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Unreal Engine Level Designer Jobs (NOW HIRING)

CI/CD Engineer

Santa Clara, CA ยท On-site

$110K - $120K/yr

... on Unreal Engine. You'll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Meta's platforms. This role requires strong ...

CI/CD Engineer

Redmond, WA ยท On-site

$110K - $120K/yr

... on Unreal Engine. You'll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Meta's platforms. This role requires strong ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of ...

$110K - $120K/yr

... on Unreal Engine. You'll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Meta's platforms. This role requires strong ...

$78K - $84K/yr

Our partner is looking for a Senior Level Designer based in Netherlands. This is an opportunity to ... Professional experience with industry-standard game engines such as Unreal Engine 5 and/or Unity

Level Designer (Senior+)

Troy, NY ยท On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Level Designer (Senior+)

Troy, NY ยท On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

Level Designer (Senior+)

Troy, NY ยท On-site

$100K - $150K/yr

Are you a level designer with experience creating procedural environments? Have you worked with ... Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or ...

$77K - $105K/yr

Level is a learning technology company dedicated to helping students build real academic and life ... Background in Unreal Engine source development, proprietary engine teams, console/platform teams ...

Work closely with the Lead Level Designer to manage the creation of levels * Work with all ... Unreal Engine 4/5 experience * Experience with both single-player and multiplayer gameplay design.

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of ...

Showing results 41-60

Unreal Engine Level Designer information

See salary details

$79.5K

$90K

$98.5K

How much do unreal engine level designer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for unreal engine level designer in the United States is $90,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,000.00 and $95,000.00 per year, depending on experience, location, and employer.

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

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What states have the most Unreal Engine Level Designer jobs?

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Infographic showing various Unreal Engine Level Designer job openings in the United States as of September 2026, with employment types broken down into 89% Full Time, 7% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $90,000 per year, or $43.3 per hour.

Technical Designer | Concepteur technique

Charleston, SC โ€ข Remote

Full-time

Posted 2 days ago

New


Job description

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We are looking for a Technical Designer to bridge the gap between creative vision and technical implementation across co-development projects. This role is suited to a tech-minded designer with strong Unreal Engine 4 expertise who enjoys hands-on Blueprint development, systems architecture, and close collaboration with cross-functional teams like narrative and UI.

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with a background spanning gameplay design, systems design, technical design, and level design. You'll be equally comfortable defining player experiences at a high level, prototyping and validating ideas, mentoring designers, and collaborating with engineering teams to ensure successful execution.

Requirements

What you will do:

  • Refactor prototype Blueprint assets into scalable, reusable systemic actors, utilizing C++ in Unreal Engine 4 when core performance or extension is needed.
  • Build UI tooling and developer interfaces to surface debug information and diagnostics to logs and HUDs.
  • Debug and verify large-scale game systems, cleaning up errors and resolving content or code issues.
  • Implement gameplay mechanics and reward systems while partnering with narrative teams to seamlessly hook up quest lines.

What we are looking for:

  • Deep expertise with Unreal Engine 4 and a strong understanding of gameplay, systems, and level design.
  • Strong FPS design experience, with a track record of improving gameplay flow, combat encounters, progression, and player engagement.
  • Excellent communication, stakeholder management, and mentoring skills, with the ability to balance creative vision against production realities.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc