You probably have opinions about haptics, motion curves, and font metrics, and you can defend those opinions in code reviews. Bonus: production experience with WidgetKit, watchOS complications, Live ...
You probably have opinions about haptics, motion curves, and font metrics, and you can defend those opinions in code reviews. Bonus: production experience with WidgetKit, watchOS complications, Live ...
Lead Electrical Engineer - Input Engineering
Cupertino, CA · On-site
$197K - $206K/yr
... design, haptics, and wireless charging Experience designing high volume, high quality consumer electronic products Experience leading a technical team Masters or Ph.D preferred in Electrical ...
Lead Electrical Engineer - Input Engineering
Cupertino, CA · On-site
$197K - $206K/yr
... design, haptics, and wireless charging Experience designing high volume, high quality consumer electronic products Experience leading a technical team Masters or Ph.D preferred in Electrical ...
This team enables advanced audio and haptics experiences across smartphones, smart watches, gaming controllers, automotive systems, and adjacent growth areas. This role is ideal for a technically ...
This team enables advanced audio and haptics experiences across smartphones, smart watches, gaming controllers, automotive systems, and adjacent growth areas. This role is ideal for a technically ...
We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in ...
We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in ...
Postdoctoral Research Associate
$59K - $83K/yr
Further, knowledge of system level integration and haptics feedback in real and virtual agents will be a plus. The successful candidate must have a Ph.D. or equivalent degree in related engineering ...
Postdoctoral Research Associate
$59K - $83K/yr
Further, knowledge of system level integration and haptics feedback in real and virtual agents will be a plus. The successful candidate must have a Ph.D. or equivalent degree in related engineering ...
Postdoctoral Research Associate
Boston, MA · On-site
$59K - $83K/yr
Further, knowledge of system level integration and haptics feedback in real and virtual agents will be a plus. The successful candidate must have a Ph.D. or equivalent degree in related engineering ...
Postdoctoral Research Associate
Boston, MA · On-site
$59K - $83K/yr
Further, knowledge of system level integration and haptics feedback in real and virtual agents will be a plus. The successful candidate must have a Ph.D. or equivalent degree in related engineering ...
Product Designer
San Francisco, CA · On-site
Animation, micro-copy, haptics - nothing ships until it delights. Minimum Qualifications * 5+ years crafting digital products end-to-end, with a portfolio that marries beauty and usability * Proven ...
Product Designer
San Francisco, CA · On-site
Animation, micro-copy, haptics - nothing ships until it delights. Minimum Qualifications * 5+ years crafting digital products end-to-end, with a portfolio that marries beauty and usability * Proven ...
Senior Design Engineer - MetaMask
OR · On-site +1
Working closely with designers, engineers, and product managers, you'll take ideas from prototype to production - sweating the animations, haptics, and micro-interactions that make every interaction ...
Senior Design Engineer - MetaMask
OR · On-site +1
Working closely with designers, engineers, and product managers, you'll take ideas from prototype to production - sweating the animations, haptics, and micro-interactions that make every interaction ...
AR/VR Developer (OpenXR)
Redmond, WA · On-site
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive ...
Quick apply
AR/VR Developer (OpenXR)
Redmond, WA · On-site
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive ...
Principal 'Game Feel' Engineer -- Unity
San Francisco, CA · On-site
$115/day
The complete feel layer: character interactions, world navigation, camera behavior, environmental objects, VFX, micro‑animations, and haptics. * Rapid prototyping -- slam out variants, put them ...
Principal 'Game Feel' Engineer -- Unity
San Francisco, CA · On-site
$115/day
The complete feel layer: character interactions, world navigation, camera behavior, environmental objects, VFX, micro‑animations, and haptics. * Rapid prototyping -- slam out variants, put them ...
System & Core Technologies Quality Engineering
$133K - $246K/yr
These teams support various components and modules such as Connectors, Haptics, Inductive, Camera, Depth, Optical Sensing, Displays. Some responsibilities include: • Identify and drive quality ...
System & Core Technologies Quality Engineering
$133K - $246K/yr
These teams support various components and modules such as Connectors, Haptics, Inductive, Camera, Depth, Optical Sensing, Displays. Some responsibilities include: • Identify and drive quality ...
Tactile Simulation Research Engineer - Special Projects (Robotics)
Santa Clara, CA · On-site
$184K - $324K/yr
Description We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting ...
Tactile Simulation Research Engineer - Special Projects (Robotics)
Santa Clara, CA · On-site
$184K - $324K/yr
Description We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting ...
Lead Mechatronics Engineer (Hands Team Lead)
Mountain View, CA · On-site
$120K - $158K/yr
Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical leadership or mentorship of a small hardware team #J-18808-Ljbffr
Lead Mechatronics Engineer (Hands Team Lead)
Mountain View, CA · On-site
$120K - $158K/yr
Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical leadership or mentorship of a small hardware team #J-18808-Ljbffr
Lead Mechatronics Engineer (Hands Team Lead)
Mountain View, CA · On-site
$120K - $158K/yr
Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical leadership or mentorship of a small hardware team #J-18808-Ljbffr
Lead Mechatronics Engineer (Hands Team Lead)
Mountain View, CA · On-site
$120K - $158K/yr
Familiarity with haptics, motion capture, or wearable data-capture systems * Prior technical leadership or mentorship of a small hardware team #J-18808-Ljbffr
Senior Design Engineer - MetaMask
$149K - $210K/yr
Working closely with designers, engineers, and product managers, you'll take ideas from prototype to production - sweating the animations, haptics, and micro-interactions that make every interaction ...
Senior Design Engineer - MetaMask
$149K - $210K/yr
Working closely with designers, engineers, and product managers, you'll take ideas from prototype to production - sweating the animations, haptics, and micro-interactions that make every interaction ...
These teams support various components and modules such as Connectors, Haptics, Inductive, Camera, Depth, Optical Sensing, Displays. Some responsibilities include: • Identify and drive quality ...
These teams support various components and modules such as Connectors, Haptics, Inductive, Camera, Depth, Optical Sensing, Displays. Some responsibilities include: • Identify and drive quality ...
These teams support various components and modules such as Connectors, Haptics, Inductive, Camera, Depth, Optical Sensing, Displays. Some responsibilities include: * Identify and drive quality ...
These teams support various components and modules such as Connectors, Haptics, Inductive, Camera, Depth, Optical Sensing, Displays. Some responsibilities include: * Identify and drive quality ...
$184K - $324K/yr
Description We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting ...
$184K - $324K/yr
Description We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting ...
Helix AI Engineer, XR
San Jose, CA · On-site
Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...
Helix AI Engineer, XR
San Jose, CA · On-site
Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...
NY · On-site
The team creates next-generation in-vehicle HMI, show cars, and immersive mobility experiences by integrating light, sound, haptics, and visual content. Responsibilities * Build trusted relationships ...
haptics information
See salary details
$15.38 - $18.40
2% of jobs
$18.40 - $21.42
5% of jobs
$21.42 - $24.43
6% of jobs
$27.38 is the 25th percentile. Wages below this are outliers.
$24.43 - $27.45
12% of jobs
$27.45 - $30.46
14% of jobs
The median wage is $33.34 / hr.
$30.46 - $33.48
12% of jobs
$33.48 - $36.49
13% of jobs
$36.49 - $39.51
11% of jobs
$39.89 is the 75th percentile. Wages above this are outliers.
$39.51 - $42.53
11% of jobs
$42.53 - $45.54
9% of jobs
$45.54 - $48.56
6% of jobs
$15
$34
$48
How much do haptics jobs pay per hour?
What is haptics?
What are the key skills and qualifications needed to thrive as a haptics engineer, and why are they important?
What are some common challenges faced by professionals working in haptics development, and how can they be addressed?
What is the difference between Haptics vs Audio Engineer?
| Aspect | Haptics | Audio Engineer |
|---|---|---|
| Required Credentials | Degree in engineering, physics, or related fields; technical skills in hardware and software development | Degree in audio engineering, music production, or related fields; technical skills in sound design and recording |
| Work Environment | Research labs, tech companies, hardware development firms | Recording studios, live venues, broadcasting companies |
| Industry Usage | Consumer electronics, gaming, virtual reality | Music, film, broadcasting, live events |
| Common Search & Comparison | Haptics vs Audio Engineer |
Haptics specialists focus on tactile feedback technology used in devices like smartphones and gaming controllers, requiring engineering and hardware skills. Audio Engineers work on sound recording, mixing, and production in entertainment and media industries. While both roles involve technology and sound, Haptics emphasizes tactile feedback, whereas Audio Engineers focus on audio quality and sound design.
What are the applications of haptics?
What are the most commonly searched types of Haptics jobs?
The most popular types of Haptics jobs are:
What states have the most Haptics jobs?
States with the most job openings for Haptics jobs include:
What job categories do people searching Haptics jobs look for?
The top searched job categories for Haptics jobs are:

Designer-Engineer · Apple Platforms
Ashburn, VA • On-site
Other
This job post has expired today. Applications are no longer accepted.
Key responsibilities
Design and build the iOS app, Apple Watch app, and Mac widgets, ensuring a cohesive experience across all surfaces.
Implement design elements such as motion, haptics, and widget behaviors in Swift and SwiftUI, following Apple's Human Interface Guidelines.
Contribute to the development of the design system that unifies the user experience across multiple Apple devices.
Job description
A designer who codes, or an engineer who designs — the line doesn't matter. What matters is that you can hold the whole experience in your head: the way a glance complication should feel on the wrist, the way a widget rests on a Mac desktop, the way the iPhone app breathes in the hand. And you can build it yourself in Swift.
You're fluent in Swift and SwiftUI. You've shipped a real iOS app to production — not a course project. You know Apple's Human Interface Guidelines well enough to know when to follow them and when the practice we're building demands a quieter, slower deviation. You probably have opinions about haptics, motion curves, and font metrics, and you can defend those opinions in code reviews.
Bonus: production experience with WidgetKit, watchOS complications, Live Activities, ActivityKit, Liquid Glass, or whatever recent Apple surface has caught your attention. Bonus on top of bonus: you've built something cross-Apple-platform before and the three surfaces actually felt like one product.
What you'd work on- The iOS app itself — its motion, its haptics, the way each meditation arrives, holds, and ends.
- An Apple Watch app and complication that turns a wristwatch into a quiet reminder to practice — not another notification source. The point is to return attention, not interrupt it.
- Mac widgets that sit at the edge of the desktop the way a candle sits at the edge of a room: present, never insistent.
- The design system that ties all three surfaces together. The Sacred Act needs to feel like one thing across three devices, not three apps with a shared logo.
- A real product in TestFlight, with users who care and a private community of testers shaping every release.
- A founding engineer to pair with on the boundary between native Swift and the Bun + Hono backend that wraps the AI meditation generation.
- A design language still being shaped — your taste will set its tone for years across iPhone, Watch, and Mac. There is no design team to defer to, and no committee.
- Equity that makes the surfaces you design and ship feel partly yours, because they will be.
- Ask you to ship before the surface feels right. We move slowly on the parts that matter.
- Bury your name behind a generic "engineering" credit. Designer-engineers deserve to be seen as both.
- Build for engagement metrics or compete with the attention economy. The product is meant to return attention to the visitor, not capture it.
If you can show me an Apple surface you've shipped that you're genuinely proud of — and one place in a currently shipping iOS app where you think the design has betrayed the calm it was meant to carry — send an application.