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Vr Technical Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience with VR/AR authoring in Unreal * Maya Rigging experience * Shader programming experience

Technical Artist

Manhattan, NY

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience with VR/AR authoring in Unreal * Maya Rigging experience * Shader programming experience

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

3D Artist

Menlo Park, CA ยท On-site

$50 - $80/hr

Ensure models meet technical requirements for polygon count, edge flow, and UV layout. * UV ... Experience with mobile platforms or AR/VR * Experience with GLB/USDZ file formats * Proficient ...

Senior Concept Artist

Cary, NC ยท On-site

$117K - $140K/yr

... and Technical Artists exactly what they need to execute proportions, materials, and clear ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR. Technical ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

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Vr Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do vr technical artist jobs pay per year?

As of Jul 27, 2026, the average yearly pay for vr technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VR Technical Artist, and why are they important?

To thrive as a VR Technical Artist, you need a strong background in 3D modeling, computer graphics, and real-time rendering, typically supported by a degree in art, computer science, or a related field. Proficiency with tools like Unity or Unreal Engine, shader programming, and scripting languages such as Python or C# is essential. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with designers and developers. These skills are crucial to efficiently create immersive, visually compelling VR experiences while optimizing performance.

What is a VR Technical Artist?

A VR Technical Artist is a professional who bridges the gap between artists and programmers in the development of virtual reality experiences. They are responsible for optimizing visual assets, creating shaders, and ensuring that 3D models and environments work efficiently within VR platforms. VR Technical Artists often use tools like Unity or Unreal Engine to implement and troubleshoot art assets, focusing on performance and visual fidelity. Their work ensures that VR experiences are both immersive and technically sound.

What is the difference between Vr Technical Artist vs 3D Artist?

AspectVr Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldUsually holds a degree or diploma in fine arts, 3D modeling, or animation
Work EnvironmentWorks closely with developers, designers, and programmers in game or VR development teamsWorks in studios or freelance, creating models and assets for various media
Industry UsageCommonly employed in VR, AR, gaming, and simulation industriesUsed across gaming, film, advertising, and visualization sectors

The main difference is that a Vr Technical Artist specializes in integrating 3D assets into VR environments, focusing on technical implementation and optimization. In contrast, a 3D Artist primarily creates visual assets and models. While both roles require strong 3D skills, the Vr Technical Artist combines technical knowledge with artistic skills to ensure assets work seamlessly in VR applications.

What are some common challenges faced by VR Technical Artists when optimizing assets for real-time performance?

VR Technical Artists often encounter challenges related to balancing visual fidelity with real-time performance requirements. Since VR applications demand high frame rates to ensure a comfortable user experience, artists must optimize models, textures, and shaders without sacrificing quality. This involves close collaboration with both artists and programmers, troubleshooting performance bottlenecks, and staying updated on the latest optimization techniques and hardware limitations. Effective communication and a proactive approach to problem-solving are essential in this dynamic environment.
More about Vr Technical Artist jobs
What cities are hiring for Vr Technical Artist jobs? Cities with the most Vr Technical Artist job openings:
What states have the most Vr Technical Artist jobs? States with the most job openings for Vr Technical Artist jobs include:
Infographic showing various Vr Technical Artist job openings in the United States as of July 2026, with employment types broken down into 84% Full Time, 14% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist

Technical Artist

The Mill

Manhattan, NY โ€ข On-site

$139K - $166K/yr

Full-time

Posted 15 days ago


Job description

Company Description
The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.
Job Description
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Qualifications
Role Responsibilities:
  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++

Additional Information
All your information will be kept confidential according to EEO guidelines.