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Rendering Jobs in Quebec (NOW HIRING)

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

As an experienced rendering developer, you will bring your industry experience to develop the next generation high-fidelity visual system and synthetic environment for flight simulators. The ideal ...

As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with ...

Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets. * Write efficient, maintainable, performance-critical ...

... Rendering Pipeline Optimisation (~25%) Profiles rendering performance using RenderDoc, PIX, NSight, Xcode GPU Frame Capture, and Unreal's GPU Visualiser - isolates draw call overhead, overdraw ...

Lead rendering and frame performance initiatives, including GPU/CPU diagnostics and optimization, budget definition, pipeline improvements, and the implementation of safeguards (profiling, regression ...

Porter des chantiers rendering et frame performance : diagnostic et optimisation GPU/CPU, définition de budgets, pipelines, et mise en place de garde‑fous (profiling, détection de régressions ...

\n \n \n \n Are you crazy about texturing, shading, rendering and lighting and constantly looking for new inspiring creation challenges? Are you an absolute expert of motion design and always aware of ...

Expert knowledge of rigid body and particle dynamics, volumetric simulation and rendering, procedural geometry generation, VEX and fluid dynamics * Strong understanding of physical dynamics and ...

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Rendering information

See Quebec salary details

$12K

$96.9K

$199K

How much do rendering jobs pay per year?

As of Jul 28, 2026, the average yearly pay for rendering in Quebec is $96,859.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,500.00 and $137,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Rendering Specialist, and why are they important?

To thrive as a Rendering Specialist, you need expertise in 3D modeling, lighting, texturing, and rendering techniques, often supported by a degree in computer graphics, animation, or a related field. Proficiency in industry-standard software such as Autodesk 3ds Max, Maya, Blender, or rendering engines like V-Ray and Unreal Engine is typically required. Strong attention to detail, creativity, and effective communication skills help you translate design concepts into compelling visual outputs and collaborate with multidisciplinary teams. These skills and qualities are crucial for producing high-quality, realistic images and animations that meet client expectations and project deadlines.

What is rendering in the context of computer graphics?

Rendering is the process of generating a final image from a 2D or 3D model using computer software. It involves calculating lighting, shading, texture, and perspective to produce a realistic or stylized visual output. Rendering is widely used in industries like animation, video games, architecture, and visual effects to bring digital scenes to life. The process can be computationally intensive, and various techniques such as ray tracing or rasterization may be used depending on the desired outcome.

What is the difference between Rendering vs 3D Modeler?

AspectRendering3D Modeler
Primary FocusCreating realistic images or animations from 3D modelsBuilding and designing 3D models from concepts or sketches
Required SkillsLighting, shading, texturing, software proficiency (e.g., 3ds Max, Blender)Modeling, topology, geometry, software skills (e.g., Maya, Blender)
Work EnvironmentVisual effects studios, architectural visualization, animationGame development, animation, product design
Common UsageFinal image or animation productionCreating the base models for further rendering or animation

Rendering involves producing the final visual output from 3D models, focusing on lighting and textures, while a 3D Modeler specializes in creating the initial 3D models used in various industries. Both roles often collaborate but serve different stages of the 3D production process.

What are some common challenges faced by rendering professionals when working on large-scale projects?

Rendering professionals often encounter challenges such as managing complex scenes with high polygon counts, optimizing rendering times to meet tight deadlines, and ensuring visual consistency across multiple assets or shots. Collaborating closely with artists, technical directors, and pipeline engineers is essential to troubleshoot issues and streamline workflows. Staying updated with the latest rendering technologies and techniques can also be demanding but is crucial for delivering high-quality results efficiently.
What are popular job titles related to Rendering jobs in Quebec? For Rendering jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Rendering jobs in Quebec look for? The top searched job categories for Rendering jobs in Quebec are:
Infographic showing various Rendering job openings in Quebec as of July 2026, with employment types broken down into 1% As Needed, 73% Full Time, 22% Part Time, 1% Temporary, and 3% Contract. Highlights an 74% Physical, 3% Hybrid, and 23% Remote job distribution, with an average salary of $96,859 per year, or $46.6 per hour.

Senior Rendering Programmer

Cloud Chamber

Montreal, QC • Hybrid

Other

Posted 16 days ago


Job description

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Execute creative technical solutions based on concept art and art direction. 
  • Translate Art direction into rendering code, shaders and systems. 
  • Create new tools and efficient pipelines for content production. 
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions. 
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior programmers.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Programmer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

#LI-Hybrid