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3D Character Modeling Jobs (NOW HIRING)

$112K - $117K/yr

While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to ... A passion for modeling and a dedication to creating AAA quality games. Additional Information ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

OR · On-site

Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth?

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ...

$112K - $117K/yr

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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3D Character Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do 3d character modeling jobs pay per year?

As of Jun 5, 2026, the average yearly pay for 3d character modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a 3D Character Modeling job?

A 3D Character Modeling job involves creating three-dimensional characters for video games, films, animations, and other digital media. Artists use software like Blender, Maya, or ZBrush to sculpt, texture, and refine character models based on concept art or design specifications. The role requires a strong understanding of anatomy, topology, and texturing to ensure characters appear realistic or stylized as needed. Modelers often collaborate with animators, riggers, and game developers to ensure the character functions properly within a project. This role is essential in bringing digital characters to life for storytelling and interactive experiences.

What are the key skills and qualifications needed to thrive in the 3D Character Modeling position, and why are they important?

To excel in 3D Character Modeling, a solid understanding of anatomy, sculpting techniques, and form, usually backed by a degree in animation, game art, or related fields, is essential. Proficiency in industry-standard software such as Autodesk Maya, ZBrush, Blender, and familiarity with texturing tools like Substance Painter is highly valued, and certifications in these programs can be a plus. Creativity, strong problem-solving skills, and the ability to work both independently and collaboratively help professionals stand out in this field. These abilities ensure high-quality, production-ready character models that meet artistic and technical project requirements.

What are the typical daily responsibilities of a 3D Character Modeler?

A typical day for a 3D Character Modeler involves creating and refining character models based on concept art or design briefs, collaborating with animators and riggers to ensure models are suitable for animation, and applying textures and materials to enhance realism. They often participate in team meetings to review feedback and revise their work to align with project goals and artistic direction. Additionally, character modelers may be responsible for troubleshooting technical issues, keeping assets optimized for performance, and maintaining organized files for seamless integration into pipelines. This dynamic role offers the opportunity to work closely with other artists and technical teams to bring characters to life for games, films, or other media.
What cities are hiring for 3D Character Modeling jobs? Cities with the most 3D Character Modeling job openings:
What are the most commonly searched types of 3D Character Modeling jobs? The most popular types of 3D Character Modeling jobs are:
What states have the most 3D Character Modeling jobs? States with the most job openings for 3D Character Modeling jobs include:
Infographic showing various 3D Character Modeling job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
3D Character Artist

$112K - $117K/yr

Full-time

Posted 14 days ago


Job description

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: http://www.moddb.com/mods/merp-middle-earth-roleplaying-project Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): https://www.unrealengine.com/ For more information about the game, please check out our IndieDb page: http://www.indiedb.com/games/the-lays-of-althas-sundered-order NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (https://www.reallusion.com/character-creator/) to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements:
  • Creating realistic Human Character Meshes and Textures
  • Creating realistic Human Clothing / Armor Meshes and Textures
  • Creating Human Hair sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information Required Software:
  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.