1

Virtual Reality Jobs (NOW HIRING)

Required Skills & Experience Extensive Personal or Professional experience with VR Gaming Good hand-eye coordination and spatial awareness Previous experience in any professional environment ...

Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative and excited about staying ahead of the technology trends * Self motivated and interested in ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative and excited about staying ahead of the technology trends * Self motivated and interested in ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site

$139K - $183K/yr

Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and innovative and excited about staying ahead of the technology trends * Self motivated and interested in ...

Be Seen First

A chance to shape the future of location-based VR entertainment Company Description VRNEXGEN is A Virtual Reality(VR) Immersive Experience Family Entertainment Center focused on providing high ...

Be Seen First

A chance to shape the future of location-based VR entertainment Company Description VRNEXGEN is A Virtual Reality(VR) Immersive Experience Family Entertainment Center focused on providing high ...

Guest Services Associate

Cincinnati, OH

$14.25 - $17.25/hr

Guest Services/ Virtual Reality Department/Location: FOH Supervisor: General Manager/ Operations Manager / Assistant Managers Compensation: Hourly Wage Company: Envision Cinemas is a multi-screen ...

next page

Showing results 1-20

Virtual Reality information

See salary details

$596

$1.4K

$2.5K

How much do virtual reality jobs pay per week?

As of Jun 5, 2026, the average weekly pay for virtual reality in the United States is $1,389.29, according to ZipRecruiter salary data. Most workers in this role earn between $1,163.46 and $1,471.15 per week, depending on experience, location, and employer.

What are virtual reality jobs?

Virtual reality jobs are roles that involve the development, design, implementation, or support of virtual reality (VR) technologies and experiences. These roles can include VR developers, 3D artists, UX/UI designers, hardware engineers, content creators, and VR testers, among others. Professionals in this field work to create immersive environments for various industries such as gaming, education, healthcare, real estate, and training simulations. The field is rapidly expanding and often requires skills in programming, 3D modeling, and familiarity with VR hardware and software platforms.

What are some common challenges faced by professionals working in Virtual Reality development roles?

Professionals in Virtual Reality (VR) development often encounter challenges such as optimizing applications for diverse hardware platforms, ensuring user comfort to prevent motion sickness, and keeping up with rapidly evolving technologies and tools. Collaboration with multidisciplinary teams—including artists, designers, and engineers—is essential to create immersive and intuitive experiences. Additionally, VR developers must balance creative innovation with practical considerations such as performance optimization and user accessibility.

What Are the Qualifications to Get a Virtual Reality Job?

The qualifications to get a job in virtual reality include at least a bachelor’s degree in a technical field, such as optics, physics, computer science, brain and cognitive sciences, or a closely related subject. Internships or college laboratory experience in vision labs or engineering projects is also useful for careers in VR. If you work in entertainment, a keen interest in the field is helpful as well. To excel in a VR job, you need strong technical, critical thinking, and problem-solving skills. VR employees typically work in teams, so excellent interpersonal and communication skills are also necessary.

What is the difference between Virtual Reality vs Augmented Reality Developer?

AspectVirtual Reality DeveloperAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; experience with 3D modeling and programmingBachelor's in Computer Science, Graphic Design, or related; knowledge of AR SDKs and 3D modeling
Work EnvironmentDevelops immersive VR experiences for headsets, gaming, training, or simulationsCreates AR applications for mobile devices, smart glasses, or AR headsets for retail, education, or industrial use
Industry UsageGaming, training, simulation, entertainmentRetail, healthcare, manufacturing, education

Virtual Reality Developers focus on creating fully immersive digital environments experienced through VR headsets, while Augmented Reality Developers overlay digital content onto real-world views using AR devices. Both roles require similar technical skills but serve different applications and environments.

What are the key skills and qualifications needed to thrive as a Virtual Reality Developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong skills in 3D modeling, programming (such as C#, C++, or Unity), and an understanding of XR platforms, often supported by a degree in computer science or a related field. Familiarity with VR development tools like Unity3D, Unreal Engine, and VR SDKs, along with certifications in these platforms, is typically required. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with multidisciplinary teams to create immersive experiences. These skills ensure the delivery of engaging, technically sound VR applications that meet user needs and industry standards.
What cities are hiring for Virtual Reality jobs? Cities with the most Virtual Reality job openings:
What states have the most Virtual Reality jobs? States with the most job openings for Virtual Reality jobs include:
Infographic showing various Virtual Reality job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 93% Full Time, 1% Part Time, and 5% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution, with an average salary of $72,243 per year, or $34.7 per hour.
Simulation & Virtual Reality Laboratory Technician

Simulation & Virtual Reality Laboratory Technician

St. John's University

Jamaica, NY

Full-time

Posted yesterday


St. John's University rating

7.8

Company rating: 7.8 out of 10

Based on 14 frontline employees who took The Breakroom Quiz

192nd of 532 rated colleges and universities


Job description

St. John’s, established in 1870, has two New York City campuses; international locations in Rome, Italy; Limerick, Ireland; and Paris, France; and study abroad locations around the world. The Princeton Review and other top rankings consistently recognize the University’s outstanding academics, diverse student body, dynamic internship, and volunteer opportunities, focus on student life, and diverse study abroad offerings. St. John’s University offers more than 100 undergraduate and graduate programs in its six colleges and schools, with a growing number of programs offered online. The University is accredited by the Middle States Commission on Higher Education and 12 other major academic and professional associations. 

A dedication to diversity, equity and inclusion is at the heart of our mission.  As a Catholic and Vincentian university, St. John’s is committed to institutionalizing practices of inclusive excellence to ensure that we welcome and celebrate the intrinsic worth of all members of our community.  We will become an even stronger university as we enhance equity at every level of our institution. Our graduates will excel in the competencies and values needed for leadership and service in a rapidly evolving world. 

College of Pharmacy & Health Sciences 

Simulation & Virtual Reality Laboratory Technician 

Description: 

The Simulation & Virtual Reality Laboratory Technician works under the supervision of the College of Pharmacy & Health Sciences Director of the Simulation Center to provide ongoing technical support for simulation and virtual reality delivery. This person is responsible for audio-visual (A/V) equipment evaluation, support, maintenance and setup; computer software support for simulation equipment as well as mannequins used in the simulation program. Major areas of responsibility include collaborating with the Director of the Simulation Center and College faculty to assist in the implementation and evaluation of technologies required for simulation programs using industry standards and established best practice standards; operating computer manikins, related operating software, programming needs and A/V equipment; and locating medical supplies needed to enhance delivery of simulation activities (e.g. IV supplies, pumps, dressings, etc.). 

Supervision: 

Report to the Director of Simulation Center. 

Duties And Responsibilities: 

  1. Sets up simulation equipment and other learning technologies to meet the needs of faculty and students. 

  1. Prepares supplies and equipment needed for simulation labs. 

  1. Clean-up supplies, equipment, and mannequins once the simulation lab is complete. 

  1. Restock simulation lab supplies/carts as needed for each lab. 

  1. Operates and maintains computer hardware and audio-video recording systems. 

  1. Handles simulation equipment with the ability to follow medical aspects of scenario and make appropriate adjustments based on participant’s actions. 

  1. Aids faculty with human patient simulation labs and virtual reality labs including organization and preparation 

  1. Identifies and implements solutions to problems related to simulation equipment, computer hardware, and software. 

  1. Repairs and maintains equipment as required or initiates repairs for equipment under warranty. 

  1. Communicates with manufacturers regarding maintenance, repairs, updates, and technology changes as directed by the Director of the Simulation Center. 

  1. Conveys both technical and non-technical matters effectively in person and in writing with a diverse population. 

  1. Remains current with technical and professional skills by attending continuing education and training courses. 

  1. Acquires and maintains skills and knowledge related to existing and newly acquired technologies in the College of Pharmacy & Health Sciences. 

  1. Researches specifications for hardware and software products and must be aware of software licensing laws and requirements. 

  1. Assists in maintaining reference materials for the simulation equipment and related audio-visual and computer hardware and software. 

  1. Helps in maintaining an accurate inventory of simulation equipment including mannequins, hardware, and software. 

  1. Trains faculty in operation of equipment as needed and develops quick-guide reference aids for faculty. 

  1. Participates in College and University open houses, recruitment, student, and other College events as needed. 

  1. Contributes effectively to a positive work environment that demonstrates and supports a learning-centered environment. 

  1. Promotes and models a team approach in the conduct of daily operations within the College of Pharmacy & Health Sciences. 

  1. Reinforces and maintains high ethical standards of conduct and procedures to assist in ensuring the security of the College's technology assets and data. 

  1. Performs other duties as assigned by the Director of the Simulation Center. 

Required Qualifications: 

  • Bachelor's degree in information technology, communications, related field or equivalent experience or Associate degree with five years of related work experience, preferably experience with healthcare simulation. 

  • Minimum of two years of IT support experience in the use of Microsoft Office applications (Word, Excel, PowerPoint, Windows Media, etc.) and have the ability to trouble shoot complex hardware/ software issues. 

  • Excellent oral, written, and interpersonal communication skills, including a demonstrated ability to provide clear, concise directions and to communicate highly technical information to a technically diverse population. 

  • Ability to lift up to 50 lbs., with or without accommodations. 

  • Proven ability to maintain departmental records and facilities. 

  • Demonstrated ability to deal tactfully and effectively with administrators, faculty, students, sales representatives, and other personnel. 

In compliance with NYC’s Pay Transparency Act, the annual salary range for this position is $55,000 - $65,000. St. John’s University considers factors such as (but not limited to) scope and responsibilities of the position, candidate’s work experience, education/training, key skills, internal peer equity, as well as market and organizational considerations when extending an offer.  

*Important Note- St. John’s is NOT


What St. John's University employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom