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2D Animation Rigging Jobs (NOW HIRING)

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2D Animation Rigging information

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$39

$70

How much do 2d animation rigging jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for 2d animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in 2d animation rigging, and why are they important?

Success in 2D Animation Rigging requires a strong understanding of animation principles, character anatomy, and proficiency in setting up digital rigs for animators. Familiarity with industry-standard software such as Toon Boom Harmony, Adobe After Effects, or Moho, as well as relevant certifications or training, is often expected. Attention to detail, problem-solving skills, and effective communication help riggers collaborate seamlessly with animators and other production team members. These competencies are crucial for creating efficient, expressive, and technically robust rigs that streamline the animation process and support creative vision.

What does a typical day look like for someone working in 2d animation rigging?

A typical day in 2D Animation Rigging involves reviewing character designs, creating and refining rig structures, and ensuring rigs are user-friendly and meet animation requirements. You’ll regularly collaborate with animators to address rigging issues, troubleshoot technical problems, and implement feedback for optimal performance. Rigging artists often attend team meetings to align on project goals and integrate their work with other production departments, such as design and compositing. This role offers opportunities to develop specialized skills, take on more complex characters, and potentially advance to supervisory or technical director positions as you gain experience.

What is a 2d animation rigging?

A 2D Animation Rigging job involves creating digital skeletons for characters, props, and objects to allow smooth movement in animation. Rigging artists design and implement control systems using bones, joints, and deformers to help animators manipulate characters efficiently. They work closely with animators to ensure rigs are functional, flexible, and meet the project's artistic and technical requirements. Strong knowledge of rigging software like Toon Boom Harmony or Adobe After Effects is essential. This role is crucial for streamlining animation production and ensuring fluid, consistent motion.

More about 2D Animation Rigging jobs
What are the most commonly searched types of 2D Animation Rigging jobs? The most popular types of 2D Animation Rigging jobs are:
Infographic showing various 2D Animation Rigging job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 91% Full Time, 5% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 96% Physical, and 4% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Technical Artist (Virtual Art Department)

Magnopus

Los Angeles, CA • On-site

$136K - $163K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers. They are seeking a Technical Artist to support the Virtual Art Department team in delivering high-fidelity Virtual Production projects, ensuring optimized workflows and smooth performance in Unreal Engine.
Responsibilities:
• Provide technical expertise, advice, and solutions to artists, animators, and riggers as required
• Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
• Research and suggest appropriate tools and processes for projects
• Independently extract well-defined requirements from creative and artistic briefs
• Set performance and memory objectives and establish testing methods
• Understand quality / performance trade-offs and develop solutions that maximize both
• Manage multiple concurrent tasks from planning to development and delivery
• Adhere to and contribute to technical art best practices, processes, pipelines and tools
• Conduct code and content performance reviews as needed
• Thoroughly test all work in builds before submission.
• Identify potential risks associated with changes prior to submission to source control
• Understand roles in a scrum environment and assist in the definition of technical art tasks
• Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
• Proactively identify potential project challenges and propose feasible solutions
• Create and maintain comprehensive technical documentation as needed
Qualifications:
Required:
• Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments
• Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines
• Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices
• Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering
• Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives
• Proactive in preempting and addressing performance limitations on target devices
• Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
• Proficient working with version control for all work (Perforce, git or other), including work in progress
• Experience writing and editing clear technical documentation
• Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
• Capable of planning, designing and implementing solutions to a broad range of technical art problems
• Able to communicate technical issues to non-technical team members
• A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Company:
Experiential Content and Technology Founded in 2013, the company is headquartered in Los Angeles, USA, with a team of 51-200 employees. The company is currently Growth Stage.