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Remote Blender Animation Jobs (NOW HIRING)

Principal Animator

San Diego, CA ยท On-site +1

$160K - $180K/yr

Art/Animation Location : San Diego, CA - Remote Employee Type: Full Time, Regular THE OPPORTUNITY ... animation blending Stay current with animation tools, game engines, and industry best practices ...

Principal Animator

San Diego, CA ยท On-site +1

$160K - $180K/yr

Art/Animation Location : San Diego, CA - Remote Employee Type: Full Time, Regular THE OPPORTUNITY ... animation blending Stay current with animation tools, game engines, and industry best practices ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and ...

3D Animator

Pasadena, CA ยท On-site +1

... animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

... animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Mid-Level/Senior Animator

Madison, WI ยท On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Improve animation production pipelines and systems including state machines and blending systems.

This role will help lead the development of animation assets to support the execution of the ... Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ...

Senior Specialist, Creative Services

Rochester, NY ยท On-site +1

$84K - $156K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Bonus points for hands-on 3D animation experience in Blender Advanced proficiency in Premiere or ...

Senior Specialist, Creative Services

Melbourne, FL ยท On-site +1

$84K - $156K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

... will be fully remote, as our headquarters are located in Rockville, Maryland, USA. Key ... Blender, or similar. * Strong portfolio showcasing a range of design and animation work.

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Animation, Game Design, or a related field . * Basic experience in Blender and/or 3DS Max for ...

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Remote Blender Animation information

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How much do remote blender animation jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for remote blender animation in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

Can you work remotely in animation?

Remote Blender animation jobs are common in the industry, allowing artists to work from home or any location with a reliable internet connection. These roles often require proficiency with Blender software, good communication skills, and the ability to meet project deadlines remotely.

Is Blender still relevant in 2026?

Blender remains a widely used open-source 3D animation software in 2026, valued for its versatility in modeling, rendering, and animation. Its active community, regular updates, and support for industry-standard workflows make it a relevant tool for remote Blender animators and 3D artists.

Can you use Blender remotely?

Remote Blender animation jobs are common, allowing artists to work from any location with a stable internet connection. These roles often require proficiency with collaboration tools like Slack or Trello and familiarity with cloud storage for project files. Effective communication skills and self-motivation are important for remote work success.

How much do Blender animators get paid?

Blender animators' salaries vary based on experience, location, and project scope, but freelance or remote roles typically pay between $20 and $60 per hour. Entry-level animators may earn less, while experienced professionals with strong portfolios and skills in 3D modeling and rigging can command higher rates or salaries, often working on projects for entertainment, advertising, or game development.
More about Remote Blender Animation jobs
What cities are hiring for Remote Blender Animation jobs? Cities with the most Remote Blender Animation job openings:
What are the most commonly searched types of Blender Animation jobs? The most popular types of Blender Animation jobs are:
What states have the most Remote Blender Animation jobs? States with the most job openings for Remote Blender Animation jobs include:
What job categories do people searching Remote Blender Animation jobs look for? The top searched job categories for Remote Blender Animation jobs are:
Infographic showing various Remote Blender Animation job openings in the United States as of July 2026, with employment types broken down into 5% Locum Tenens, 6% Internship, 61% Full Time, 21% Part Time, 3% Temporary, and 4% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.
Principal Animator

Principal Animator

Daybreak Games

San Diego, CA โ€ข On-site, Remote

$160K - $180K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Salary Range: $160,000 - $180,000 per year.

Position Title: Principal Animator

Department: Art/Animation

Location: San Diego, CA - Remote

Employee Type: Full Time, Regular

THE OPPORTUNITY

We are seeking an exceptional Principal Animator to join our creative team and drive animation excellence across our gaming portfolio. As a Principal Animator, you will be a key creative leader responsible for establishing artistic standards, mentoring animators, and delivering industry-leading character animations that enhance gameplay experiences and bring depth and personality to our worlds.

In this senior role, you will create high-quality animations for characters, NPCs, creatures, and cinematic sequencesโ€”spanning gameplay locomotion, combat systems, emotional performance, and cinematic storytelling. You'll collaborate directly with game designers, technical artists, programmers, and directors to ensure every frame serves the gameplay and narrative vision. Your expertise will encompass both traditional hand-keyed animation and modern motion capture workflows, and you'll be expected to push the boundaries of animation quality while maintaining technical efficiency.

As a leader on the animation team, you will mentor junior and mid-level animators, establish best practices, define animation pipelines, and serve as the authority on animation craft within the studio. You'll own full animation development cycles, make independent creative decisions aligned with project vision, and drive continuous improvement in both artistic quality and technical execution.

CORE RESPONSIBILITIES

Animation Creation & Quality

Create high-quality, production-level character animations that showcase technical excellence and artistic vision

Develop comprehensive animation sets including locomotion, combat, interactions, and cinematic performance animations

Craft expressive character animations that communicate personality, emotion, and identity while supporting compelling gameplay

Work with both hand-keyed and motion capture animation pipelines, ensuring seamless integration and optimal performance

Establish and maintain benchmark animations that define visual and technical standards for the project

Support physics, cloth, and other specialized animation systems

Collaboration & Integration

Work closely with game designers to understand gameplay mechanics, 3C principles (Character, Controls, Camera), and player experience goals

Collaborate with technical artists and programmers to optimize animation assets for real-time rendering and ensure smooth integration into game systems

Partner with character artists, riggers, and modelers to resolve animation-related issues and improve workflows

Communicate with directors and leads to align animation work with the project's creative vision and style guidelines

Test, review, and iterate on animations to ensure they deliver the intended gameplay experience and visual impact

Leadership & Mentorship

Mentor junior, mid-level, and senior animators, providing constructive feedback and fostering professional growth

Lead animation reviews and critique sessions, ensuring consistency and quality across all animation work

Define and communicate animation best practices, workflows, and technical standards

Collaborate with leads and other departments to develop animation pipelines and processes that improve efficiency and quality

Act as the technical and artistic authority on animation matters within the studio

Contribute to hiring and onboarding of animation team members

Technical Excellence

Debug and resolve animation-related issues including rigging problems, motion capture artifacts, and engine integration challenges

Optimize animations for performance, applying advanced techniques like motion matching, root motion, and animation blending

Stay current with animation tools, game engines, and industry best practices

Implement and refine animation graphs, state machines, and system architectures

Master proprietary animation tools and content pipelines specific to the studio's workflow

REQUIRED QUALIFICATIONS

Experience & Education

7+ years of professional experience in game animation production, with at least 2+ years in a leadership or mentorship role

Bachelor's degree in Animation, Computer Science, Fine Arts, or equivalent professional experience demonstrating mastery of animation craft

Technical Skills

Expert-level proficiency in Maya (or equivalent 3D animation software) with 5+ years of professional use

Strong experience with at least one major game engine (Unreal Engine 4/5 or Unity) and understanding of how animation assets integrate into gameplay systems

Demonstrated expertise in character animation fundamentals including weight, posing, timing, arcs, anticipation, and follow-through

Proficiency in hand-keyed animation and motion capture workflows (MotionBuilder, Motionvault, or similar)

Advanced knowledge of animation optimization techniques and performance constraints in real-time engines

Strong understanding of gameplay animation systems including locomotion, blending, IK/FK, and root motion

Experience with version control systems (Perforce, Git) and collaborative development workflows

Artistic & Professional Skills

Master understanding of animation principles and classic character animation theory applied to interactive media

Strong sense of game design and gameplay mechanics with ability to recognize how animation serves the player experience

Excellent communication and collaboration skills with ability to work effectively across disciplines

Ability to give and receive constructive feedback with maturity and professionalism

Self-directed and proactive; able to work independently and make decisions aligned with project vision

Exceptional attention to detail and commitment to quality and craftsmanship

Ability to perform well under pressure, meet deadlines, and adapt to changing project requirements

Strong portfolio or demo reel demonstrating range and mastery across gameplay, cinematic, and character performance animation

PREFERRED QUALIFICATIONS

Experience with facial animation, character performance capture, and cinematic sequences

Experience rigging characters and creatures for games

Knowledge of animation design for multiplayer or MMO gameplay systems

Experience with real-time performance capture or VR animation systems

Background in film, visual effects, or game cinematics

Knowledge of emerging animation technologies such as motion matching or procedural animation

Experience mentoring or leading animation teams on large-scale projects

Passion for games and demonstrated engagement with the gaming community

WHAT WE'RE LOOKING FOR

The ideal Principal Animator is an accomplished animator and respected leader who balances technical mastery with artistic vision. You are passionate about the craft of animation and understand how movement and performance create engaging gameplay experiences. You approach animation as both an art and a technical discipline, with the ability to optimize for performance without sacrificing quality. You're collaborative and generous with your knowledge, motivated to help teammates grow while maintaining the highest standards for the animation team. You possess strong game sense and can make independent creative decisions that serve the project's vision. You're adaptable in your approach, capable of working across multiple animation styles and genres, and actively seek to expand your skills and knowledge.

ABOUT OUR COMPANY

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universeโ„ข Online, PlanetSideยฎ, EverQuestยฎ, and Dungeons and Dragons Onlineยฎ, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience! Find out more about our company at www.daybreakgames.com.

We invite you to get in the game with us and help us make exciting experiences!

Be Aware of Fraudulent Recruiting Activities
Daybreak Game Company will never ask applicants to provide their social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at
recruiting@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.