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Rigging Artist Remote Jobs (NOW HIRING)

Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...

You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Tech Art Lead

$143K - $215K/yr

... rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

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Rigging Artist Remote information

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How much do rigging artist remote jobs pay per year?

As of Jun 15, 2026, the average yearly pay for rigging artist remote in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are Rigging Artists?

Rigging Artists are professionals in the animation, film, and gaming industries who create the digital skeletons and controls that allow 3D models to move realistically. They design and implement rigs, which are frameworks of joints and controllers, to ensure characters and objects can be animated smoothly and efficiently. Working remotely, Rigging Artists collaborate with modelers, animators, and technical directors using specialized software to deliver high-quality, flexible rigs. Their work is essential for bringing life and believability to digital characters and creatures.

What are the key skills and qualifications needed to thrive as a Rigging Artist (Remote), and why are they important?

To thrive as a Rigging Artist (Remote), you need a solid understanding of character rigging, anatomy, and 3D animation principles, typically backed by a degree in animation, computer graphics, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is essential. Strong problem-solving skills, attention to detail, and effective remote communication are vital soft skills for excelling in this collaborative and technical role. These abilities ensure the creation of flexible, efficient rigs and smooth workflows, which are crucial for high-quality animation production in remote environments.

How does a remote Rigging Artist typically collaborate with animators and modelers to ensure seamless character movement?

As a remote Rigging Artist, collaboration with animators and modelers is primarily achieved through regular video meetings, shared project management tools, and cloud-based asset repositories. You’ll often receive 3D models from modelers and provide rigged assets for animators, ensuring clear communication about technical requirements and creative expectations. Feedback cycles are common, requiring you to adapt rigs based on animator input for better performance or deformation. Proactive communication and detailed documentation are key to overcoming the challenges of remote teamwork and maintaining workflow efficiency.
What cities are hiring for Rigging Artist Remote jobs? Cities with the most Rigging Artist Remote job openings:
What are the most commonly searched types of Rigging Artist jobs? The most popular types of Rigging Artist jobs are:
What states have the most Rigging Artist Remote jobs? States with the most job openings for Rigging Artist Remote jobs include:
Expression of Interest - Rigging Artist

Expression of Interest - Rigging Artist

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Posted 3 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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