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Remote Video Games 3D Artist Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

... games. As a leader for the character art team, you'll demonstrate a balance of artistic expertise ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

The Video Edito r , Temporary will create and execute high quality graphics for multiple gaming and ... S.-based employees for payroll and compliance reasons and is not eligible for international remote ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... They should be excited to teach students how games function as systems, stories, cultural artifacts ...

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Remote Video Games 3D Artist information

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$37K

$123.1K

$196K

How much do remote video games 3d artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for remote video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a remote video games 3d artist?

To thrive as a Remote Video Games 3D Artist, you need strong artistic ability, a solid understanding of 3D modeling and texturing, and typically a degree in art, design, or a related field. Proficiency in industry-standard tools such as Blender, Maya, 3ds Max, ZBrush, and game engines like Unity or Unreal Engine is crucial. Creativity, attention to detail, and effective remote communication skills help artists collaborate efficiently and produce compelling visual content. These skills ensure the creation of high-quality assets that enhance the visual appeal and gameplay experience of modern video games.

What is a remote video games 3d artist?

Remote Video Games 3D Artists are professionals who create three-dimensional models, textures, and animations for video games while working from a location outside of a traditional office, often from home. They collaborate with game developers and designers using digital communication tools to ensure their work fits the game's style and technical requirements. Their responsibilities may include modeling characters, environments, props, and sometimes animating these assets, all while adhering to project deadlines and specifications.

What is the difference between Remote Video Games 3D Artist vs Remote Character Artist?

AspectRemote Video Games 3D ArtistRemote Character Artist
CredentialsPortfolio, 3D modeling certifications, industry experiencePortfolio, 3D modeling certifications, industry experience
Work EnvironmentRemote, collaborative with design and development teamsRemote, focused on character design and modeling teams
Industry UsageUsed across game development studios for environment, props, charactersSpecialized in character creation for games, films, and animations

While both roles require strong 3D modeling skills and industry experience, Remote Video Games 3D Artists have a broader scope, working on environments, props, and characters, whereas Remote Character Artists focus specifically on character design and modeling. Both roles are essential in game development and often overlap, but their primary focus distinguishes them within the industry.

What are some unique challenges faced by a remote video games 3d artist and how can they be managed?

Remote Video Games 3D Artists often face challenges such as effective communication with team members across different time zones and ensuring their work aligns with the project's artistic vision. To manage these, it's important to maintain clear and frequent communication using collaboration tools, participate in regular video meetings, and share progress updates. Additionally, keeping organized files and following established naming conventions helps streamline feedback and integration with the development pipeline. Building strong relationships with team members and being proactive in seeking feedback can also ensure smoother collaboration and professional growth.
More about Remote Video Games 3D Artist jobs
What cities are hiring for Remote Video Games 3D Artist jobs? Cities with the most Remote Video Games 3D Artist job openings:
What are the most commonly searched types of Video Games 3D Artist jobs? The most popular types of Video Games 3D Artist jobs are:
What states have the most Remote Video Games 3D Artist jobs? States with the most job openings for Remote Video Games 3D Artist jobs include:
Infographic showing various Remote Video Games 3D Artist job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Graphic Specialist/(2D/3D) Designer - Intermediate (contingent 034)

MSSI

Huntsville, AL โ€ข On-site, Remote

Full-time

Re-posted 24 days ago


Job description

Title: Graphic Specialist/(2D/3D) Designer โ€“ Intermediate

Location: APG, MD or remote

Responsibilities:

  • Provide specialized 2D/3D modeling, animation, and graphic design support in alignment with CPE IEW&S communication and mission objectives.
  • Proficiency in necessary programs and software products required to perform these functions.
  • Develop and produce custom 2D/3D models and animations to support briefings, training materials, and technical visualizations tailored to Army systems and initiatives.
  • Create dynamic motion graphics, animated sequences, and visual effects that enhance multimedia presentations and digital communications.
  • Design visually cohesive productsโ€”such as posters, infographics, and print materialsโ€”that integrate 3D renderings and models for both internal and external distribution.
  • Translate complex technical data into accurate and engaging visual content, including schematics, system overviews, and operational workflows.
  • Collaborate with communication teams to storyboard, design, and execute animation projects that align with CPE IEW&S branding and messaging standards.
  • Format and optimize graphic and animated content for use across various platforms including print, PowerPoint, web, and video.
  • Ensure all visual media products comply with Army and CPE IEW&S branding, security, and accessibility requirements.
  • Ability to design and develop new 3D concept, review and improve existing designs and products, create documentation for concepts.
  • Demonstrates an understanding of video game design, forensic animation, architectural modelling, film production, marketing and advertising, and 3D printing.
  • Provide support to website design, development and maintenance desired. Back up support to other digital and creative design efforts.

Education/Experience:

  • Bachelorโ€™s Degree - graphic design, 3D computer animation, product design, 3D visual effects production and 3D computer game design
  • A minimum of five (5) yearsโ€™ experience in the field of 3D design or other related fields
  • Substitution: Associates degree and minimum seven (7) years' experience in the field of 3D design or other related fields. Additional yearsโ€™ experience can substitute for field of study.
  • Portfolio of work may be requested
  • Must be able to create various deign layouts and concepts for project with CAD tools. Must be able to use the latest 3D modelling tools and technology, including but not limited to SketchUp, Autodesk, and Altium Designer.
  • A secret security clearance is required.