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Rendering Jobs (NOW HIRING)

The rendering team at Roblox is at the heart of how millions of creators and players experience our platform. We are a group that is highly passionate about pushing the boundaries of visuals ...

Rendering Operator

Wright City, MO ยท On-site

$16.75 - $22.50/hr

Rendering Operator The Rendering Operator is responsible for the grinding and cooking of animal byproduct and deadstock. Operations are carried out through computer controls while watching motor ...

Technical Rendering C

Schuyler, NE ยท On-site

$23.65/hr

Maintaining Processes such as rendering and tissue processes * Tracking, reading, or creating reports manually or via computer * Ensuring food safety and quality * Cleanliness and housekeeping

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with ...

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with ...

To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with ...

Rendering Operator

Wright City, MO ยท On-site

$16.75 - $22.50/hr

Overview Job Summary The Rendering Operator is responsible for the grinding and cooking of animal byproduct and deadstock. Operations are carried out through computer controls while watching motor ...

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Rendering information

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How much do rendering jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for rendering in the United States is $16.77, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $18.75 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Rendering Specialist, and why are they important?

To thrive as a Rendering Specialist, you need expertise in 3D modeling, lighting, texturing, and rendering techniques, often supported by a degree in computer graphics, animation, or a related field. Proficiency in industry-standard software such as Autodesk 3ds Max, Maya, Blender, or rendering engines like V-Ray and Unreal Engine is typically required. Strong attention to detail, creativity, and effective communication skills help you translate design concepts into compelling visual outputs and collaborate with multidisciplinary teams. These skills and qualities are crucial for producing high-quality, realistic images and animations that meet client expectations and project deadlines.

What is rendering in the context of computer graphics?

Rendering is the process of generating a final image from a 2D or 3D model using computer software. It involves calculating lighting, shading, texture, and perspective to produce a realistic or stylized visual output. Rendering is widely used in industries like animation, video games, architecture, and visual effects to bring digital scenes to life. The process can be computationally intensive, and various techniques such as ray tracing or rasterization may be used depending on the desired outcome.

What is the difference between Rendering vs 3D Modeler?

AspectRendering3D Modeler
Primary FocusCreating realistic images or animations from 3D modelsBuilding and designing 3D models from concepts or sketches
Required SkillsLighting, shading, texturing, software proficiency (e.g., 3ds Max, Blender)Modeling, topology, geometry, software skills (e.g., Maya, Blender)
Work EnvironmentVisual effects studios, architectural visualization, animationGame development, animation, product design
Common UsageFinal image or animation productionCreating the base models for further rendering or animation

Rendering involves producing the final visual output from 3D models, focusing on lighting and textures, while a 3D Modeler specializes in creating the initial 3D models used in various industries. Both roles often collaborate but serve different stages of the 3D production process.

What are some common challenges faced by rendering professionals when working on large-scale projects?

Rendering professionals often encounter challenges such as managing complex scenes with high polygon counts, optimizing rendering times to meet tight deadlines, and ensuring visual consistency across multiple assets or shots. Collaborating closely with artists, technical directors, and pipeline engineers is essential to troubleshoot issues and streamline workflows. Staying updated with the latest rendering technologies and techniques can also be demanding but is crucial for delivering high-quality results efficiently.
More about Rendering jobs
What cities are hiring for Rendering jobs? Cities with the most Rendering job openings:
What are the most commonly searched types of Rendering jobs? The most popular types of Rendering jobs are:
What states have the most Rendering jobs? States with the most job openings for Rendering jobs include:
Infographic showing various Rendering job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 74% Full Time, 22% Part Time, 1% Temporary, and 2% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $34,888 per year, or $16.8 per hour.
Senior Rendering Engineer Manager

Senior Rendering Engineer Manager

Roblox

San Mateo, CA โ€ข On-site

Full-time

Posted 21 days ago


Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Roblox Vision
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences - all created by our global community of developers and creators. At Roblox, we're building the platform that empowers our community to bring any experience imaginable to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility.
Why Join Our Rendering Team?
Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology.
The rendering team at Roblox is at the heart of how millions of creators and players experience our platform. We are a group that is highly passionate about pushing the boundaries of visuals, scalability and performance. We develop our in-house engine and are in control of our entire technology stack, from the rendering pipeline, the lighting techniques, the material system, the voxel terrain to the VFX system and the server infrastructure.
Roblox continues to tackle an unprecedented scalability challenge: to allow User Generated Content to take advantage of high end devices while scaling all the way down to low end mobile devices, across a vast array of platforms and genres. Our technology stack and features must allow Creators to express their amazing vision and we must cater to Creators that range from professional developers to enthusiastic newcomers. Our engine must be capable of producing visuals that look great on high end devices while preserving their intent on low end devices.
The Roblox platform has an immense reach. Our work makes it into the hands of hundreds of millions of users all over the world.
You will:
  • Lead and mentor a world-class team of rendering engineers focused on one of the following pillars:
    • The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems.
    • The Lighting, shading, materials, global illumination, and post-processing systems.
  • Act as a hands-on technical leader, providing guidance on architectural decisions and implementation, from low-level details to high level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
  • Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
  • Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
  • Help build and expand our rendering organization by attracting, interviewing, and retaining top-tier engineering talent.

You have:
  • 15+ years of rendering or graphics engineering experience, with a deep understanding of one or both of the following:
    • Low-level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, DirectX)
    • Modern lighting techniques (e.g., PBR, shadowing, global illumination), material systems, and shading languages.
  • 5+ years of experience in a technical leadership or engineering management role, with a proven track record of building, mentoring, and leading high-performing engineering teams.
  • Strong C++ programming skills and a robust problem-solving background, with the ability to provide technical guidance, conduct deep-dive investigations, and contribute to design discussions.
  • Experience designing, building, and shipping advanced graphical features and/or performance critical systems for game engines or real-time 3D applications.
  • Strong communication and interpersonal skills, with the ability to articulate complex technical concepts clearly to both technical and non-technical audiences and collaborate effectively across diverse teams.
  • A genuine enthusiasm for tackling the unique rendering challenges that Roblox faces.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$343,340-$397,460 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.