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3D Animator Jobs in Bothell, WA (NOW HIRING)

Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work together. You'll design the orchestration layer: how a character generated in the image model ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

Keynote Shader And Effects Engineers

Seattle, WA

$143.28/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Design, prototype, and implement advanced shader-driven visual effects and animations. * Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices. * Create ...

Junior Game Developer

Redmond, WA · On-site

$90 - $120/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI ... Exposure to areas such as physics, animation systems, UI implementation, or gameplay scripting.

Senior Motion Designer, Devices Brand Studio

Seattle, WA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

The ideal candidate has a strong foundation in motion design, animation, and editorial craft, and the ability to take a brand story and translate it into work that holds up in a keynote, a 15-second ...

Motion Designer, Go-to-Market (7422)

Redmond, WA · On-site

$103K - $113K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Develop short-form product videos, social animations, animated banners, and digital marketing content. * Bring product launches, announcements, and integrated marketing campaigns to life through ...

Motion Designer, Go-to-Market (7422)

Redmond, WA

$103K - $113K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Develop short-form product videos, social animations, animated banners, and digital marketing content. * Bring product launches, announcements, and integrated marketing campaigns to life through ...

Showing results 41-60

3D Animator information

See Bothell, WA salary details

$34.7K

$71.4K

$148.1K

How much do 3d animator jobs pay per year?

As of Aug 19, 2026, the average yearly pay for 3d animator in Bothell, WA is $71,395.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,300.00 and $69,900.00 per year, depending on experience, location, and employer.

What is a 3D animator?

A 3D animator combines art and science to produce 3D animated creations. These artists generate visual designs on a computer and use 3D printing technology to make a tangible model of their concept. Examples of 3D animation products include gaming equipment, film props, and medical illustrations. Most 3D animators work in a studio setting among a team of other 3D animators, each person contributing to the projects based on their strengths.

What does a 3D animator do?

A 3D Animator creates three-dimensional moving images for films, video games, advertisements, and other media. They use specialized software to design characters, objects, and environments, and then animate them to bring stories or concepts to life. Their work often involves collaborating with other artists, directors, and technical staff to ensure the animation fits the overall vision of the project. 3D Animators must have strong artistic skills, technical proficiency, and attention to detail.

What are the key skills and qualifications needed to thrive as a 3D animator?

To thrive as a 3D Animator, you need a strong understanding of animation principles, modeling, texturing, and a portfolio demonstrating your creative and technical abilities, often supported by a degree in animation or related fields. Proficiency with industry-standard software such as Autodesk Maya, Blender, or 3ds Max and familiarity with rendering engines and motion capture systems are typically required. Creativity, attention to detail, collaboration, and effective communication are crucial soft skills for translating ideas into compelling visual stories and working with production teams. These skills and qualities are vital for producing high-quality animations that meet project goals and industry standards.

What are some common challenges 3D animators face when working on team-based projects?

3D Animators often collaborate closely with modelers, riggers, and technical directors, which can present challenges such as ensuring animation timing matches the project's vision and maintaining consistency across multiple characters or scenes. Communicating effectively to align on feedback and revisions is crucial, especially when working with remote teams or tight deadlines. Being adaptable and open to creative input helps animators navigate these challenges while contributing to a cohesive final product.

Is 3D animation a good career?

3D animation is a viable career that offers opportunities in entertainment, gaming, advertising, and film industries. Success typically requires strong artistic skills, proficiency with software like Maya or Blender, and continuous learning to keep up with technological advancements.

Is there a demand for 3D animators?

The demand for 3D animators remains strong across industries such as entertainment, gaming, advertising, and virtual reality, driven by ongoing growth in digital media and content creation. Skills in industry-standard software like Maya, Blender, or Cinema 4D, along with a strong portfolio, can enhance job prospects as companies seek talented animators for various projects.

What jobs can a 3D Animator do?

A 3D Animator can work in industries such as film, video games, advertising, and virtual reality, creating animated characters, environments, and visual effects. They often use software like Maya, Blender, or 3ds Max and may collaborate with designers, directors, and developers to produce visual content for various media platforms.

What are the most commonly searched types of 3D Animator jobs in Bothell, WA?

The most popular types of 3D Animator jobs in Bothell, WA are:

What are popular job titles related to 3D Animator jobs in Bothell, WA?

For 3D Animator jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching 3D Animator jobs in Bothell, WA look for?

The top searched job categories for 3D Animator jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for 3D Animator jobs?

Cities near Bothell, WA with the most 3D Animator job openings:

Infographic showing various 3D Animator job openings in Bothell, WA as of August 2026, with employment types broken down into 63% Full Time, 22% Part Time, and 15% Contract. Highlights an 68% In-person, 6% Hybrid, and 26% Remote job distribution, with an average salary of $71,395 per year, or $34.3 per hour.

Principal Game Engine Team Lead, Platform

Worldscape Technology Inc.

Redmond, WA • On-site

$160 - $190/hr

Other

Medical, Vision, Life

Re-posted 9 days ago


Job description

Worldscapeis acutting-edgeplatform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI,Worldscapeenables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools,Worldscapeempowers rapid deployment of agentic applications that drive resilience and efficiency in sectors likelogistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer, you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications.

This is an onsite role that will be located in Redmond, WA.

Key Attributes
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders.
Responsibilities
  • Run ateam that owns the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back‑end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via code reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation.
  • Design, implement, and optimize real‑time rendering pipelines (e.g., forward, deferred, ray tracing).
  • Develop and maintain shaders using HLSL, GLSL, ShaderLab, or Shader Graph.
  • Responsible for graphics API Integration work with low‑level APIs like DirectX 11/12, Vulkan, Metal, or OpenGL ES.
  • Guide junior and mid‑level engineers, conduct code reviews, and enforce best practices across studio teams.
  • Take responsibility for major subsystems (e.g., lighting, post‑processing, material systems).
  • Work closely with artists, designers, and other engineers to align visual goals with technical feasibility.
  • Help technical artists create efficient content workflows and troubleshoot visual issues.
  • Translate deep technical topics into actionable insights for studio and platform teams and leadership.
Professional Qualifications
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience:10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight,RenderDoc, etc.).
  • Rigid‑bodydynamics,collisiondetection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications
  • 15+ years’ experience inModern GameEngines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; customengineexperiencestrongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.

$160,000 - $190,000 a year

Final compensation will bedeterminedbased on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

Why Worldscape?

There is nothing more important toWorldscapethan our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.Worldscapeoffers greatbenefits,opportunities for continued growth, and the ability to directlyaffectchange in ourorganizationand be part of a high‑growth startup at a pivotal stage.

What we offer
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dentaland Vision insurance
  • HSAhealth insurance options
  • 401kplan
  • Basic and Voluntary Life Insurance
  • Fast paced environment with flexibilityandownership

Worldscapeis committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

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