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Storyboard Coordinator Jobs (NOW HIRING)

... Coordination. Identifies and tracks courseware defects through to resolution. * Configuration Management. Maintains version and configuration control discipline across iterative storyboard and ...

... Coordination. Identifies and tracks courseware defects through to resolution. * Configuration Management. Maintains version and configuration control discipline across iterative storyboard and ...

Proposal Manager

Rockville, MD ยท Remote

$92K - $140K/yr

... coordinated proposal development process. * Lead team stand-ups, facilitate Proposal Kickoff meetings, conduct JIT writer training, and guide storyboard/annotated outline development sessions and ...

Proposal Manager

Rockville, MD ยท On-site

$92K - $140K/yr

... coordinated proposal development process. * Lead team stand-ups, facilitate Proposal Kickoff meetings, conduct JIT writer training, and guide storyboard/annotated outline development sessions and ...

Proposal Manager

Rockville, MD ยท Remote

$92K - $140K/yr

... coordinated proposal development process. * Lead team stand-ups, facilitate Proposal Kickoff meetings, conduct JIT writer training, and guide storyboard/annotated outline development sessions and ...

... a Pink Team (storyboard review) plan for the interim review and internal evaluation of the ... Coordinator in all proposal development and production activities Other reasonable and normal ...

With support, you'll manage small projects or parts of larger ones, taking projects from storyboard ... Experience coordinating with consultants and participating in project meetings * Experience ...

Videographer

Post Falls, ID ยท On-site

$70K/yr

... storyboard the production of content. In this position, you'll be involved at every stage of the ... Coordinates pre-production and production plans, executes shoots on site/on location including ...

With support, you'll manage small projects or parts of larger ones, taking projects from storyboard ... Experience coordinating with consultants and participating in project meetings * Experience ...

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Storyboard Coordinator information

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$16

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How much do storyboard coordinator jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for storyboard coordinator in the United States is $29.62, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $36.06 per hour, depending on experience, location, and employer.

What are storyboard coordinators?

Storyboard coordinators are professionals in animation and film production who manage the logistical and administrative aspects of the storyboard process. They act as a bridge between the storyboard artists, directors, and production teams, ensuring that deadlines are met and that all storyboard materials are organized and delivered on time. Their responsibilities often include scheduling, tracking revisions, managing files, and facilitating communication among team members. Storyboard coordinators help maintain workflow efficiency, allowing creative teams to focus on producing quality visual storyboards for the project.

What are the key skills and qualifications needed to thrive as a Storyboard Coordinator, and why are they important?

To thrive as a Storyboard Coordinator, you need organizational skills, attention to detail, and a solid understanding of animation or film production processes, often supported by a related degree or experience in animation. Familiarity with storyboard software such as Storyboard Pro, Photoshop, and production tracking systems is typically required. Strong communication, multitasking, and problem-solving abilities help you coordinate between artists, directors, and production teams. These skills ensure smooth workflow management, timely delivery of storyboard materials, and effective collaboration across departments.

What is the difference between Storyboard Coordinator vs Story Artist?

AspectStoryboard CoordinatorStory Artist
Required CredentialsTypically a degree in animation, film, or related field; experience with storyboarding softwareSimilar educational background; strong drawing and storytelling skills
Work EnvironmentCollaborates with directors, writers, and production teams in studio or post-production settingsWorks primarily in animation or film studios, creating visual storyboards
Industry UsageCommonly used in TV, film, and animation projects for planning scenesUsed in animation, film, and advertising to visualize scripts and story concepts

The Storyboard Coordinator focuses on organizing and managing storyboarding processes, ensuring smooth collaboration among team members. In contrast, the Story Artist primarily creates the visual storyboards that depict scenes and sequences. Both roles require strong artistic skills and industry experience, but the Coordinator emphasizes coordination and project management, while the Artist emphasizes creative drawing and storytelling.

What are some common challenges faced by a Storyboard Coordinator, and how can they be effectively managed?

Storyboard Coordinators often juggle multiple deadlines and must ensure seamless communication between artists, directors, and production teams. One common challenge is managing revisions and updates, which requires strong organizational skills and attention to detail to keep everyone aligned. Effective use of tracking tools, clear documentation, and proactive communication can help coordinators manage these challenges and maintain workflow efficiency. Additionally, adaptability and problem-solving are crucial in responding to last-minute changes or feedback.
More about Storyboard Coordinator jobs
What cities are hiring for Storyboard Coordinator jobs? Cities with the most Storyboard Coordinator job openings:
What are the most commonly searched types of Storyboard jobs? The most popular types of Storyboard jobs are:
What states have the most Storyboard Coordinator jobs? States with the most job openings for Storyboard Coordinator jobs include:
Infographic showing various Storyboard Coordinator job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution, with an average salary of $61,620 per year, or $29.6 per hour.

Curriculum Developer

Long Wave Inc.

Oklahoma City, OK โ€ข On-site

Full-time

Posted 7 days ago


Job description

POSITION SUMMARY

The Courseware Developer builds military training content โ€“ Computer Based Training (CBT), Interactive Multimedia Instruction (ICI), student guides, and assessments โ€“ as part of a small team of Instructional Systems Designers, Courseware Developers, Subject Matter Experts, Multimedia Developers, and Training System Management. This is a growth-track role for someone with strong adjacent skills โ€” QA, technical writing, multimedia, aviation training end-user experience, or classroom instruction โ€” who wants to become a fluent courseware author.

The role starts with the parts of courseware work that donโ€™t require deep authoring-tool mastery on day one: student-facing writing, QA of authored courseware, storyboard implementation, assessment build-out, accessibility and standards checks, and structured pair-work with a senior Courseware Developer. Adobe Captivate proficiency is expected to develop on the job โ€” not required at hire.

The path forward is explicit: ramp Captivate authoring skill on production work under senior review, take on independent lessons, then modules, then full courses.



CORE RESPONSIBILITIES

Spends โ‰ฅ80% of time on hands-on courseware work โ€” with a heavier QA, editorial, and pair-authoring mix in the first 6 months, transitioning to independent authoring as Captivate proficiency develops. Overlap into adjacent roles (SME dialogue, ISD support, multimedia coordination) is expected on a small team but is not the primary mission.


  • QA of authored courseware.ย Test lessons and IMI builds for functional bugs, navigation issues, broken interactions, and learning-design fidelity against the ISD design. This is a natural strength for candidates coming from a QA background and a fast on-ramp into the tools.
  • Student-facing writing. Draft and edit student guides, instructor guides / TGs, job aids, POIs, lesson plans, and quick-reference materials that align to the objectives set by the ISD.
  • Assessment build-out. Implement written and scenario-based assessments to the ISD-specified pass/fail criteria โ€” starting with straightforward item types and growing into branching decision trees and remediation paths.
  • Storyboard implementation. Convert ISD-approved storyboards into working lesson pages and IMI screens under senior review; then, as Captivate skill develops, take ownership of the build end-to-end.
  • Captivate ramp. Deliberately grow into Adobe Captivate as the primary authoring tool through structured coaching, paired authoring, and a defined skills ramp (see First-Year Ramp below). Cross-train on Articulate Storyline and Rise as opportunities arise.
  • Accessibility & standards checks. Validate courseware against Section 508 / WCAG accessibility standards and SCORM 1.2 / 2004 packaging; escalate issues that need design changes back to the ISD.
  • Media integration support. Coordinate with the Multimedia Developer to place graphics, animations, VO, and video into courseware with clean timing, states, and navigation.
  • SME dialogue. Sit in on SME sessions with senior teammates; over time, take on independent SME dialogue for content clarifications โ€” routing objective, sequence, or fidelity questions back to the ISD, not resolving them unilaterally.
  • Traceability. Support traceability between ISD-approved storyboards, source technical data, and final courseware build.
  • Defect Resolution Coordination. Identifies and tracks courseware defects through to resolution.
  • Configuration Management. Maintains version and configuration control discipline across iterative storyboard and courseware revisions, consistent with formal configuration management practices.
  • Learning-design curiosity. Build a working understanding of instructional-design fundamentals โ€” chunking, retrieval practice, feedback design, cognitive load โ€” so you can defend why a build looks the way it does, not just that it works.
  • Customer-review support. Prep artifacts, gather review comments, and turn feedback into fixes on In-Progress Reviews and PDR/CDR-style events; grow into presenting your own work.
  • Continuous improvement. Feed authoring and QA insights back to the ISD and senior Courseware Developer so future designs are more buildable and future builds have fewer defects.



REQUIRED QUALIFICATIONS

  • Bachelor's degree in Instructional Design, Educational Technology, Learning Design, Communications, English, Journalism, Multimedia / Digital Media, or a related field โ€” or equivalent DoD training / QA / technical-writing experience.
  • Adjacent experience. 1โ€“4 years of professional experience in a related discipline: courseware QA, technical writing, instructional support, multimedia production, classroom instruction, or aviation / military training as an end-user. Direct courseware authoring experience is a bonus, not a requirement.
  • Learning aptitude for authoring tools. Demonstrated ability to learn technical tools quickly โ€” evidenced by prior work in QA test tools, LMS platforms, publishing / CMS systems, Adobe Creative Suite, or comparable software. Comfort clicking into unfamiliar tools and reading documentation is essential.
  • Writing craft. Can produce clean, concise, learner-facing writing at pace; takes editorial direction well; distinguishes between decorative content and content that drives a learning objective.
  • Attention to detail. Strong QA instincts โ€” catches functional bugs, standards violations, broken links, misaligned assessments, and off-spec builds before customers do.
  • NAVAIR context awareness. Some exposure to NAVAIR / military training conventions or a demonstrable ability to learn them quickly; interest in ADDIE / PADDIE+M and IMI Level Iโ€“IV constructs.
  • Tooling ecosystem. Comfortable with Microsoft Word / PowerPoint / SharePoint / Teams; can operate version control on shared projects without breaking them.
  • Clearance eligibility. S. Citizen. Must be eligible to obtain and maintain a Top Secret clearance; ability to pass a Government background investigation is required.
  • Oklahoma City metro strongly preferred and on-site is the default work mode โ€” essential for the coaching, pairing, and SME collaboration this role depends on.
  • Wants to be coached. Takes design direction from the ISD and craft direction from a senior Courseware Developer without ego; asks questions early rather than guessing.


PREFERRED QUALIFICATIONS

  • Active Top Secret clearance (SCI eligibility a plus).
  • Prior QA experience on courseware, software, or training products โ€” including test-case authoring, defect tracking, and regression testing.
  • Any hands-on experience in Adobe Captivate, Articulate Storyline, Articulate Rise, Lectora, or a comparable authoring platform. Portfolio or work samples appreciated but not required.
  • Working knowledge of SCORM 1.2 / 2004, xAPI, Section 508 / WCAG accessibility, or Interactive Courseware (ICW) / IMI Level Iโ€“IV conventions.
  • Familiarity with Adobe Creative Suite (Illustrator, Photoshop, Premiere, After Effects, Audition) or comparable design / media tools.
  • Prior aircrew, aviation maintenance, or Naval Aviation operational experience (as a former end-user of the training being built).
  • Coursework or self-directed study in instructional design, learning sciences, or educational technology.
  • Experience in a small, cross-functional team โ€” comfortable with ambiguity, rapid feedback, and shifting priorities.
  • Familiarity in AS9100 environment is a plus. (This certification is crucial to our company's development and NGAS program specifically.)



WORK ENVIRONMENT & PHYSICAL REQUIREMENTS

  • Standard office environment in Oklahoma City, OK. On-site presence is the default โ€” particularly for classified work, collaboration, and the paired-work model this role depends on.
  • 9-80 Work week Schedule โ€“ 80 hours over 9 work days, with every other Friday Off.
  • Occasional travel (up to ~10%) to Government sites, program reviews, and simulator / training-device facilities.
  • Prolonged periods of computer-based work in authoring and QA tools; ability to review and produce learner-facing content for extended periods.
  • Some work products are classified; ability to work in a SCIF-adjacent or classified space is expected.