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Unreal Engine Developer Remote Jobs in Oregon (NOW HIRING)

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: Unreal build and cook ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ...

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a ...

Collaborate with content creators, web developers, and social media teams to ensure SEO best ... Fully remote Compensation: $62k annual Today's Business is an equal opportunity employer and ...

Collaborate with content creators, web developers, and social media teams to ensure SEO best ... Fully remote Compensation: $62k annual Today's Business is an equal opportunity employer and ...

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines)

Senior Software Engineer (Athena)

OR · Remote

$122K - $161K/yr

Senior Software Engineer Remote - US, Canada, UK Chainguard is building the secure software supply ... engine. Right now we're transitioning from a fast-moving prototype to a production system that ...

New

Staff Software Engineer Remote - US, Canada, UK Chainguard secures the open source supply chain ... engine. This is a staff-level role for an engineer ready to own a domain end-to-end, set technical ...

New

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

General Interest - Backend Engineer

OR · On-site +1

$90K - $135K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Ability to dive into Unreal, Unity, or another game engine to complete a task. * Willingness to ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Senior Webflow Developer - Marketing Team

OR · On-site +1

$130K - $150K/yr

Website Optimization - Improve site speed, performance, accessibility, and SEO/AEO best practices ... Experience with DevOps, CI/CD pipelines, and cloud-based deployment is a plus Work Location Remote ...

Senior DevOps Engineer

OR · Remote

$129K - $166K/yr

Architect and deploy secure, scalable solutions on GCP (GKE, Cloud Run, Compute Engine, Cloud SQL ... You must have experience writing custom modules, managing remote state, and preventing ...

Senior Web Developer

OR · On-site +1

$140K - $160K/yr

Partner with SEO & AEO specialists and content creators to translate brand requirements and search ... JFrog embraces hybrid work: 3 days in office / 2 days remote. JFrog is an Equal Employment ...

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Unreal Engine Developer Remote information

What is the difference between Unreal Engine Developer Remote vs Game Designer Remote?

AspectUnreal Engine Developer RemoteGame Designer Remote
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame mechanics, storytelling, level design, creativity
Work EnvironmentCollaborative with developers, artists, and programmersCreative planning, concept development, user experience
Industry UsageGame development, VR/AR projects, simulationGame design, narrative development, user engagement

Unreal Engine Developer Remote focuses on technical development within Unreal Engine, requiring coding and technical skills. Game Designer Remote emphasizes creative design, storytelling, and user experience. Both roles often collaborate but serve different functions in game development projects.

What are the key skills and qualifications needed to thrive as a Remote Unreal Engine Developer, and why are they important?

To thrive as a Remote Unreal Engine Developer, you need expertise in C++ programming, 3D graphics, and experience with Unreal Engine, often supported by a degree in computer science or related field. Familiarity with source control systems (like Git), Unreal Engine Blueprints, and version management tools is typically required. Strong problem-solving, communication, and time management skills are vital for remote collaboration and project delivery. These competencies enable efficient development of high-quality interactive experiences while ensuring smooth teamwork in a distributed environment.

What is an Unreal Engine Developer (Remote)?

An Unreal Engine Developer (Remote) is a software professional who specializes in creating interactive 3D applications, games, or simulations using Unreal Engine, while working from a remote location. They are responsible for coding gameplay features, optimizing graphics, integrating assets, and sometimes working with virtual reality (VR) or augmented reality (AR) technologies. Remote Unreal Engine Developers collaborate with designers, artists, and other team members using online communication tools. This role requires strong programming skills, typically in C++, and a deep understanding of the Unreal Engine platform.

How do Unreal Engine Developers typically collaborate with designers and artists in a remote work setting?

As a remote Unreal Engine Developer, collaboration with designers and artists is often facilitated through version control systems like Perforce or Git and regular video conferences. You’ll participate in daily or weekly standups to sync on project progress, discuss technical challenges, and clarify requirements. Clear communication, file organization, and shared documentation are essential for smooth asset integration and troubleshooting. Tools like Slack, Jira, and collaborative whiteboards also help bridge the distance and maintain team cohesion.
What are the most commonly searched types of Unreal Engine Developer jobs in Oregon? The most popular types of Unreal Engine Developer jobs in Oregon are:
What job categories do people searching Unreal Engine Developer Remote jobs in Oregon look for? The top searched job categories for Unreal Engine Developer Remote jobs in Oregon are:
What cities in Oregon are hiring for Unreal Engine Developer Remote jobs? Cities in Oregon with the most Unreal Engine Developer Remote job openings:
Infographic showing various Unreal Engine Developer Remote job openings in Oregon as of June 2026, with employment types broken down into 1% Locum Tenens, 80% Full Time, 5% Part Time, 13% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution.
Senior Tools & Build Engineer, Games

Senior Tools & Build Engineer, Games

Netflix

OR • On-site, Remote

$280K - $400K/yr

Other

Medical, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. We're seeking a highly-skilled Senior Tools & Build Engineer to join an in-house development team building an innovative Unreal Engine title. In this role, you will own and evolve our core tools and build ecosystem-with a particular focus on Tools and Unreal editor extensions - as well as our Horde, Unreal Game Sync (UGS), and Cloud DDC infrastructure.

You will take end-to-end ownership of designing, implementing, and maintaining tools and pipelines that power how our developers build, sync, cook, and ship the game. THE TEAM We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace.

As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration. RESPONSIBILITIES Build & CI/CD Owner: Configure, maintain, and scale our Horde build farm and CI/CD pipelines for Unreal (editor, client, server, tools). Ensure fast, reliable, and reproducible builds across platforms.

Integrate automated tests and validation steps to catch issues early and keep the mainline healthy. UGS & Workflow Champion: Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows with preflight checks, changelist health indicators, and frictionless sync/build flows.

Cloud DDC Steward: Maintain Cloud DDC infrastructure. Optimize configuration, caching policies, and monitoring to minimize cook/compile times and maximize iteration speed. Build dashboards and diagnostics that make DDC behavior visible and understandable to the team.

Tools Architect & Implementer: Design, build, and maintain Standalone Tools and Unreal editor extensions (Slate/UMG) that streamline everyday workflows THE IDEAL CANDIDATE Has 5+ years of progressively complex, related experience as a Tools Engineer, Build Engineer, or similar role in the games industry, ideally on Unreal projects. Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: Unreal build and cook pipeline (UBT/UAT, cooking, packaging, deployment). Editor extensibility with Slate and UMG (custom panels, tools, workflows).

Integrating editor/engine features with external tools and services. Has strong C# development experience, including: Building and maintaining desktop tools (e.g., WPF). Designing intuitive, performant UIs for technical workflows

Architecting maintainable, testable tools that can evolve with project needs. Has hands-on production experience setting up and maintaining: Horde build infrastructure (agents, queues, orchestration, scaling). Unreal Game Sync (UGS) (streams, project definitions, build integration).

Cloud DDC (configuration, deployment, tuning, monitoring). Is comfortable with Perforce at scale: depot layout, streams, branching strategies, workspace management, and basic server-side administration. Has solid scripting/programming skills beyond C# (e.g., Python, PowerShell, Bash), especially for automation and pipeline glue

Understands CI/CD practices and has experience with systems like Jenkins, TeamCity, GitHub Actions, or Azure DevOps for Unreal-based projects. Thrives as part of a cross-functional multidisciplinary team, communicating clearly with both technical and non-technical partners. Works effectively remote or on-site, managing time and priorities across shared projects.

REQUIRED APPLICATION MATERIALS Resume LOCATION Los Angeles preferred Will consider remote applicants who are willing to travel for work-related events and work a PST-oriented dev team schedule. Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options.

To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $280,000.00 - $400,000.00. This compensation range will vary based on location

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off.

Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here. Netflix is a unique culture and environment.

Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


What Netflix employees say

Pay

Hours and flexibility

Workplace

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997