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Virtual Reality Jobs (NOW HIRING)

Join a leading robotics company as a Robot Operator/Technician. This role will utilize VR to hands-on control humanoid robots and support the continued rapid development of automated technology. As ...

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Virtual Reality information

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How much do virtual reality jobs pay per week?

As of Jun 5, 2026, the average weekly pay for virtual reality in the United States is $1,389.29, according to ZipRecruiter salary data. Most workers in this role earn between $1,163.46 and $1,471.15 per week, depending on experience, location, and employer.

What are virtual reality jobs?

Virtual reality jobs are roles that involve the development, design, implementation, or support of virtual reality (VR) technologies and experiences. These roles can include VR developers, 3D artists, UX/UI designers, hardware engineers, content creators, and VR testers, among others. Professionals in this field work to create immersive environments for various industries such as gaming, education, healthcare, real estate, and training simulations. The field is rapidly expanding and often requires skills in programming, 3D modeling, and familiarity with VR hardware and software platforms.

What are some common challenges faced by professionals working in Virtual Reality development roles?

Professionals in Virtual Reality (VR) development often encounter challenges such as optimizing applications for diverse hardware platforms, ensuring user comfort to prevent motion sickness, and keeping up with rapidly evolving technologies and tools. Collaboration with multidisciplinary teams—including artists, designers, and engineers—is essential to create immersive and intuitive experiences. Additionally, VR developers must balance creative innovation with practical considerations such as performance optimization and user accessibility.

What Are the Qualifications to Get a Virtual Reality Job?

The qualifications to get a job in virtual reality include at least a bachelor’s degree in a technical field, such as optics, physics, computer science, brain and cognitive sciences, or a closely related subject. Internships or college laboratory experience in vision labs or engineering projects is also useful for careers in VR. If you work in entertainment, a keen interest in the field is helpful as well. To excel in a VR job, you need strong technical, critical thinking, and problem-solving skills. VR employees typically work in teams, so excellent interpersonal and communication skills are also necessary.

What is the difference between Virtual Reality vs Augmented Reality Developer?

AspectVirtual Reality DeveloperAugmented Reality Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; experience with 3D modeling and programmingBachelor's in Computer Science, Graphic Design, or related; knowledge of AR SDKs and 3D modeling
Work EnvironmentDevelops immersive VR experiences for headsets, gaming, training, or simulationsCreates AR applications for mobile devices, smart glasses, or AR headsets for retail, education, or industrial use
Industry UsageGaming, training, simulation, entertainmentRetail, healthcare, manufacturing, education

Virtual Reality Developers focus on creating fully immersive digital environments experienced through VR headsets, while Augmented Reality Developers overlay digital content onto real-world views using AR devices. Both roles require similar technical skills but serve different applications and environments.

What are the key skills and qualifications needed to thrive as a Virtual Reality Developer, and why are they important?

To thrive as a Virtual Reality Developer, you need strong skills in 3D modeling, programming (such as C#, C++, or Unity), and an understanding of XR platforms, often supported by a degree in computer science or a related field. Familiarity with VR development tools like Unity3D, Unreal Engine, and VR SDKs, along with certifications in these platforms, is typically required. Creativity, problem-solving, and effective communication are vital soft skills for collaborating with multidisciplinary teams to create immersive experiences. These skills ensure the delivery of engaging, technically sound VR applications that meet user needs and industry standards.
What cities are hiring for Virtual Reality jobs? Cities with the most Virtual Reality job openings:
What states have the most Virtual Reality jobs? States with the most job openings for Virtual Reality jobs include:
Infographic showing various Virtual Reality job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 93% Full Time, 1% Part Time, and 5% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution, with an average salary of $72,243 per year, or $34.7 per hour.
Virtual Reality Specialist - BCBA preferred

Virtual Reality Specialist - BCBA preferred

Easterseals Southern California

Irvine, CA • On-site, Remote

$78K/yr

Full-time

Posted 14 days ago


Job description

Easterseals Southern California transforms lives every day. For over a century, Easterseals has championed inclusion and independence-delivering essential services like early childhood programs, autism services, employment and independent living support to more than 29,000 people each year. Through advocacy and education, we break barriers and create opportunities for the one-in-four Americans with disabilities.
Starting pay: $78,000+ DOE
OVERVIEW OF POSITION:
The Virtual Reality (VR) Specialist will be responsible for designing, implementing, and monitoring VR-based initiatives that support the clinical services provided to individuals with Autism Spectrum Disorder. Will serve as a strategic partner to clinical services associates to ensure virtual services are ethically sound, effective, safe, and individualized to each participant. In all responsibilities, the position demonstrates a strong commitment to ESSC's mission and values by supporting a high-quality, person-centered service environment.
ESSENTIAL FUNCTIONS:
  • Maintains a tracking system for the deployment and provisioning of VR hardware and software across multiple locations and clinical staff.
  • Partners with IT to ensure that adequate equipment is available and in good working condition.
  • Sets up and configures VR hardware, software and online platforms and provides technical support to clinical services associates.
  • Designs and monitors workflows, as needed for VR equipment and resources needed by clinicians.
  • Acts as the liaison for virtual reality vendor.
  • Project management lead for the development of custom VR lessons and modules, including conducting and managing user acceptance testing and leading the roll-out of VR initiatives.
  • Monitors and documents deliverables and expectations to ensure successful completion of VR-based projects.
  • Helps monitor project budgets, resource allocation, and timelines to ensure adherence to project goals and organizational priorities.
  • Collects and presents quantitative and qualitative data to report to Autism Services Leadership.
  • Facilitates communication between teams to ensure accurate information exchange.
  • Designs clinical protocols related to incorporating VR into ABA, Speech, and OT sessions and groups, with participants and caregivers to meet goals targeting independence across developmental domains.
  • Conducts training, using didactic and hands-on methods, including providing 1:1 support, coaching, observation, goal setting, and feedback to increase clinician competency in implementing VR.
  • Develops learning materials to enhance clinician competency and fluency.
  • Organizes and provides group training and workshops related to VR implementation and best practices.
  • Partners with clinicians to ensure virtual reality readiness and assists in tailoring the VR experiences to participant needs.
  • Evaluates program initiatives and outcomes, identifying areas for improvement and new opportunities.
  • Collects feedback from stakeholders to ensure needs and concerns are documented and considered for continued improvement.
  • Provides recommendations for improvement, expansion and service excellence.
  • Stays up to date on latest developments and peer reviewed research regarding VR, Autism and other development disabilities.
  • Assists with various administrative, technical or clinical tasks as required to ensure the success of VR-based initiatives.
  • Performs other duties as assigned.

EDUCATION:
  • BA degree required, preferably in fields related to the core competencies.
  • Project Management Certificate preferred.
  • Preferred to have a certificate or license (e.g., BCBA, SLP, OT, LMFT, LCSW, etc.).

EXPERIENCE:
  • 4-6 Years of experience or equivalent combination of education and experience working with children and adults with Autism Spectrum Disorders in a multi-disciplinary team setting.

KNOWLEDGE, SKILLS, ABILITIES:
  • Advanced knowledge of evidenced-based interventions and approaches found to benefit children with ASD, familiar with current related research findings.
  • Demonstrated proficiency in Microsoft Office Applications (Outlook, Word, Excel, etc.).
  • Skills in approaches to intervention, including Applied Behavior Analysis, Speech Therapy and Occupational Therapy.
  • Fluency in utilizing virtual reality systems.
  • Strong clinical, administrative, and leadership skills.
  • Written and verbal communication skills.
  • Knowledge of how to maintain sensitive and confidential health records.
  • Project management skills such as time management and deliverables tracking.
  • Ability to work collaboratively with cross functional teams to achieve shared goals.
  • Ability to obtain and maintain a criminal record/fingerprint clearance from the Department of Justice and Federal Bureau of Investigation, per ESSC and/or program requirements.
  • Ability to maintain a driving record in compliance with Transportation Safety Standards; maintain auto insurance and vehicle registration.
  • Must pass all required drug testing by ESSC.

PHYSICAL REQUIREMENTS IN ACCORDANCE WITH ADA:
  • Carrying/Lifting:

Occasional / Up to 30 lbs.
  • Standing:

Occasionall / Up to 4 hours per day.
  • Sitting:

Constant/ Up to 8 hours per day.
  • Walking:

Occasional/ Up to 4hours per day.
  • Travel:

Occasional to program and office locations.
  • Repetitive Motion/Activity:

This position requires occasional bending, reaching, stooping, squatting, kneeling, grasping, lifting, twisting, keyboard activity, telephone use, writing.
  • Visual Acuity:

Ability to view computer monitor, tablets and read print.
  • Environmental Exposure:

Office, home and community environments.