1

3D Character Modeling Jobs (NOW HIRING)

In the role of BIM Model Coordinator , we'll count on you to: * Assisting with the management of ... character #LI-EV1 Required Qualifications * Technically qualified with 3D design software and ...

In the role of BIM Model Coordinator , we'll count on you to: * Assisting with the management of ... character #LI-EV1 Qualifications Required Qualifications * Technically qualified with 3D design ...

next page

Showing results 1-20

3D Character Modeling information

See salary details

$39.5K

$78.5K

$124.5K

How much do 3d character modeling jobs pay per year?

As of Jul 16, 2026, the average yearly pay for 3d character modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 3D Character Modeling position, and why are they important?

To excel in 3D Character Modeling, a solid understanding of anatomy, sculpting techniques, and form, usually backed by a degree in animation, game art, or related fields, is essential. Proficiency in industry-standard software such as Autodesk Maya, ZBrush, Blender, and familiarity with texturing tools like Substance Painter is highly valued, and certifications in these programs can be a plus. Creativity, strong problem-solving skills, and the ability to work both independently and collaboratively help professionals stand out in this field. These abilities ensure high-quality, production-ready character models that meet artistic and technical project requirements.

What is a 3D Character Modeling job?

A 3D Character Modeling job involves creating three-dimensional characters for video games, films, animations, and other digital media. Artists use software like Blender, Maya, or ZBrush to sculpt, texture, and refine character models based on concept art or design specifications. The role requires a strong understanding of anatomy, topology, and texturing to ensure characters appear realistic or stylized as needed. Modelers often collaborate with animators, riggers, and game developers to ensure the character functions properly within a project. This role is essential in bringing digital characters to life for storytelling and interactive experiences.

What are the typical daily responsibilities of a 3D Character Modeler?

A typical day for a 3D Character Modeler involves creating and refining character models based on concept art or design briefs, collaborating with animators and riggers to ensure models are suitable for animation, and applying textures and materials to enhance realism. They often participate in team meetings to review feedback and revise their work to align with project goals and artistic direction. Additionally, character modelers may be responsible for troubleshooting technical issues, keeping assets optimized for performance, and maintaining organized files for seamless integration into pipelines. This dynamic role offers the opportunity to work closely with other artists and technical teams to bring characters to life for games, films, or other media.

More about 3D Character Modeling jobs
What cities are hiring for 3D Character Modeling jobs? Cities with the most 3D Character Modeling job openings:
What are the most commonly searched types of 3D Character Modeling jobs? The most popular types of 3D Character Modeling jobs are:
What states have the most 3D Character Modeling jobs? States with the most job openings for 3D Character Modeling jobs include:
What job categories do people searching 3D Character Modeling jobs look for? The top searched job categories for 3D Character Modeling jobs are:
AI Anime Researcher - Motion Generation Models

AI Anime Researcher - Motion Generation Models

Spellbrush

San Francisco, CA • On-site

Full-time

Re-posted 16 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio—we're the team behind niji・journey.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
What We’re Building

We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

In-game screenshots (development build)

About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team. You also have the opportunity to collaborate with one of the best image and video generation model teams in the world on data collection.

Unparalleled Resources: You will have a generous amount of compute to build the best possible models for anime characters.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates


You may be a good fit if:
You have hands-on experience in training text-to-motion or audio-to-motion models.

You might have previously published papers around the topic, or have worked at an industrial lab on this and related topics. You have seen the Grok AI companion and can develop systems inspired by such an audio-synced motion-generation system.

You have experience on facial motion generation

Most anime character’s facial expressions are easier to generate than real people. Nevertheless, we have several magnitudes of more real human data. You’ll be a good fit if you have worked on speech-driven 3D facial animation.

You have worked on real-time 3D motion generation

We need to interact with the character in real time. Knowing how to make that happen in terms of motion generation will be a big bonus.

You love anime and the anime aesthetic

As a member of our team, you'll have the opportunity to push the boundaries of what's possible in the anime and video game industry. Ideally you're a fan of the genre.

You're comfortable working on small, fast-paced teams

Our engineering team is small but mighty. You'll be working directly with some of the best AI researchers and engineers in the world.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.

You can effectively balance research exploration with product-focused development

Or, putting it in RL jargon, exploration and exploitation. You excel at working with research teams to synthesize high-impact needs, design and implement technical solutions, and communicate deliverables and tradeoffs.