems. * Stay ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... Recreate Reality - Achieve convincing, photorealistic, 3d environments using a combination of ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... Recreate Reality - Achieve convincing, photorealistic, 3d environments using a combination of ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

Senior Concept Artist

Cary, NC · On-site

$117K - $140K/yr

Produce clean, buildable production concepts that give 3D Artists, Environment Artists, and ... and stylized design * Proficiency in Photoshop, Procreate, or equivalent ability to demonstrate ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

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3D Environment Artist Stylized information

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$19

$39

$68

How much do 3d environment artist stylized jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for 3d environment artist stylized in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3D Environment Artist Stylized do?

A 3D Environment Artist Stylized is responsible for creating visually engaging, non-photorealistic game or animation environments. They use digital tools to design, model, and texture environments that fit a specific artistic style, often working closely with concept artists and art directors. Their work brings worlds to life with unique color palettes, exaggerated features, and imaginative shapes. These artists contribute significantly to the mood, storytelling, and overall visual identity of interactive or animated projects.

What are the key skills and qualifications needed to thrive as a 3D Environment Artist (Stylized), and why are they important?

To thrive as a 3D Environment Artist (Stylized), you need a strong understanding of 3D modeling, texturing, and digital art principles, often supported by a portfolio and relevant education or experience. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal or Unity is essential. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These abilities ensure the creation of visually appealing, cohesive environments that align with project goals and enhance the player experience.

What is the difference between 3D Environment Artist Stylized vs 3D Environment Artist Realistic?

Aspect3D Environment Artist Stylized3D Environment Artist Realistic
FocusCreative, exaggerated, and artistic stylesAccurate, detailed, and lifelike environments
SkillsStrong artistic sense, stylized modeling, and texturingHigh-detail modeling, realistic texturing, and lighting
Work EnvironmentGame studios, animation, and concept artGame, film, and visualization industries
ToolsBlender, Maya, Substance Painter, Photoshop3ds Max, ZBrush, Substance Designer, Photoshop

While both roles require 3D modeling and texturing skills, 3D Environment Artist Stylized focuses on artistic, exaggerated visuals, whereas 3D Environment Artist Realistic emphasizes lifelike, detailed environments. The choice depends on the project style and industry focus.

What are some common challenges 3D Environment Artists face when creating stylized assets for games or animation?

One common challenge for 3D Environment Artists working in a stylized aesthetic is striking the right balance between visual simplicity and expressive detail. Unlike realistic art, stylized environments require careful attention to shapes, color palettes, and exaggerated proportions to ensure consistency and appeal. Artists also need to collaborate closely with concept artists and level designers to maintain the project's artistic vision while optimizing assets for performance. Additionally, adapting to evolving art direction and receiving feedback iteratively can be demanding but is essential for delivering cohesive and captivating environments.
More about 3D Environment Artist Stylized jobs
What cities are hiring for 3D Environment Artist Stylized jobs? Cities with the most 3D Environment Artist Stylized job openings:
What states have the most 3D Environment Artist Stylized jobs? States with the most job openings for 3D Environment Artist Stylized jobs include:
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$31 - $47/hr

Other

Medical

Posted 17 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 189 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY:

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$31—$47 USD