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Uv Mapping Jobs (NOW HIRING)

OR ยท On-site

Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping. * Proficient in Photoshop for painting and editing textures.

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

Identify and solve technical challenges related to asset creation, including topology, UV mapping, texturing, and shading complexities. * Participate in review sessions with the Art Director, CG ...

Autodesk 3DS Max Tutor

TN ยท Remote

$40/hr

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Autodesk 3DS Max Tutor

WI ยท Remote

$40/hr

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Autodesk 3DS Max Tutor

NE ยท Remote

$40/hr

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

Autodesk 3DS Max Tutor

Ames, IA ยท Remote

$40/hr

Familiar with 3DS Max curricula and common challenges such as understanding polygon topology, UV mapping complexity, and render setting optimization. Adapts instruction using guided modeling ...

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Uv Mapping information

What are some common challenges faced by professionals working in UV Mapping, and how can they be addressed?

Professionals in UV Mapping often face challenges such as minimizing texture distortion, efficiently unwrapping complex 3D models, and ensuring seamless texture alignment. These issues can be addressed by carefully planning the UV layout, utilizing software tools for automatic unwrapping, and regularly checking the model for stretching or seams. Collaborating closely with 3D artists and texture painters also helps ensure that UV maps meet the artistic and technical requirements of the project.

What is UV mapping?

UV mapping is the process of projecting a 2D image texture onto a 3D model's surface. The 'U' and 'V' refer to the axes of the 2D texture, distinguishing them from the 3D space's X, Y, and Z axes. This technique allows artists and designers to control how textures wrap around complex 3D shapes, ensuring details like colors, patterns, or labels appear correctly on the model. UV mapping is essential in 3D modeling, animation, and game development to create realistic and visually appealing objects.

What is the difference between Uv Mapping vs 3D Modeler?

AspectUv Mapping3D Modeler
Primary RoleCreating 2D texture coordinates for 3D modelsDesigning and building 3D models from concepts or sketches
Required SkillsUV unwrapping, texturing, software like Blender or MayaModeling, topology, software like Blender, Maya, 3ds Max
Work EnvironmentPart of 3D asset creation, often within a modeling or texturing teamFull 3D asset creation, including modeling, sculpting, and texturing

Uv Mapping focuses on creating accurate texture layouts for 3D models, while a 3D Modeler is responsible for building the entire 3D object. Both roles often collaborate but have distinct skill sets and responsibilities within the 3D asset pipeline.

What are the key skills and qualifications needed to thrive as a UV Mapping Specialist, and why are they important?

To thrive as a UV Mapping Specialist, you need a solid understanding of 3D modeling, texture mapping, and digital art fundamentals, often backed by experience or a degree in game design, animation, or a related field. Proficiency with industry-standard software like Autodesk Maya, Blender, and Substance Painter is typically required, along with knowledge of texture baking workflows. Attention to detail, problem-solving, and effective communication are crucial soft skills for optimizing UV layouts and collaborating with artists and developers. These skills are vital because efficient UV mapping directly impacts the visual quality and performance of 3D assets in games, films, and other digital media.
Infographic showing various Uv Mapping job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Senior CG Texture and Lookdev Artist

Swaybox Studios

New Orleans, LA โ€ข On-site

Other

Posted 23 days ago


Job description

Job Summary:

Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.

You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.

Key Responsibilities:

  • Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
  • Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
  • Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
  • Maintain output quality and momentum in a fast-paced environment.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Create efficient shader setups in order to optimize render farm usage.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:

  • 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
  • Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
  • Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
  • Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
  • Keen eye for detail and the ability to match style across a wide range of assets.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
  • Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
  • Solid grasp of geometry formatting, including, but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • Experience with projection techniques and integrating textures from live-action reference footage.
  • Ability to prioritize tasks, manage time well, and provide accurate time estimates.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:

  • Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
  • Paint or traditional art background is advantageous.ย 
  • Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Experience with ZBrush or other modelling programs.
  • Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
  • Comfort working across stylized and photorealistic visual styles.