A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving ...
A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving ...
A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving ...
A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving ...
A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving ...
A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving ...
OR ยท On-site
Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping. * Proficient in Photoshop for painting and editing textures.
OR ยท On-site
Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping. * Proficient in Photoshop for painting and editing textures.
Experienced 3D Artist
Chicago, IL ยท On-site
Proficiency in UV mapping, sculpting, low-poly modeling, PBR texturing, channel packing, rigging, and animating. * Portfolio showcasing previous work in character modeling and animation. * 1+ years ...
Experienced 3D Artist
Chicago, IL ยท On-site
Proficiency in UV mapping, sculpting, low-poly modeling, PBR texturing, channel packing, rigging, and animating. * Portfolio showcasing previous work in character modeling and animation. * 1+ years ...
Graphics Technician
Rapid City, SD ยท On-site
Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.
Graphics Technician
Rapid City, SD ยท On-site
Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.
Advanced experience with Substance Painter, UV mapping, and Unreal Engine (Blueprints & Data Assets). Scripting/coding skills (Python, C++, Perl, or JavaScript). Experience using GIS platforms such ...
Advanced experience with Substance Painter, UV mapping, and Unreal Engine (Blueprints & Data Assets). Scripting/coding skills (Python, C++, Perl, or JavaScript). Experience using GIS platforms such ...
Asset Supervisor
Denver, NC ยท Hybrid
Identify and solve technical challenges related to asset creation, including topology, UV mapping, texturing, and shading complexities. * Participate in review sessions with the Art Director, CG ...
Asset Supervisor
Denver, NC ยท Hybrid
Identify and solve technical challenges related to asset creation, including topology, UV mapping, texturing, and shading complexities. * Participate in review sessions with the Art Director, CG ...
Autodesk 3DS Max Tutor
TN ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
TN ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Champaign, IL ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Champaign, IL ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Arlington, TX ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Arlington, TX ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
WI ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
WI ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Minneapolis, MN ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Minneapolis, MN ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Dekalb, IL ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Dekalb, IL ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Glendale, AZ ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Glendale, AZ ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Carrollton, GA ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Carrollton, GA ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Point Pleasant, NJ ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Point Pleasant, NJ ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
NE ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
NE ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Grand Prairie, TX ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Grand Prairie, TX ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Ames, IA ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Autodesk 3DS Max Tutor
Ames, IA ยท Remote
$40/hr
Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...
Uv Mapping information
What are some common challenges faced by professionals working in UV Mapping, and how can they be addressed?
What is UV mapping?
What is the difference between Uv Mapping vs 3D Modeler?
| Aspect | Uv Mapping | 3D Modeler |
|---|---|---|
| Primary Role | Creating 2D texture coordinates for 3D models | Designing and building 3D models from concepts or sketches |
| Required Skills | UV unwrapping, texturing, software like Blender or Maya | Modeling, topology, software like Blender, Maya, 3ds Max |
| Work Environment | Part of 3D asset creation, often within a modeling or texturing team | Full 3D asset creation, including modeling, sculpting, and texturing |
Uv Mapping focuses on creating accurate texture layouts for 3D models, while a 3D Modeler is responsible for building the entire 3D object. Both roles often collaborate but have distinct skill sets and responsibilities within the 3D asset pipeline.
What are the key skills and qualifications needed to thrive as a UV Mapping Specialist, and why are they important?

Other
Posted 23 days ago
Job description
Job Summary:
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.
You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.
Key Responsibilities:
- Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
- Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
- Research and collect visual reference materials to inform surface detail and realism.
- Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
- Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
- Maintain output quality and momentum in a fast-paced environment.
- Manage and optimize UV mapping for clean and efficient texture workflows.
- Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
- Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
- Create efficient shader setups in order to optimize render farm usage.
- Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
- Communicate effectively with production and creative leads to align visual performance with narrative goals.
Required Qualifications:
- 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
- Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
- Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
- Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
- Keen eye for detail and the ability to match style across a wide range of assets.
- Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
- Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
- Solid grasp of geometry formatting, including, but not limited to Primvars.
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
- Experience with projection techniques and integrating textures from live-action reference footage.
- Ability to prioritize tasks, manage time well, and provide accurate time estimates.
- An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.
Preferred Qualifications:
- Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
- Paint or traditional art background is advantageous.ย
- Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
- Experience with ZBrush or other modelling programs.
- Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
- Comfort working across stylized and photorealistic visual styles.