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Vr Technical Artist Jobs (NOW HIRING)

... g., AR/VR filters, data-driven creative) for campaign testing and deployment. * Tool Stack ... Experience: 5+ years of experience in a Creative Technologist, Technical Artist, Creative Developer ...

... g., AR/VR filters, data-driven creative) for campaign testing and deployment. * Tool Stack ... Experience: 5+ years of experience in a Creative Technologist, Technical Artist, Creative Developer ...

... g., AR/VR filters, data-driven creative) for campaign testing and deployment. * Tool Stack ... Experience: 5+ years of experience in a Creative Technologist, Technical Artist, Creative Developer ...

... g., AR/VR filters, data-driven creative) for campaign testing and deployment. * Tool Stack ... Experience: 5+ years of experience in a Creative Technologist, Technical Artist, Creative Developer ...

... g., AR/VR filters, data-driven creative) for campaign testing and deployment. * Tool Stack ... Experience: 5+ years of experience in a Creative Technologist, Technical Artist, Creative Developer ...

... g., AR/VR filters, data-driven creative) for campaign testing and deployment. * Tool Stack ... Experience: 5+ years of experience in a Creative Technologist, Technical Artist, Creative Developer ...

Technical Designer in Animation

Cary, NC · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

... mobile, and VR. * Scalability: Roblox provides a platform that guarantees to the creators that ... Learn about our community and work with technical artists to understand the present and future ...

Senior Technical Designer in Animation

Cary, NC · On-site

$98K - $112K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

Interactive Experience Designer (Unity)

Durham, NC · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Inspired by games, we create immersive and interactive experiences for VR/AR, mobile, desktop, and ... Technical Problem-Solving * Work as a contributing artist on the team - integrating your work ...

Interactive Experience Designer (Unity)

Durham, NC · Hybrid

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Inspired by games, we create immersive and interactive experiences for VR/AR, mobile, desktop, and ... Technical Problem-Solving * Work as a contributing artist on the team - integrating your work ...

Showing results 41-60

Vr Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do vr technical artist jobs pay per year?

As of Aug 19, 2026, the average yearly pay for vr technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a VR Technical Artist?

A VR Technical Artist is a professional who bridges the gap between artists and programmers in the development of virtual reality experiences. They are responsible for optimizing visual assets, creating shaders, and ensuring that 3D models and environments work efficiently within VR platforms. VR Technical Artists often use tools like Unity or Unreal Engine to implement and troubleshoot art assets, focusing on performance and visual fidelity. Their work ensures that VR experiences are both immersive and technically sound.

What are the key skills and qualifications needed to thrive as a VR Technical Artist?

To thrive as a VR Technical Artist, you need a strong background in 3D modeling, computer graphics, and real-time rendering, typically supported by a degree in art, computer science, or a related field. Proficiency with tools like Unity or Unreal Engine, shader programming, and scripting languages such as Python or C# is essential. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with designers and developers. These skills are crucial to efficiently create immersive, visually compelling VR experiences while optimizing performance.

What are some common challenges faced by VR Technical Artists when optimizing assets for real-time performance?

VR Technical Artists often encounter challenges related to balancing visual fidelity with real-time performance requirements. Since VR applications demand high frame rates to ensure a comfortable user experience, artists must optimize models, textures, and shaders without sacrificing quality. This involves close collaboration with both artists and programmers, troubleshooting performance bottlenecks, and staying updated on the latest optimization techniques and hardware limitations. Effective communication and a proactive approach to problem-solving are essential in this dynamic environment.

What is the difference between Vr Technical Artist vs 3D Artist?

AspectVr Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldUsually holds a degree or diploma in fine arts, 3D modeling, or animation
Work EnvironmentWorks closely with developers, designers, and programmers in game or VR development teamsWorks in studios or freelance, creating models and assets for various media
Industry UsageCommonly employed in VR, AR, gaming, and simulation industriesUsed across gaming, film, advertising, and visualization sectors

The main difference is that a Vr Technical Artist specializes in integrating 3D assets into VR environments, focusing on technical implementation and optimization. In contrast, a 3D Artist primarily creates visual assets and models. While both roles require strong 3D skills, the Vr Technical Artist combines technical knowledge with artistic skills to ensure assets work seamlessly in VR applications.

More about Vr Technical Artist jobs

What cities are hiring for Vr Technical Artist jobs?

Cities with the most Vr Technical Artist job openings:

What states have the most Vr Technical Artist jobs?

States with the most job openings for Vr Technical Artist jobs include:

Infographic showing various Vr Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

3D Environment Artist - Talent Pool (N Americas)

Side

Remote

Contractor

Posted 2 days ago

New


Job description

About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project's creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Requirements
Experience:
  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:
  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.

Artistic Skills:
  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.

Collaboration Skills:
  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.

Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.
Preferred Skills
  • Experience working with procedural tools or pipelines (e.g., Houdini).
  • Familiarity with photogrammetry workflows.
  • Knowledge of scripting or technical art tools for workflow efficiency.

Note: Specific requirements may vary depending on project needs.
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit www.side.inc