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Unreal Engine Production Jobs (NOW HIRING)

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ...

Unreal Programmer

$70K - $100K/yr

High Voltage is looking for experienced and passionate Unreal Engine 5 Programmers to join our team ... Contribute ideas toward all aspects of game production and development Join High Voltage, and let ...

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ...

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ...

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ...

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ...

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How much do unreal engine production jobs pay per hour?

As of May 29, 2026, the average hourly pay for unreal engine production in the United States is $19.23, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is an Unreal Engine Production job?

An Unreal Engine Production job involves managing and coordinating projects that utilize Unreal Engine for game development, virtual production, or real-time simulations. This role includes overseeing workflows, optimizing asset pipelines, and ensuring efficient collaboration between artists, programmers, and designers. Responsibilities may also include troubleshooting technical issues, maintaining project timelines, and ensuring the final product meets quality standards. It requires a mix of technical expertise, project management skills, and a deep understanding of Unreal Engine’s tools and capabilities.

What are the key skills and qualifications needed to thrive in the Unreal Engine Production position, and why are they important?

To excel in an Unreal Engine Production role, you need expertise in real-time 3D development, digital asset management, and workflow optimization, often substantiated by a degree in game design, animation, or related fields. Proficiency with Unreal Engine, version control systems (like Git or Perforce), Blueprint scripting, and relevant production management tools is crucial. Strong project management, communication, and problem-solving skills enable seamless collaboration across interdisciplinary teams. These competencies are essential for delivering high-quality interactive experiences on schedule and within scope.

What does a typical day look like for someone working in Unreal Engine Production?

A typical day in Unreal Engine Production involves coordinating with artists, designers, and programmers to manage assets and ensure smooth workflow in projects built with Unreal Engine. You may review asset integration, troubleshoot technical issues, optimize scenes for performance, and keep the team aligned with project milestones. Regular communication is key, as you'll often facilitate stand-up meetings, track progress, and address any roadblocks. The work environment is collaborative and fast-paced, requiring flexibility and a proactive approach to problem-solving. This role offers exposure to cutting-edge technologies and can be a springboard to leadership positions in game development, virtual production, or interactive media.
What are the most commonly searched types of Unreal Engine Production jobs? The most popular types of Unreal Engine Production jobs are:
What states have the most Unreal Engine Production jobs? States with the most job openings for Unreal Engine Production jobs include:

Expression of Interest - Asset Artist

AGBO Films LLC

Los Angeles, CA • On-site

Temporary

Posted 17 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.
This is an Expression of Interest role.
Key Responsibilities:
  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.

Qualifications & Skills
  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.