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Assistant 3D Character Modeling Jobs (NOW HIRING)

Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth?

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Principal 3D Character Artist

Madison, WI · On-site +1

$121K - $128K/yr

Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation. * Collaborate with Art Directors and other disciplines (Animation, TA ...

New

Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to create realistic renders. * Construct Reality - Create and maintain the overall look, color, and ...

Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to create realistic renders. * Construct Reality - Create and maintain the overall look, color, and ...

3D Artist

San Rafael, CA · On-site

$37 - $56/hr

... * Assist the lead artist with QC-ing the character build process, identifying and fixing issues with model, texture, topology, rigging, animation, and rendering * Produce animation ROM playblast ...

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Assistant 3D Character Modeling information

What are the key skills and qualifications needed to thrive as an Assistant 3D Character Modeler, and why are they important?

To thrive as an Assistant 3D Character Modeler, you need strong artistic skills, knowledge of human and creature anatomy, and familiarity with 3D modeling principles, often supported by relevant coursework or a degree in animation or game design. Proficiency in industry-standard tools like Autodesk Maya, ZBrush, and Adobe Photoshop is typically required, along with a solid understanding of texturing and rendering workflows. Attention to detail, teamwork, and good communication skills help you collaborate effectively with artists and animators. These abilities are crucial for creating high-quality character models that meet project requirements and integrate seamlessly into production pipelines.

What does an Assistant 3D Character Modeling artist do?

An Assistant 3D Character Modeling artist supports the creation of 3D character models for use in video games, animations, movies, and other digital media. They typically work under the supervision of senior modelers, helping to sculpt, texture, and refine character models based on concept art and project requirements. Their tasks may also include preparing models for animation and collaborating with other artists to ensure characters meet technical and artistic standards.

What are some common challenges faced by Assistant 3D Character Modelers when working on team projects?

Assistant 3D Character Modelers often encounter challenges related to maintaining consistency with the art style and technical requirements set by the lead artists and art directors. Collaborating closely with animators, riggers, and texture artists requires strong communication skills to ensure that models are optimized for animation and meet project specifications. Adapting to feedback, managing tight deadlines, and learning new software or workflows are also common aspects of the role. Successfully navigating these challenges helps build valuable experience and fosters professional growth within a creative team environment.

What is the difference between Assistant 3D Character Modeling vs 3D Character Artist?

AspectAssistant 3D Character Modeling3D Character Artist
CredentialsBasic 3D modeling courses, portfolioAdvanced degrees or extensive portfolio
Work EnvironmentEntry-level, collaborative teams in gaming/animationSenior roles, independent or lead projects
Industry UsageAssisting senior artists, learning on the jobCreating detailed, high-quality character models
Search/Comparison IntentEntry-level or support roles in 3D modelingProfessional, high-detail character modeling

Assistant 3D Character Modeling typically involves supporting roles with foundational skills, while 3D Character Artists focus on creating detailed, high-quality models. The assistant role is often an entry point, whereas the artist role requires more experience and expertise.

More about Assistant 3D Character Modeling jobs
What cities are hiring for Assistant 3D Character Modeling jobs? Cities with the most Assistant 3D Character Modeling job openings:
What are the most commonly searched types of 3D Character Modeling jobs? The most popular types of 3D Character Modeling jobs are:
What states have the most Assistant 3D Character Modeling jobs? States with the most job openings for Assistant 3D Character Modeling jobs include:
What job categories do people searching Assistant 3D Character Modeling jobs look for? The top searched job categories for Assistant 3D Character Modeling jobs are:
Infographic showing various Assistant 3D Character Modeling job openings in the United States as of June 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% In-person job distribution.

Other

Posted 26 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")