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2D Animation Rigging Jobs (NOW HIRING)

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully remote ongoing contract only position. At this time, this position is not available to California ...

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully remote ongoing contract only position. At this time, this position is not available to California ...

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2D Animation Rigging information

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$10

$39

$70

How much do 2d animation rigging jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for 2d animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 2D Animation Rigging position, and why are they important?

Success in 2D Animation Rigging requires a strong understanding of animation principles, character anatomy, and proficiency in setting up digital rigs for animators. Familiarity with industry-standard software such as Toon Boom Harmony, Adobe After Effects, or Moho, as well as relevant certifications or training, is often expected. Attention to detail, problem-solving skills, and effective communication help riggers collaborate seamlessly with animators and other production team members. These competencies are crucial for creating efficient, expressive, and technically robust rigs that streamline the animation process and support creative vision.

What does a typical day look like for someone working in 2D Animation Rigging?

A typical day in 2D Animation Rigging involves reviewing character designs, creating and refining rig structures, and ensuring rigs are user-friendly and meet animation requirements. You’ll regularly collaborate with animators to address rigging issues, troubleshoot technical problems, and implement feedback for optimal performance. Rigging artists often attend team meetings to align on project goals and integrate their work with other production departments, such as design and compositing. This role offers opportunities to develop specialized skills, take on more complex characters, and potentially advance to supervisory or technical director positions as you gain experience.

What is a 2D Animation Rigging job?

A 2D Animation Rigging job involves creating digital skeletons for characters, props, and objects to allow smooth movement in animation. Rigging artists design and implement control systems using bones, joints, and deformers to help animators manipulate characters efficiently. They work closely with animators to ensure rigs are functional, flexible, and meet the project's artistic and technical requirements. Strong knowledge of rigging software like Toon Boom Harmony or Adobe After Effects is essential. This role is crucial for streamlining animation production and ensuring fluid, consistent motion.

More about 2D Animation Rigging jobs
What are the most commonly searched types of 2D Animation Rigging jobs? The most popular types of 2D Animation Rigging jobs are:
Infographic showing various 2D Animation Rigging job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Full-time

Re-posted 12 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
Principal Visual Artist
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for
  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus
  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
NYC Salary Range
$180,000-$225,000 USD
The salary range represents base pay only and does not include short-term or long-term incentive compensation. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
USA Remote Salary Range
$155,520-$194,400 USD
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