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Unreal Engine Animator Jobs in Midvale, UT (NOW HIRING)

Unreal Engine Animator information

See Midvale, UT salary details

$9

$37

$66

How much do unreal engine animator jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for unreal engine animator in Midvale, UT is $37.17, according to ZipRecruiter salary data. Most workers in this role earn between $20.62 and $60.29 per hour, depending on experience, location, and employer.

What is an Unreal Engine animator?

An Unreal Engine Animator is a professional who creates and implements animations for characters, objects, and environments within the Unreal Engine, a popular real-time 3D creation tool. They work closely with game designers, artists, and programmers to bring interactive and lifelike movement to video games, simulations, and other digital experiences. Their responsibilities may include rigging models, creating motion cycles, facial animations, and ensuring smooth transitions between actions to enhance the overall user experience.

What are some common challenges Unreal Engine animators face when working on game development teams?

Unreal Engine Animators often encounter challenges such as optimizing animation assets for real-time performance, ensuring seamless integration with other departments like programming and design, and adapting to rapid changes in project requirements. Collaborating closely with technical artists and developers is essential to troubleshoot issues related to rigging, blend spaces, or animation blueprints. Staying updated with Unreal Engine's frequent updates and mastering new tools within the engine also helps animators maintain high-quality results and efficiency.

What are the key skills and qualifications needed to thrive as an Unreal Engine animator, and why are they important?

To thrive as an Unreal Engine Animator, you need strong skills in 3D animation principles, character rigging, and a solid understanding of Unreal Engine, often backed by a degree in animation or related field. Mastery of tools like Unreal Engine’s Sequencer, Autodesk Maya, and motion capture systems is typically required. Creative storytelling, attention to detail, and effective teamwork are crucial soft skills for excelling in this role. These abilities ensure high-quality, immersive animations that meet project goals and enhance the user experience in interactive environments.

What is the difference between Unreal Engine Animator vs 3D Character Animator?

AspectUnreal Engine Animator3D Character Animator
CredentialsAnimation or game design degree, proficiency in Unreal EngineAnimation degree, expertise in 3D software like Maya or Blender
Work EnvironmentGame studios, virtual production, real-time environmentsFilm, TV, advertising, pre-rendered animations
Industry UsagePrimarily in game development and interactive mediaFilm, TV, commercials, pre-rendered content

Unreal Engine Animators focus on creating real-time animations within the Unreal Engine platform, often for games and interactive experiences. 3D Character Animators work on pre-rendered content for film and TV, using software like Maya or Blender. While both roles require strong animation skills, Unreal Engine Animators specialize in real-time rendering and game engine workflows, whereas 3D Character Animators focus on pre-rendered, cinematic quality animations.

What job categories do people searching Unreal Engine Animator jobs in Midvale, UT look for?

The top searched job categories for Unreal Engine Animator jobs in Midvale, UT are:

Infographic showing various Unreal Engine Animator job openings in Midvale, UT as of August 2026, with employment types broken down into 86% Full Time, 10% Part Time, 3% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $77,310 per year, or $37.2 per hour.

Senior Designer, Gameplay

Warner Bros. Discovery

Salt Lake City, UT • On-site

Full-time

Re-posted yesterday


Warner Bros. Discovery rating

8.1

Company rating: 8.1 out of 10

Based on 53 frontline employees who took The Breakroom Quiz

19th of 76 rated media


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
WB Games Avalanche - Senior Designer, Gameplay Mechanics
*Position is hybrid with weekly onsite days at Avalanche Studio in Salt Lake City, UT. Relocation assistance provided for qualified candidates out of the area.
Join the team behind 2023's smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking a Senior Gameplay Mechanics Designer with a passion for finely tuned gameplay control and feel, vast knowledge of 3C's design and implementation, inspiring player abilities, and highly responsive moment-to-moment gameplay feel. This position involves direct collaboration with design leadership, the mechanics design team, producers, and other peers across every discipline to help define the goals and experiences for future releases.
The Daily
  • Design, prototype, and implement gameplay mechanics with focus on 3Cs, player abilities, and interactions.
  • Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay mechanics systems.
  • Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
  • Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
  • Work closely with production to prioritize features and keep milestones on track.
  • Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
  • Collaborate with engineers, animators, artists, VFX, audio, UI, and other designers to solve gameplay-related technical and design problems.
  • Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
  • Contribute to progression, reward, and other connected gameplay systems that complement the moment-to-moment gameplay experience.

The Essentials
  • Strong gameplay and systems design experience, with the ability to own features from concept through polish.
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
  • Experience designing and implementing third-person player mechanics in 3D games; action RPG experience preferred.
  • Contributed to shipped titles and participated in a full dev cycle from concept through release.
  • Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools, to create and iterate on gameplay features.
  • Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
  • Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs.

Good to Have
  • Experience with broader gameplay and progression systems is a plus.

How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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