Hasbro
Hasbro

28 Hasbro Game Designer Jobs Hiring Near You

Principal Software Engineer

Renton, WA

$151K - $203K/yr

In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the ... You can describe the code you authored, the tests you designed, the prompt and tool usage changes ...

... entertainment, gaming, beauty, CPG, consumer, or lifestyle brand. We're open to it all ... Experience designing scalable creator ecosystems that balance community engagement with measurable ...

Senior Software Development Engineer

Renton, WA · On-site

$137K - $181K/yr

From our genre-defining games like Magic: The Gathering and Dungeons & Dragons to our growing ... Translate business challenges into well-designed, scalable software solutions in partnership with ...

New

From our genre-defining games like Magic: The Gathering and Dungeons & Dragons to our growing ... Translate business challenges into well-designed, scalable software solutions in partnership with ...

New

Experience designing and implementing evaluation frameworks for LLM outputs, including adversarial ... Background in entertainment, gaming, or IP-driven product development.

Senior Software Development Engineer

Renton, WA · On-site

$137K - $181K/yr

From our genre-defining games like Magic: The Gathering and Dungeons & Dragons to our growing ... Translate business challenges into well-designed, scalable software solutions in partnership with ...

New

From our genre-defining games like Magic: The Gathering and Dungeons & Dragons to our growing ... Backend and data experience designing GraphQL/REST APIs and implementing services in C#/.NET and/or ...

Showing results 21-28

Hasbro Jobs Information

What is it like to work at Hasbro?

Hasbro is a global play and entertainment company that values creativity, innovation, and collaboration, fostering a dynamic and inclusive work environment.

The company's structure is divided into various teams, including game development, marketing, and design, which work together to bring iconic brands such as Monopoly, My Little Pony, and Transformers to life. Hasbro's headquarters in Pawtucket, Rhode Island, features an on-site museum showcasing the company's history and a game room where employees can play and test new products.

Working at Hasbro may appeal to individuals who are passionate about creativity, innovation, and play, as the company offers opportunities to work on exciting projects, collaborate with talented colleagues, and contribute to the development of beloved brands that bring joy to children and families around the world.

What makes Hasbro an attractive place to work?

Hasbro is a leading global play and entertainment company with a rich history of innovation and creativity, offering a wide range of beloved brands and products. The company's workplace culture values collaboration, innovation, and diversity, providing employees with opportunities to work on exciting projects, develop new skills, and contribute to the creation of engaging experiences for children and families. By joining Hasbro, professionals can tap into a dynamic and supportive environment that fosters growth, learning, and impact, making it an attractive place to build a career in the entertainment and toy industry.

Do workers at Hasbro get paid breaks?

Yes. Most people get paid breaks.
80% of people say they get paid breaks.
Based on data from 5 people who took the Breakroom Quiz between February 2025 and February 2026.

Does Hasbro pay people when they’re sick?

Yes. Most people get paid when they’re sick.
88% of people say they would get paid if they were sick but scheduled to work.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.

Is the health insurance from Hasbro affordable enough for their workers?

Most people say the health insurance costs are okay.
100% of people say the health insurance costs are okay
Based on data from 5 people who took the Breakroom Quiz between April 2025 and February 2026.

Do workers at Hasbro worry about hours?

Most people don’t worry about getting enough hours.
100% of people report they don’t worry about getting enough hours.
Based on data from 5 people who took the Breakroom Quiz between February 2025 and September 2025.

How easy is it to get time off at Hasbro?

Most people find it easy to get time off.
88% of people report it’s easy to get time off.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.

Do Hasbro managers change schedules at the last minute?

Most managers don’t change people’s schedules at the last minute.
100% of people say their manager doesn’t change their shift schedule at the last minute.
Based on data from 5 people who took the Breakroom Quiz between February 2025 and September 2025.

Do jobs at Hasbro spill into time workers aren’t paid for?

Sometimes. The job can spill into unpaid time.
40% of people report that their job takes up time that they don’t get paid for.
Based on data from 5 people who took the Breakroom Quiz between February 2025 and September 2025.

How easy is it to take sick days at Hasbro?

Most people find it easy to take sick days.
100% of people report that it’s easy to take time off if they are sick.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people at Hasbro feel treated with respect by their managers?

Most people feel treated with respect by their managers.
86% of people say they’re treated with respect by their managers.
Based on data from 7 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people at Hasbro get to take their breaks without interruption?

Most people get breaks without interruption.
71% of people report that they get to take their breaks without interruption.
Based on data from 7 people who took the Breakroom Quiz between December 2024 and February 2026.

Is it stressful to work at Hasbro?

Most people feel stressed here.
75% of people say they often feel stressed at work.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people at Hasbro enjoy their jobs?

Only some people enjoy their job.
44% of people report they don’t enjoy their job.
Based on data from 9 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people at Hasbro recommend working with their team?

Not many people recommend working with their team.
78% of people report that they wouldn’t recommend working with their immediate team to a friend.
Based on data from 9 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people get enough training when they start at Hasbro?

Some people didn’t get enough training when they started.
38% of people report they didn’t get enough training when they started working here.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people get support to advance at Hasbro?

Only some people are given support to advance their career here.
In the last year, 63% of people report not being given support to advance their career here.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.

Do people think Hasbro’s headquarters understands what’s happening where they work?

Most people think headquarters doesn’t understand what’s happening where they work.
78% of people think that this employer’s headquarters or owners don’t have a good understanding of what’s really happening where they work.
Based on data from 9 people who took the Breakroom Quiz between December 2024 and February 2026.

Do workers feel well informed about how Hasbro is doing?

Only some people feel well informed about how the company is doing.
50% of people feel that they aren’t kept well informed about how the company is doing as a whole.
Based on data from 8 people who took the Breakroom Quiz between December 2024 and February 2026.
Infographic showing various Game Designer job openings at Hasbro in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 81% Physical, 16% Hybrid, and 3% Remote job distribution.

Principal Software Engineer

Hasbro

Renton, WA

$151K - $203K/yr

Full-time

Re-posted 5 days ago


Hasbro rating

7.9

Company rating: 7.9 out of 10

Based on 9 frontline employees who took The Breakroom Quiz


Job description

Step Into the Multiverse: Your Next Adventure Starts Here 

At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering, the rich storytelling of Dungeons & Dragons, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.

The Digital Innovations Team (DigIT) is changing how Wizards develops, delivers, and manages the digital systems behind our games - for players, retailers, and the studios that develop our worlds. We are seeking a Principal Software Engineer who can guide product ideas through every stage with agentic AI - from defining the problem with business partners, to developing the system, to deploying it in production, and then improving it based on actual data.

This job is not for those who have only observed AI changes from a distance. We need a hands-on creator. Someone who has directly shipped product to production by agentic AI, can provide the code and performance assessments, and can discuss in detail what was successful, what did not succeed, and what they would do differently. If your AI experience is primarily slides and architectural drawings, this is not the right role.

About the Role

You will be responsible for the technical direction of an initiative and the related product surface area, direct tech direction and product direction with/without PM support. You are answerable for what the team delivers, how quickly it adapts, and the business outcomes that result.

You will build products using agentic AI as your default development approach, leveraging the harness engineering and guardrails the team has developed. You contribute to evolving these patterns alongside peers, but your primary focus is shipping product. You understand where the technology performs well versus where it only demos effectively. You have informed opinions based on production experience about evaluations, guardrails, cost, latency, determinism, and the engineering methods needed to deliver AI products responsibly at scale.

What You'll Do:

  • Guide product concepts through the entire process with agentic AI. Starting from outlining the problem alongside product and business collaborators, moving to prototype development, to a data-informed launch, and then refining based on actual usage data. You are responsible for the full journey, not only a segment of it.
  • Build, hands-on with agentic AI. Keep close to the code. Deliver production-quality agent systems, analyses, prompts, and supporting services on your own. Define the reference point through achievements, not words.
  • Direct the build process through data-driven insights. Lead product ideas as testable hypotheses. Initiate tracking early and confirm success criteria with or with not the PM before beginning coding. Base decisions on actual data concerning what to prioritize, change, or remove. Ensure the feedback loop is as short as feasible.
  • Contribute to the department's agentic AI harness engineering alongside peers. Apply, stress-test, and improve shared patterns - LLMs, agents, Skills, MCP, eval frameworks, guardrails - through real production use. Bring back what works and what doesn't from the field.
  • Raise the engineering bar on architecture, code review, test strategy, observability, evals, and incident quality. Treat engineering excellence as a baseline expectation, not an optional initiative.
  • Lead position, influence people and product decisions. Make your EM and PM more effective at their jobs.
  • Contribute to the hiring bar. Lead technical interviews, calibrate the AI-capability signal in our hiring loop, and mentor the next layer of senior and staff engineers.

What You'll Bring:

  • Direct experience creating agentic AI systems. You have developed, deployed, and improved agentic systems in real-world settings, beyond demos or proofs of concept. You can describe the code you authored, the tests you designed, the prompt and tool usage changes you made, the cost and latency considerations you evaluated, the failure types you managed, and the metrics you used to choose the next release. Interviews will involve a hands-on agentic AI task.
  • Over 10 years of full-stack software engineering experience. At least 3 years in a Tech Lead, Staff, or Principal role responsible for guiding the technical direction of a team or program.
  • Product-engineer approach. You transform product ideas into operational, monitored, live software. You are comfortable prioritizing alongside PM or direct Product direction on your own, making product tradeoffs on the fly, and relying on metrics to guide iteration. You do not need a fully-detailed ticket to begin.
  • Deep proficiency across the stack. Modern JavaScript / TypeScript and at least one of Go, Python, or C#. You write production code, not just review it.
  • Strong systems and infrastructure foundation. AWS at scale, containerization, GitLab/GitHub CI/CD, PostgreSQL and data modeling, REST / gRPC / GraphQL API development, test automation, and a real point of view on observability and reliability.
  • Architectural judgment. You can defend a build decision, change your mind when the evidence warrants it, and write the build doc that brings the rest of the team along.
  • Business and product literacy. You can sit with a creative director, a retail partner, or a finance collaborator and have a conversation that is not purely technical. You can articulate business impact and tradeoffs without losing technical rigor.
  • Outstanding communication and collaboration. You make engineers around you better. You raise standards without becoming a bottleneck. You handle disagreement directly and well.
  • Bachelor's degree or equivalent experience. Computer Science, Information Technology, or comparable work experience.

Nice to Have:

  • Experience leading or contributing to platform / horizontal services (search, notifications, identity, eventing, workflow, data platforms) consumed by multiple product teams.
  • Experience with Product Lifecycle Management (PLM).
  • Experience with Kubernetes, Akamai, Terraform, or equivalent infrastructure-as-code tooling.
  • Experience operating in a tri-lead (TL / EM / PM) or similar matrixed engineering model.
  • Foundational knowledge of Magic: The Gathering, Dungeons & Dragons, or the tabletop gaming space.

Compensation and benefits may vary based on location and role.

At Wizards, we believe in the magic of diversity-great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.

Wizardswill provide reasonable accommodation with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator.  

#Wizards


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