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Remote Video Games 3D Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... accessible video games that push the boundaries of interactive entertainment. We respect our ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final ... Annual health & wellness, video game, and continuing education reimbursements * Industry-leading ...

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Experience with Unity or comparable game engines. * Experience with Spine, 3D software packages ...

Video Game Annotator Type: Contract Compensation: $16-$17/hour Location ... Remote Role Responsibilities * Annotate assigned games such as Minecraft and open-world games for ...

... game for us. Currently, we are looking for a creative and detail-oriented Video Editor to join our ... Adding 3D tracking, speed ramps, motion transitions, titles, and sound design for polished final ...

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Remote Video Games 3D Artist information

See salary details

$37K

$123.1K

$196K

How much do remote video games 3d artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for remote video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a remote video games 3d artist?

To thrive as a Remote Video Games 3D Artist, you need strong artistic ability, a solid understanding of 3D modeling and texturing, and typically a degree in art, design, or a related field. Proficiency in industry-standard tools such as Blender, Maya, 3ds Max, ZBrush, and game engines like Unity or Unreal Engine is crucial. Creativity, attention to detail, and effective remote communication skills help artists collaborate efficiently and produce compelling visual content. These skills ensure the creation of high-quality assets that enhance the visual appeal and gameplay experience of modern video games.

What is a remote video games 3d artist?

Remote Video Games 3D Artists are professionals who create three-dimensional models, textures, and animations for video games while working from a location outside of a traditional office, often from home. They collaborate with game developers and designers using digital communication tools to ensure their work fits the game's style and technical requirements. Their responsibilities may include modeling characters, environments, props, and sometimes animating these assets, all while adhering to project deadlines and specifications.

What is the difference between Remote Video Games 3D Artist vs Remote Character Artist?

AspectRemote Video Games 3D ArtistRemote Character Artist
CredentialsPortfolio, 3D modeling certifications, industry experiencePortfolio, 3D modeling certifications, industry experience
Work EnvironmentRemote, collaborative with design and development teamsRemote, focused on character design and modeling teams
Industry UsageUsed across game development studios for environment, props, charactersSpecialized in character creation for games, films, and animations

While both roles require strong 3D modeling skills and industry experience, Remote Video Games 3D Artists have a broader scope, working on environments, props, and characters, whereas Remote Character Artists focus specifically on character design and modeling. Both roles are essential in game development and often overlap, but their primary focus distinguishes them within the industry.

What are some unique challenges faced by a remote video games 3d artist and how can they be managed?

Remote Video Games 3D Artists often face challenges such as effective communication with team members across different time zones and ensuring their work aligns with the project's artistic vision. To manage these, it's important to maintain clear and frequent communication using collaboration tools, participate in regular video meetings, and share progress updates. Additionally, keeping organized files and following established naming conventions helps streamline feedback and integration with the development pipeline. Building strong relationships with team members and being proactive in seeking feedback can also ensure smoother collaboration and professional growth.
More about Remote Video Games 3D Artist jobs
What cities are hiring for Remote Video Games 3D Artist jobs? Cities with the most Remote Video Games 3D Artist job openings:
What are the most commonly searched types of Video Games 3D Artist jobs? The most popular types of Video Games 3D Artist jobs are:
What states have the most Remote Video Games 3D Artist jobs? States with the most job openings for Remote Video Games 3D Artist jobs include:
Infographic showing various Remote Video Games 3D Artist job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Character Artist - Talent Pool (N Americas)

side

Charleston, SC โ€ข Remote

$123K - $130K/yr

Full-time

Re-posted 16 days ago


Job description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.