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Spatial Experience Designer Jobs (NOW HIRING)

Implement state models, input handling, spatial layout rules, navigation, feedback, error states ... Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a ...

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators ... Vantor is currently looking for a cleared UX/UI Designer to join our team. Due to high demand from ...

New

UX Designer (TS/SCI)

Herndon, VA · On-site

$120K - $132K/yr

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators ... Vantor is currently looking for a cleared UX/UI Designer to join our team. Due to high demand from ...

New

Interior Designer

San Francisco, CA · On-site

$85K - $100K/yr

Interior Designer I Position EHDD is seeking thoughtful Interior Designers with exceptional design ... Strong conceptual design skills and a refined sense of materiality and spatial experience.

UX Designer (TS/SCI)

Colorado Springs, CO · On-site

$120K - $132K/yr

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators ... Vantor is currently looking for a cleared UX/UI Designer to join our team. Due to high demand from ...

New

The Role Hovercraft is looking for a creative Spatial Designer to create brand experience work for retail pop-ups, brand activations, and workplace design. Your portfolio should demonstrate excellent ...

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators ... We are seeking an experienced UI/UX Designer to lead human-centered design efforts for mission ...

Interior Designer

San Francisco, CA · On-site

$85K - $100K/yr

Interior Designer I Position EHDD is seeking thoughtful Interior Designers with exceptional design ... Strong conceptual design skills and a refined sense of materiality and spatial experience.

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators ... We are seeking an experienced UI/UX Designer to lead human-centered design efforts for mission ...

The Role Hovercraft is looking for a creative Senior Spatial Designer to create brand experience work for retail pop-ups, brand activations, and workplace design. This is not a traditional retail ...

Lead the development of interior design concepts that enhance the overall vision, story, and spatial experience of each project. * Collaborate with the Project Designer and broader project team to ...

Co-op, Designer

Boston, MA · On-site

$20 - $32/hr

Currently enrolled in a degree program related to design (e.g., Industrial Design, Architecture, UX/UI) or adjacent disciplines (e.g., Game Design and Development, Video Production, Spatial ...

Senior UI/UX Designer Render's singular focus is best summarised by our purpose; continuously ... spatial user interface on the desktop and in the field. This role is highly customer-facing which ...

Senior UI/UX Designer Render's singular focus is best summarised by our purpose; continuously ... spatial user interface on the desktop and in the field. This role is highly customer-facing which ...

Senior UI/UX Designer Render's singular focus is best summarised by our purpose; continuously ... spatial user interface on the desktop and in the field. This role is highly customer-facing which ...

Create branding and strategy for spatial design of major conferences * Applying your deep ... Optimize existing user interface designs * Test for intuitivity and experience * Develop technical ...

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Spatial Experience Designer information

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How much do spatial experience designer jobs pay per hour?

As of Jul 3, 2026, the average hourly pay for spatial experience designer in the United States is $31.64, according to ZipRecruiter salary data. Most workers in this role earn between $28.85 and $36.30 per hour, depending on experience, location, and employer.

What is the difference between Spatial Experience Designer vs Interior Designer?

AspectSpatial Experience DesignerInterior Designer
CredentialsTypically requires a degree in design, architecture, or related field; certifications varyRequires a degree in interior design or related field; licensure may be required
Work EnvironmentFocuses on immersive, experiential spaces often involving technology and interactive elementsFocuses on aesthetic, functional interior spaces for residential, commercial, or institutional clients
Industry UsageUsed in creative, tech-driven, experiential, and architectural industriesCommonly used in residential, commercial, hospitality, and healthcare sectors

While both roles involve designing physical spaces, a Spatial Experience Designer emphasizes creating immersive, interactive environments often integrating technology, whereas an Interior Designer focuses on aesthetic and functional interior spaces. The roles overlap in credentials and work environments but differ in scope and focus.

How does a Spatial Experience Designer typically collaborate with other professionals during a project?

Spatial Experience Designers work closely with multidisciplinary teams, including architects, interior designers, engineers, and digital media specialists. Collaboration often involves regular meetings to align on project goals, exchanging feedback on design concepts, and integrating various technical and creative inputs to ensure a cohesive user experience. Effective communication and flexibility are crucial, as priorities may shift based on client feedback or technical constraints. These collaborations not only enhance the final outcome but also provide valuable opportunities for learning and professional growth.

What are the key skills and qualifications needed to thrive as a Spatial Experience Designer, and why are they important?

To thrive as a Spatial Experience Designer, you need a strong background in architecture, interior design, or environmental design, with proficiency in spatial planning and a relevant degree. Familiarity with 3D modeling software (like SketchUp, Rhino, or Revit), Adobe Creative Suite, and sometimes virtual or augmented reality tools is typically required. Exceptional creativity, user-centric thinking, and strong collaboration and communication skills help differentiate top designers. These skills ensure the creation of engaging, functional spaces that meet user needs and project goals.

What are Spatial Experience Designers?

Spatial Experience Designers are professionals who create and optimize physical environments to enhance how people interact with and experience spaces. They combine elements of architecture, interior design, technology, and user experience design to craft environments that are functional, aesthetically pleasing, and emotionally engaging. Their work can be found in museums, retail stores, exhibitions, offices, and public spaces. By understanding human behavior and integrating digital or physical elements, they ensure spaces support the desired activities and evoke the intended feelings from users.
More about Spatial Experience Designer jobs
What cities are hiring for Spatial Experience Designer jobs? Cities with the most Spatial Experience Designer job openings:
What states have the most Spatial Experience Designer jobs? States with the most job openings for Spatial Experience Designer jobs include:
What job categories do people searching Spatial Experience Designer jobs look for? The top searched job categories for Spatial Experience Designer jobs are:
Infographic showing various Spatial Experience Designer job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 92% Full Time, 1% Temporary, and 6% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $65,817 per year, or $31.6 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA • On-site

Full-time

Posted 9 days ago


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

8th of 141 rated electronics manufacturers


Job description

Join Axon and be a Force for Good.
At Axon, we're on a mission to Protect Life. We're explorers, pursuing society's most critical safety and justice issues with our ecosystem of devices and cloud software. Like our products, we work better together. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other.
Life at Axon is fast-paced, challenging and meaningful. Here, you'll take ownership and drive real change. Constantly grow as you work hard for a mission that matters at a company where you matter.
Your Impact
We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.
What You'll Do
Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role
  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.
What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).

Axon is a total compensation company, meaning compensation is made up of base pay, bonus, and stock awards. The actual base pay is dependent upon many factors, such as: level, function, training, transferable skills, work experience, business needs, geographic market, and often a combination of all these factors. Our benefits offer an array of options to help support you physically, financially and emotionally through the big milestones and in your everyday life. To see more details on our benefits offerings please visit https://www.axon.com/careers.
Base Pay Range
$143,250-$229,200 USD
Don't meet every single requirement? That's ok. At Axon, we Aim Far. We think big with a long-term view because we want to reinvent the world to be a safer, better place. We are also committed to building diverse teams that reflect the communities we serve.
Studies have shown that women and people of color are less likely to apply to jobs unless they check every box in the job description. If you're excited about this role and our mission to Protect Life but your experience doesn't align perfectly with every qualification listed here, we encourage you to apply anyways. You may be just the right candidate for this or other roles.
Important Notes
The above job description is not intended as, nor should it be construed as, exhaustive of all duties, responsibilities, skills, efforts, or working conditions associated with this job. The job description may change or be supplemented at any time in accordance with business needs and conditions.
Some roles may also require legal eligibility to work in a firearms environment.
We collect personal information from applicants to evaluate candidates for employment. You may request access, deletion, or exercise other CCPA rights at axongreenhousesupport@axon.com or via our Axon Privacy Web Form. For more information, please see the Your California Privacy Rights section of our Applicant and Candidate Privacy Notice.
Axon's mission is to Protect Life and is committed to the well-being and safety of its employees as well as Axon's impact on the environment. All Axon employees must be aware of and committed to the appropriate environmental, health, and safety regulations, policies, and procedures. Axon employees are empowered to report safety concerns as they arise and activities potentially impacting the environment.
We are an equal opportunity employer that promotes justice, advances equity, values diversity and fosters inclusion. We're committed to hiring the best talent - regardless of race, creed, color, ancestry, religion, sex (including pregnancy), national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, genetic information, veteran status, or any other characteristic protected by applicable laws, regulations and ordinances - and empowering all of our employees so they can do their best work. If you have a disability or special need that requires assistance or accommodation during the application or the recruiting process, please email recruitingops@axon.com. Please note that this email address is for accommodation purposes only. Axon will not respond to inquiries for other purposes.
Phishing alert: Axon will never ask you to pay for any part of the hiring process, including training, equipment, or background checks. We do not make job offers via text message, WhatsApp, or instant messaging platforms without a formal interview process. All legitimate job openings are listed on our official careers page at https://www.axon.com/careers. If you receive a suspicious offer or outreach from an email address that is not @axon.com, or if you are asked for sensitive personal information (bank details, Social Security Number) prematurely, please ignore the message and report it to recruitingops@axon.com.

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