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Remote Blender Animation Jobs (NOW HIRING)

This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ... Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend ...

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Thorough understanding of how animations are integrated in complex animation blend trees and state ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Thorough understanding of how animations are integrated in complex animation blend trees and state ... Remote roles in the US are only available to candidates that reside in the following states:

Thorough understanding of how animations are integrated in complex animation blend trees and state ... Remote roles in the US are only available to candidates that reside in the following states:

... animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

... animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

This role will help lead the development of animation assets to support the execution of the ... Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ...

This is a remote, 12 month+ part time role at 20 hours/week on a 1099 contract. Candidates must be ... Establish, define, and document official motion design principles, animation standards, transitions ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Bonus points for hands-on 3D animation experience in Blender Advanced proficiency in Premiere or ...

... will be fully remote, as our headquarters are located in Rockville, Maryland, USA. Key ... Blender, or similar. * Strong portfolio showcasing a range of design and animation work.

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you a creative and detail ... This role is ideal for someone who enjoys blending creativity with technology to build engaging ...

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you a creative and detail ... This role is ideal for someone who enjoys blending creativity with technology to build engaging ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Bonus points for hands-on 3D animation experience in Blender Advanced proficiency in Premiere or ...

... blending strategic thinking with high quality interaction and animation work. You will help shape ... Remote with up to 20% travel to Alameda, CA • Required Years of Experience: 5+ • Education ...

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Remote Blender Animation information

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$12

$18

$23

How much do remote blender animation jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for remote blender animation in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.
More about Remote Blender Animation jobs
What cities are hiring for Remote Blender Animation jobs? Cities with the most Remote Blender Animation job openings:
What are the most commonly searched types of Blender Animation jobs? The most popular types of Blender Animation jobs are:
What states have the most Remote Blender Animation jobs? States with the most job openings for Remote Blender Animation jobs include:
Infographic showing various Remote Blender Animation job openings in the United States as of May 2026, with employment types broken down into 71% Full Time, 18% Part Time, 4% Temporary, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.

Full-time

Posted 5 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
Position Summary:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project-owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
Key Responsibilities:
  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
  • Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
  • Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
  • Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
  • Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
  • Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
  • Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
  • Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
  • Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
  • Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
  • Strong understanding of character movement, camera systems, and player input responsiveness.
  • Experience optimizing animation systems for performance across platforms.
  • Proven ability to lead technical initiatives and mentor other engineers.
  • Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.

Bonus Skills:
  • Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
  • Familiarity with network replication for character animation systems.
  • Experience working on narrative-driven or cinematic gameplay experiences.
  • Background in early-stage or prototype development environments.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.