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Virtual Unity 3D Jobs (NOW HIRING)

... optimize immersive Virtual Reality (VR), Extended Reality (XR), and interactive training ... Integrate 3D assets, animations, audio, visual effects, and user interfaces into Unity applications.

Virtual Senior XR/Unity Developer We are hiring an XR/Unity Developer to design, develop, and ... Build interactive 3D models, environments, and simulations for AR/Unity based applications.

Lead Unity development for an augmented reality (AR) / virtual reality (VR) product, backed by ... Demonstrated experience building rich 3D user experiences in Unity * Design and development of APIs ...

3D Specialist

Medina, MN ยท Remote

$22 - $39/hr

Experience using a game engine such as Playcanvas, Godot, or Unity * Proficiency with Adobe ... delivered by our virtual AI recruiter, Alex. Please apply through this online posting or by ...

Immersive Designer

Lexington, MA ยท On-site

$55K - $126K/yr

... 3D simulations, games for training, and virtual environments,. Use digital technologies in the ... Experience with Game Engine using Unity, Unreal, or equivalent * Experience with Agile software ...

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Virtual Unity 3D information

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How much do virtual unity 3d jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for virtual unity 3d in the United States is $24.40, according to ZipRecruiter salary data. Most workers in this role earn between $20.43 and $27.40 per hour, depending on experience, location, and employer.
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Infographic showing various Virtual Unity 3D job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 8% Part Time, and 2% Contract. Highlights an 34% Physical, 1% Hybrid, and 65% Remote job distribution, with an average salary of $50,749 per year, or $24.4 per hour.

Unity Software Engineer in Sunnyvale, CA 94043

Sunnyvale, CA โ€ข On-site

$80/hr

Contractor

Re-posted 8 days ago


Job description

Job Title: Unity Software Engineer
Location: Sunnyvale, CA 94043
Duration: 04 Months
 
Pay Rate: $70.00 - $80.00/- on W2
 
 
Kindly help me out with your most updated resume
 
 
Summary:
We seek a Sr Software Engineer with Unity 3D experience to join our growing Performance Solutions team. Our team's mission is to leverage emerging technologies to help accomplish Intuitive's mission of advancing minimally invasive care.
Our primary customer is Client Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.
As a member of our team, you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
As a Sr Software Engineer, you will be a major contributor to the team and product, working independently on tasks and delivering production grade work within an appropriate timeframe.
You will be joining a mature codebase and will contribute to both optimization and new features.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis. A strong sense of shared responsibility and shared reward is required.
Roles and Responsibilities:
• Maintain independent ownership of features and deliver production grade results on schedule.
• Scope and estimate your own work accurately, and flag slippage early when estimates change.
• Make use of existing APIs and SDKs to integrate backend systems with our XR software.
• Collaborate with cross-functional team of developers, designers, and QA.
• Create good documentation for features and techniques that were tried and rejected or implemented.
• Ability to transfer knowledge to and from team-mates.
• Ability to work from a requirements document or storyboard.
• Architect software in a modular fashion to support scalable, reusable features.
• Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
• Review peer PRs.
• Apply good software engineering practices to write elegant, maintainable, reusable code.
• Unit-test code for robustness and reliability.
Minimum Requirements
• BS in computer science or related fields. MS or higher a plus.
• 5+ years of real-world experience developing and shipping Unity-based applications or video games.
• Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
• Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro. (High quality Unity developers with little to no XR experience will be considered)
• Strong knowledge of 3D math.
• Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
• Ability to self-test, debug and verify own work before handing off to QA.
• Strong knowledge of using Git for source control, branching, and PRs.
• Great communication skills and ability to excel in a collaborative team environment.
Bonus Characteristics
• Experience with Isaac Sim
• Experience writing graphics shaders in Unity.
• Experience programming in other languages like Python, C++.
• Experience developing Android applications in Java or Kotlin and using ADB.
• Experience in creating and using animated 3D models.
• Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
• Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
 
 
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