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Unreal Engine Production Jobs (NOW HIRING)

Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow). * Partner with artists, production teams and technical stakeholders to understand ...

... and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward What we're looking for * Strong C ...

Hands-on experience with Unreal Engine Control Rig in production. * Strong understanding of asset organization, data management, and pipeline best practices. * Experience managing and optimizing ...

NY · On-site

$90 - $120/hr

You will work primarily in C++ (Unreal Engine 5) and Python (DCC and pipeline tools), delivering ... Experience with Perforce (p4) in production workflows * Understanding of 3D content pipelines (LODs ...

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How much do unreal engine production jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for unreal engine production in the United States is $19.23, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is an Unreal Engine Production?

An Unreal Engine Production job involves managing and coordinating projects that utilize Unreal Engine for game development, virtual production, or real-time simulations. This role includes overseeing workflows, optimizing asset pipelines, and ensuring efficient collaboration between artists, programmers, and designers. Responsibilities may also include troubleshooting technical issues, maintaining project timelines, and ensuring the final product meets quality standards. It requires a mix of technical expertise, project management skills, and a deep understanding of Unreal Engine’s tools and capabilities.

What does an Unreal Engine Production do?

A typical day in Unreal Engine Production involves coordinating with artists, designers, and programmers to manage assets and ensure smooth workflow in projects built with Unreal Engine. You may review asset integration, troubleshoot technical issues, optimize scenes for performance, and keep the team aligned with project milestones. Regular communication is key, as you'll often facilitate stand-up meetings, track progress, and address any roadblocks. The work environment is collaborative and fast-paced, requiring flexibility and a proactive approach to problem-solving. This role offers exposure to cutting-edge technologies and can be a springboard to leadership positions in game development, virtual production, or interactive media.

What are the key skills and qualifications needed for Unreal Engine Production?

To excel in an Unreal Engine Production role, you need expertise in real-time 3D development, digital asset management, and workflow optimization, often substantiated by a degree in game design, animation, or related fields. Proficiency with Unreal Engine, version control systems (like Git or Perforce), Blueprint scripting, and relevant production management tools is crucial. Strong project management, communication, and problem-solving skills enable seamless collaboration across interdisciplinary teams. These competencies are essential for delivering high-quality interactive experiences on schedule and within scope.

What are the most commonly searched types of Unreal Engine Production jobs?

The most popular types of Unreal Engine Production jobs are:

What states have the most Unreal Engine Production jobs?

States with the most job openings for Unreal Engine Production jobs include:

Infographic showing various Unreal Engine Production job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, 2% Contract, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $40,008 per year, or $19.2 per hour.

Cinematic Pipeline Engineer

Jobtailor

Los Angeles, CA • On-site

$110 - $170/hr

Other

Posted 5 days ago


Job description

  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.
Requirements
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as ShotGrid (Flow).
  • Experience working within modern VFX, virtual production or real‑time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem‑solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux‑based production environments.
Core Competencies

Demonstrates expertise in developing pipeline tools and automation using Python and C++, with a strong focus on Unreal Engine 5 and cinematic workflows. Capable of collaborating with artists and production teams to enhance productivity and streamline production processes.

Highest-signal resume keywords
  • Python Automation Development
  • Unreal Engine 5 Tooling
  • C++ Programming
  • Production Tracking Systems (ShotGrid)
  • VFX and Virtual Production Experience
ATS Optimization KeywordsHard Skills
  • Pipeline Tool Development
  • Automation
  • Unreal Engine Editor APIs
  • Movie Render Graph (MRG)
  • Movie Render Queue (MRQ)
  • Version Control Systems (Perforce, Git)
  • Linux‑Based Production Environments
Soft Skills
  • Problem‑Solving
  • Collaboration
  • Communication
Industry Keywords
  • VFX
  • Virtual Production
  • Real‑Time Content Pipelines
Tools & Technologies
  • Unreal Engine
  • ShotGrid (Flow)
  • Maya
  • Houdini
  • Nuke
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