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Assistant 3D Character Modeling Jobs (NOW HIRING)

$112K - $117K/yr

While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to ... A passion for modeling and a dedication to creating AAA quality games. Additional Information ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

OR · On-site

Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth?

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ...

Senior 3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced 3D Character ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art. * Pass ...

$112K - $117K/yr

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Assistant 3D Character Modeling information

What are the key skills and qualifications needed to thrive as an Assistant 3D Character Modeler, and why are they important?

To thrive as an Assistant 3D Character Modeler, you need strong artistic skills, knowledge of human and creature anatomy, and familiarity with 3D modeling principles, often supported by relevant coursework or a degree in animation or game design. Proficiency in industry-standard tools like Autodesk Maya, ZBrush, and Adobe Photoshop is typically required, along with a solid understanding of texturing and rendering workflows. Attention to detail, teamwork, and good communication skills help you collaborate effectively with artists and animators. These abilities are crucial for creating high-quality character models that meet project requirements and integrate seamlessly into production pipelines.

What are some common challenges faced by Assistant 3D Character Modelers when working on team projects?

Assistant 3D Character Modelers often encounter challenges related to maintaining consistency with the art style and technical requirements set by the lead artists and art directors. Collaborating closely with animators, riggers, and texture artists requires strong communication skills to ensure that models are optimized for animation and meet project specifications. Adapting to feedback, managing tight deadlines, and learning new software or workflows are also common aspects of the role. Successfully navigating these challenges helps build valuable experience and fosters professional growth within a creative team environment.

What does an Assistant 3D Character Modeling artist do?

An Assistant 3D Character Modeling artist supports the creation of 3D character models for use in video games, animations, movies, and other digital media. They typically work under the supervision of senior modelers, helping to sculpt, texture, and refine character models based on concept art and project requirements. Their tasks may also include preparing models for animation and collaborating with other artists to ensure characters meet technical and artistic standards.

What is the difference between Assistant 3D Character Modeling vs 3D Character Artist?

AspectAssistant 3D Character Modeling3D Character Artist
CredentialsBasic 3D modeling courses, portfolioAdvanced degrees or extensive portfolio
Work EnvironmentEntry-level, collaborative teams in gaming/animationSenior roles, independent or lead projects
Industry UsageAssisting senior artists, learning on the jobCreating detailed, high-quality character models
Search/Comparison IntentEntry-level or support roles in 3D modelingProfessional, high-detail character modeling

Assistant 3D Character Modeling typically involves supporting roles with foundational skills, while 3D Character Artists focus on creating detailed, high-quality models. The assistant role is often an entry point, whereas the artist role requires more experience and expertise.

What cities are hiring for Assistant 3D Character Modeling jobs? Cities with the most Assistant 3D Character Modeling job openings:
What are the most commonly searched types of 3D Character Modeling jobs? The most popular types of 3D Character Modeling jobs are:
What states have the most Assistant 3D Character Modeling jobs? States with the most job openings for Assistant 3D Character Modeling jobs include:
3D Character Artist

$112K - $117K/yr

Full-time

Posted 14 days ago


Job description

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: http://www.moddb.com/mods/merp-middle-earth-roleplaying-project Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): https://www.unrealengine.com/ For more information about the game, please check out our IndieDb page: http://www.indiedb.com/games/the-lays-of-althas-sundered-order NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (https://www.reallusion.com/character-creator/) to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements:
  • Creating realistic Human Character Meshes and Textures
  • Creating realistic Human Clothing / Armor Meshes and Textures
  • Creating Human Hair sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information Required Software:
  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.