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Rigging Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ...

Work with rigging and animation teams to ensure clothing deforms properly during gameplay and ... Ability to receive and implement artistic and technical feedback effectively * Strong communication ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... and artistic problem solving. * Take Initiative - Design and enhance our character performance ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... and artistic problem solving. * Take Initiative - Design and enhance our character performance ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

As a Senior Technical Artist specializing in real-time engines, you will bridge the artistic and ... rigging workflows. • Familiarity with CAD-to-real-time workflows. • Experience with ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

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Rigging Artist information

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$11K

$47.8K

$72.5K

How much do rigging artist jobs pay per year?

As of Jun 15, 2026, the average yearly pay for rigging artist in the United States is $47,800.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $55,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Rigging Artist position, and why are they important?

To thrive as a Rigging Artist, you need a solid understanding of anatomy, 3D modeling, and animation principles, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Blender, and scripting languages such as Python or MEL is often required. Strong problem-solving abilities, attention to detail, and effective communication are vital soft skills for this role. These combined skills are crucial for creating robust, animation-ready rigs that ensure seamless character and prop movement in animation or visual effects projects.

What does a Rigging Artist do?

A Rigging Artist is responsible for creating the skeletal frameworks, controls, and deformers that allow 3D characters, objects, and creatures to move believably in animation and visual effects. They design rigs that enable animators to manipulate models efficiently while ensuring realistic movement and flexibility. This involves working with joints, constraints, and skin weights to maintain smooth deformations. Rigging Artists often collaborate with modelers and animators to troubleshoot issues and optimize rigs for performance. Their role is essential in bringing digital characters to life in films, games, and other media.

What are some typical challenges a Rigging Artist faces on a daily basis?

Rigging Artists frequently encounter the challenge of creating complex, adaptable rigs that enable animators to achieve a wide range of expressive movements without encountering technical issues. Balancing efficient rig performance with detailed deformations can require careful planning and lots of iteration. Additionally, Rigging Artists must often collaborate closely with both modelers and animators to ensure that rigs function smoothly within the broader pipeline. Overcoming these challenges requires strong technical skills, creativity, and clear communication to contribute effectively to the production team.

More about Rigging Artist jobs
What cities are hiring for Rigging Artist jobs? Cities with the most Rigging Artist job openings:
What are the most commonly searched types of Rigging Artist jobs? The most popular types of Rigging Artist jobs are:
Who are the top companies hiring for Rigging Artist jobs? The top employers for Rigging Artist jobs are:
What states have the most Rigging Artist jobs? States with the most job openings for Rigging Artist jobs include:
Infographic showing various Rigging Artist job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 93% Full Time, 4% Part Time, and 2% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $47,800 per year, or $23 per hour.
Expression of Interest - Asset Artist

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA

Temporary

Posted 3 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.


Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.


Qualifications & Skills

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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