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Ship Design Remote Jobs (NOW HIRING)

... ship. Find where users stall, fix it yourself, and move activation and retention. * Design how ... This role is remote-first, with hubs in Munich, New York, and Warsaw. We bring the whole team ...

MECHANICAL ENGINEER

Norfolk, VA ยท On-site +1

$75K - $118K/yr

You will provide the technical interface with internal and external parties on ships' design and ... remote or isolated sites. You must be able to travel on military and commercial aircraft for ...

Product Designer (REMOTE)

Beaverton, OR ยท On-site +1

$75K - $89K/yr

REMOTE US Compensation: $75,000 - $89,000 / year Description We are reimagining the ultimate ... A strong understanding of how design translates into code. You don't need to ship production code ...

Staff Product Designer, Back Office

Glendale, CA ยท On-site +1

$200K/yr

... ship your work * Talk to users and understanding their problems and current pain-points * Design experiences that are simple, elegant, and solve real problems * Using remote tools to whiteboard ...

... to ship high-quality, cohesive experiences at scale. As Vanta grows across GRC, Trust, and new ... Remote workspace, internet, and cellphone stipend * Commuter benefits for team members who report ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

Partner with cross-functional teams to define, design, and ship new features. * Troubleshoot and ... Remote work and more! About MACC: Telecommunication companies of all sizes across the United States ...

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Ship Design Remote information

See salary details

$99.5K

$118.8K

$137.5K

How much do ship design remote jobs pay per year?

As of Jul 15, 2026, the average yearly pay for ship design remote in the United States is $118,750.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,000.00 and $127,500.00 per year, depending on experience, location, and employer.

What is the difference between Ship Design Remote vs Naval Architect?

AspectShip Design RemoteNaval Architect
CredentialsBachelor's in Marine Engineering or Naval Architecture, certifications optionalBachelor's or Master's in Naval Architecture or Marine Engineering, professional licenses preferred
Work EnvironmentRemote, often freelance or contract-basedOffice or on-site at shipyards or design firms, sometimes remote
Industry UsageDesigning ships remotely, collaborating with teams worldwideOverseeing ship design, structural analysis, and safety compliance

Ship Design Remote involves creating ship designs from a remote location, often with flexible hours, while Naval Architects typically work on-site or in offices, focusing on detailed design and safety standards. Both roles require similar educational backgrounds but differ mainly in work setting and scope of responsibilities.

How does working remotely as a ship designer impact collaboration with naval architects and engineering teams?

Remote ship designers typically collaborate with naval architects and multidisciplinary engineering teams using digital tools such as CAD software, project management platforms, and video conferencing. While physical model reviews or shipyard visits may be less frequent, regular virtual meetings and document sharing ensure effective communication and project alignment. Staying proactive in communication and being comfortable with collaborative technology are key to overcoming challenges such as time zone differences or limited in-person interactions. This setup allows for flexibility while maintaining high standards in design and project coordination.

What are the key skills and qualifications needed to thrive as a Ship Design Engineer working remotely, and why are they important?

To thrive as a remote Ship Design Engineer, you need a solid background in naval architecture or marine engineering, often requiring a relevant degree and experience with ship design principles. Proficiency in CAD software (such as AutoCAD, Rhino, or ShipConstructor) and familiarity with regulatory standards like IMO and classification societies are essential. Strong communication, self-motivation, and problem-solving skills help you collaborate effectively with distributed teams and manage projects independently. These skills and qualifications are critical to ensuring high-quality, compliant designs and seamless teamwork despite the remote work environment.

What is ship design remote work?

Ship design remote work refers to the process of designing ships and marine vessels using digital tools and software from a location outside of a traditional office or shipyard. Professionals in this field use computer-aided design (CAD) and simulation software to create, modify, and analyze ship structures, systems, and layouts. Remote ship designers often collaborate with engineering teams and clients through online platforms, ensuring that all specifications and safety standards are met. This role requires strong technical skills, attention to detail, and effective communication, as much of the work is done virtually.
More about Ship Design Remote jobs
What cities are hiring for Ship Design Remote jobs? Cities with the most Ship Design Remote job openings:
What are the most commonly searched types of Ship Design jobs? The most popular types of Ship Design jobs are:
What states have the most Ship Design Remote jobs? States with the most job openings for Ship Design Remote jobs include:
Infographic showing various Ship Design Remote job openings in the United States as of July 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $118,750 per year, or $57.1 per hour.

Product Engineer (Remote)

GetViktor

New York, NY โ€ข On-site, Remote

Full-time

Posted 25 days ago


Job description

The Short Version
You're the person who makes Viktor a product people love, not just a powerful one.
You've shipped real products that real users depend on, end to end, and you have taste: you know what good looks like and you won't ship less.
The Hard Part
Viktor lives where work already happens, in Slack and Teams, with a web app on the way. People talk to it like a teammate, and the whole product is a conversation with an agent that writes code, runs it, and ships real work back.
We want people to hand Viktor the work they'd give a great hire, and earning that is as hard as making the thing work at all. The agent acts on its own and sometimes gets it wrong, and your job is to make people trust it with their real work anyway.
What You'll Actually Do
  • Ship user-facing product end to end. Frontend to backend, idea to production, in Slack, Teams, and the web app (incoming!). The bar is something real users touch on day one, not a prototype.
  • Own onboarding and time-to-value. From install to first real win in minutes, because the alternative is churn.
  • Own what happens after you ship. Find where users stall, fix it yourself, and move activation and retention.
  • Design how people stay in control: a propose-and-approve flow that stops a bad action without burying people in confirmations, and surfaces that make the agent's actions legible and easy to steer.
  • Talk to users and shape the problem. You don't wait for a spec. You find the rough edge, decide what to build, and build it.
  • Polish like it matters. The details that separate a tool people tolerate from one they recommend.
  • Whatever needs building. Small team, large surface.

The Bar
You ship to production every day, and the changelog has your name on it. You have product taste and you defend it: you know when "it works" isn't done. You work backwards from the user, not forwards from the tech.
This role doesn't work without agentic coding fluency: if agentic engineering isn't already how you work, you'll be behind on day one.
Who You Are
  • You've shipped a real product that real people use, and you owned it end to end. A product with real users is the point, not a side project that never left localhost.
  • Range. React component to API to deployment script in an afternoon. The frontend/backend divide was never useful to you.
  • Product instinct. You use the product, talk to the people who rely on it, and have UX opinions your work shows without someone handing you a design.
  • You talk to users and own outcomes, not tickets. You shape the problem, cut scope when you should, and ship the thing that moves the metric.
  • Speed, with the bar up. You ship today, not Thursday, and it's still good.
  • Agentic coding is your daily workflow. You build with AI by default and you're faster because of it.
  • Genuine drive. You build things because you can't not.

Why This Role Is Different
No layers. You work directly with both founders, design, and growth, and decisions get made in the room, not in a Linear ticket.
You own the surface customers actually see. Every polish win shows up in retention the next week.
New surfaces to explore. The web app is the start of a bigger chapter, with desktop and mobile apps after it, and you'll help define what Viktor feels like on each.
We use Viktor to build Viktor. You ship the product using the product, every day.
Real ownership. Not a task. A surface of the company that customers depend on. When it wins, everyone knows whose work it was.
Even Better If
You've founded something or been an early-stage builder.
Design sensibility. You can make it look and feel right, not just function.
You've shipped something with real traction: users, revenue, downloads, a product people know.
You've moved a real metric, activation, retention, or conversion, and have the before-and-after to show it.
You've built with the AI tooling we live in and have opinions about it.
Tech
The product lives in Slack and Teams today, with a web app on the way. TypeScript/React for the web, Python on the backend and agents, Modal for infrastructure. This role leans product, and you move across the whole stack. You don't need all of it coming in, but you need to learn fast.
How we work
Small team, high trust, low process. Decisions are made by owners, not committees. You will ship your first week. You will talk to users your first day.
We don't do alignment meetings or stakeholder syncs. We build things, see if they work, and iterate.
Why Viktor
We're one of the fastest-growing companies in the world. The product works. The market is pulling.
This is a rare window: everyone here owns something real. Not a task. A surface of the company that customers depend on.
That doesn't last forever. Right now, it's still true.
Compensation
Top-of-the-market salary and the kind of ownership that only exists at this stage.
This role is remote-first, with hubs in Munich, New York, and Warsaw. We bring the whole team together in person a few times a year.