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Unreal Artist Jobs (NOW HIRING)

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ...

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... In this role, you will collaborate closely with artists, designers, and engineers to optimize ...

Staff Environment Artist

Seattle, WA · On-site

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... Create high-quality realtime environments in Unreal Engine * Build modular environment palette ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring ... Partner with artists to troubleshoot technical challenges related to assets, lighting, rendering ...

Showing results 41-60

Unreal Artist information

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$95.5K

$138.7K

$153.5K

How much do unreal artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for unreal artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the typical collaboration dynamics for unreal artists within a game or virtual production team?

Unreal Artists often work closely with game designers, programmers, technical artists, and other visual artists to create high-quality assets and environments within Unreal Engine. Daily tasks may involve participating in team meetings, reviewing feedback, and integrating assets based on project requirements. Effective collaboration is essential, as Unreal Artists must ensure that their creations align with gameplay needs, technical constraints, and the overall artistic vision. This role offers opportunities to contribute creative ideas, learn from peers across disciplines, and take on greater responsibilities as you build experience. Strong teamwork and communication skills help artists advance into senior or lead roles over time.

What is an unreal artist?

An Unreal Artist is a digital artist who specializes in creating 3D environments, assets, and visual effects using Unreal Engine. They work in industries like gaming, architecture, film, and virtual production to design immersive, real-time experiences. Their responsibilities may include modeling, texturing, lighting, and optimizing scenes for performance. Strong artistic skills combined with technical proficiency in Unreal Engine’s tools, such as Blueprints and shaders, are essential.

What are the key skills and qualifications needed to thrive as an unreal artist, and why are they important?

To thrive as an Unreal Artist, you need a strong proficiency in 3D modeling, texturing, lighting, and animation, typically supported by experience with Unreal Engine and a relevant degree or portfolio. Familiarity with tools such as Unreal Engine, Autodesk Maya or 3ds Max, Substance Painter, and Photoshop is often expected, and Unreal Engine certifications can be advantageous. Creativity, attention to detail, collaboration, and effective communication are key soft skills for excelling in this role. These abilities are essential for delivering visually compelling content and integrating seamlessly with multidisciplinary teams in fast-paced production environments.

More about Unreal Artist jobs
What cities are hiring for Unreal Artist jobs? Cities with the most Unreal Artist job openings:
What are the most commonly searched types of Unreal Artist jobs? The most popular types of Unreal Artist jobs are:
What states have the most Unreal Artist jobs? States with the most job openings for Unreal Artist jobs include:
Infographic showing various Unreal Artist job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 15% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Unreal Engine Rendering & Cinematics Specialist

Imerza

Sarasota, FL • On-site

Full-time

Re-posted 17 days ago


Job description

About Us:
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. Leveraging cutting-edge technology, we transform concepts into breathtaking, immersive experiences. We’re seeking a talented Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences, high-resolution still images, and optimized rendering pipelines for our Archviz projects.
This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.
Job Summary:
We are looking for an Unreal Engine Rendering & Cinematics Specialist with expertise in crafting cinematic video content, high-resolution still images, and optimized rendering pipelines. In this role, you will produce visually stunning cinematics and photorealistic renders using Unreal Engine, streamline rendering workflows, and ensure exceptional quality for architectural visualization projects. You will collaborate with cross-functional teams to deliver immersive digital experiences that captivate clients.
Key Responsibilities:
  • Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
  • Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
  • Leverage Unreal Engine’s Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
  • Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
  • Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
  • Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
  • Develop and integrate automation scripts to enhance rendering and cinematics workflows.
  • Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.

Qualifications:
  • Bachelor’s degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
  • Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
  • Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
  • Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
  • Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
  • Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
  • Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.

Nice to Haves:
  • Experience in architectural visualization, digital twins, or real-estate marketing.
  • Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
  • Expertise in VR/AR rendering or cloud-based rendering solutions.
  • Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.

How to Apply:
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.

Please submit your resume/CV, cover letter, and a link to your portfolio showcasing Unreal Engine projects, including cinematic sequences, high-resolution stills, or rendering pipeline work, to Careers@imerza.com. We’re excited to see your expertise and creativity in elevating our cinematic and rendering projects!
Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify.