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Unreal Engine Animator Jobs (NOW HIRING)

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to produce high-quality animations both independently and within collaborative pipelines * Strong sense of ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to produce high-quality animations both independently and within collaborative pipelines * Strong sense of ...

Technical Animator - Temp

Irvine, CA · On-site

$85K - $120K/yr

Experience in Unreal Engine Animation Systems * Experience with creating and maintaining Animation Blueprints * Experience with animation pipelines from prototype to final assets * Demo reel showing ...

Senior Technical Animation Designer

San Mateo, CA · On-site

$108.90K - $161.16K/yr

Senior Technical Animation Designer San Mateo, California, United States We are a diverse team of ... Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid ...

You'll take animation from initial concept through implementation using our animation system in Unreal Engine 5, while actively exploring new approaches - from AI-assisted motion generation and video ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site

$115.20K - $131.50K/yr

Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay. * Research, explore and advocate new techniques, systems, and ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115.20K - $131.50K/yr

Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay. * Research, explore and advocate new techniques, systems, and ...

Senior Technical Animation Designer

San Mateo, CA · On-site

$108.90K - $161.16K/yr

What We Need: We are looking for a Senior Technical Animation Designer to be responsible for ... Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid ...

Senior Technical Animation Designer

San Mateo, CA · On-site

$108.90K - $161.16K/yr

What We Need: We are looking for a Senior Technical Animation Designer to be responsible for ... Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid ...

Senior Technical Animation Designer

San Mateo, CA · On-site

$108.90K - $161.16K/yr

What We Need: We are looking for a Senior Technical Animation Designer to be responsible for ... Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid ...

Senior Technical Animation Designer

San Mateo, CA · On-site

$108.90K - $161.16K/yr

What We Need: We are looking for a Senior Technical Animation Designer to be responsible for ... Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid ...

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Unreal Engine Animator information

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How much do unreal engine animator jobs pay per hour?

As of May 28, 2026, the average hourly pay for unreal engine animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine Animator, and why are they important?

To thrive as an Unreal Engine Animator, you need strong skills in 3D animation principles, character rigging, and a solid understanding of Unreal Engine, often backed by a degree in animation or related field. Mastery of tools like Unreal Engine’s Sequencer, Autodesk Maya, and motion capture systems is typically required. Creative storytelling, attention to detail, and effective teamwork are crucial soft skills for excelling in this role. These abilities ensure high-quality, immersive animations that meet project goals and enhance the user experience in interactive environments.

What are some common challenges Unreal Engine Animators face when working on game development teams?

Unreal Engine Animators often encounter challenges such as optimizing animation assets for real-time performance, ensuring seamless integration with other departments like programming and design, and adapting to rapid changes in project requirements. Collaborating closely with technical artists and developers is essential to troubleshoot issues related to rigging, blend spaces, or animation blueprints. Staying updated with Unreal Engine's frequent updates and mastering new tools within the engine also helps animators maintain high-quality results and efficiency.

What is an Unreal Engine Animator?

An Unreal Engine Animator is a professional who creates and implements animations for characters, objects, and environments within the Unreal Engine, a popular real-time 3D creation tool. They work closely with game designers, artists, and programmers to bring interactive and lifelike movement to video games, simulations, and other digital experiences. Their responsibilities may include rigging models, creating motion cycles, facial animations, and ensuring smooth transitions between actions to enhance the overall user experience.

What is the difference between Unreal Engine Animator vs 3D Character Animator?

AspectUnreal Engine Animator3D Character Animator
CredentialsAnimation or game design degree, proficiency in Unreal EngineAnimation degree, expertise in 3D software like Maya or Blender
Work EnvironmentGame studios, virtual production, real-time environmentsFilm, TV, advertising, pre-rendered animations
Industry UsagePrimarily in game development and interactive mediaFilm, TV, commercials, pre-rendered content

Unreal Engine Animators focus on creating real-time animations within the Unreal Engine platform, often for games and interactive experiences. 3D Character Animators work on pre-rendered content for film and TV, using software like Maya or Blender. While both roles require strong animation skills, Unreal Engine Animators specialize in real-time rendering and game engine workflows, whereas 3D Character Animators focus on pre-rendered, cinematic quality animations.

More about Unreal Engine Animator jobs
What cities are hiring for Unreal Engine Animator jobs? Cities with the most Unreal Engine Animator job openings:
What states have the most Unreal Engine Animator jobs? States with the most job openings for Unreal Engine Animator jobs include:
Senior Technical Artist, Animation - Unpublished R&D Product

Senior Technical Artist, Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

$136.80K - $163.80K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 6 days ago


Job description

As a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world.

You'll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you'll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game.

Responsibilities:
  • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
Required Qualifications:
  • 5+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines
Desired Qualifications:
  • Experience with Unreal Control Rig and Sequencer
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software like Kawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK, or motion warping

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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