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Remote Blender Animation Jobs (NOW HIRING)

Senior Animation Programmer

Boston, MA · On-site +1

$118K - $217K/yr

Thorough understanding of how animations are integrated in complex animation blend trees and state ... Remote roles in the US are only available to candidates that reside in the following states:

Staff Technical Animator

$143K - $214K/yr

... game animation concepts like layering, blending, state machines, etc • Knowledge of Maya ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and ...

... animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

... animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Improve animation production pipelines and systems including state machines and blending systems.

This role will help lead the development of animation assets to support the execution of the ... Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Bonus points for hands-on 3D animation experience in Blender Advanced proficiency in Premiere or ...

... will be fully remote, as our headquarters are located in Rockville, Maryland, USA. Key ... Blender, or similar. * Strong portfolio showcasing a range of design and animation work.

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you a creative and detail ... This role is ideal for someone who enjoys blending creativity with technology to build engaging ...

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you a creative and detail ... This role is ideal for someone who enjoys blending creativity with technology to build engaging ...

... blending strategic thinking with high quality interaction and animation work. You will help shape ... Remote with up to 20% travel to Alameda, CA • Required Years of Experience: 5+ • Education ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Bonus points for hands-on 3D animation experience in Blender Advanced proficiency in Premiere or ...

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Remote Blender Animation information

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How much do remote blender animation jobs pay per hour?

As of Jun 29, 2026, the average hourly pay for remote blender animation in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

Can you work remotely in animation?

Remote Blender animation jobs are common in the industry, allowing artists to work from home or any location with a reliable internet connection. These roles often require proficiency with Blender software, good communication skills, and the ability to meet project deadlines remotely.

Is Blender still relevant in 2026?

Blender remains a relevant and widely used tool for remote Blender animation jobs in 2026 due to its open-source nature, active community, and continuous updates with new features. Its versatility in 3D modeling, animation, and rendering makes it a valuable skill for professionals in the industry.

How much do remote 3D animators make?

Remote Blender animators typically earn between $20 and $60 per hour, depending on experience, skill level, and project complexity. Salaries can also vary based on whether they work freelance or for a company, with experienced professionals often earning higher rates for specialized skills and high-quality work using tools like Blender and other 3D software.

How much do Blender animators get paid?

Blender animators' salaries vary based on experience, location, and project scope, but freelance or remote roles typically pay between $20 and $60 per hour. Entry-level animators may earn less, while experienced professionals with strong skills in modeling and rigging can command higher rates or salaries, especially when working on complex projects or for studios.
More about Remote Blender Animation jobs
What cities are hiring for Remote Blender Animation jobs? Cities with the most Remote Blender Animation job openings:
What are the most commonly searched types of Blender Animation jobs? The most popular types of Blender Animation jobs are:
What states have the most Remote Blender Animation jobs? States with the most job openings for Remote Blender Animation jobs include:
What job categories do people searching Remote Blender Animation jobs look for? The top searched job categories for Remote Blender Animation jobs are:
Infographic showing various Remote Blender Animation job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, 25% Part Time, 8% Temporary, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.

Senior Animation Programmer

CD PROJEKT RED

Boston, MA • On-site, Remote

$118K - $217K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 14 hours ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Animation Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
The Senior Animation Programmer is responsible for the implementation of CDPR-specific extensions and animation technology while working with the code for Unreal Engine's animation technology, tools, and pipelines. Through utilizing strong collaboration skills to align with cross-functional partners, you'll collaborate closely with animators, designers, character artists, and gameplay engineers. This role is key to bringing the world and characters to life, directly enhancing the player experience. You will be instrumental in a variety of areas, including creating large animated crowds with intricate behaviors, implementing complex interaction mechanics that seamlessly integrate animations into the environment, and developing realistic character reactions for deep narrative sequences.

Daily Responsibilities:

  • Developing bespoke animation systems and extensions for Unreal 5 animation systems to support character locomotion & lifelike behaviors, object & world interaction, large animated crowds, and more.
  • Developing gameplay mechanics related to locomotion and animation.
  • working daily in close collaboration with a diverse group of colleagues, including other engineers, designers, and animators.
  • Writing readable, high quality, efficient C++ code.
  • Maintaining, debugging, profiling, and bug fixing code to achieve the best quality and performance.
  • Documenting code and work, creating debug tools for other developers, creating tests to cover existing functionality.
Qualifications
  • 5+ years of practical expertise in designing and implementing modern game animation systems.
  • Thorough understanding of how animations are integrated in complex animation blend trees and state graphs.
  • Understanding of IK systems and their interaction with traditional FK solutions to ground characters in the environment.
  • Knowledge of modern game animation systems architectures.
  • Deep knowledge of C++.
  • Advanced math & algorithmic skills required to implement bespoke animation algorithms and functionality.
  • Advanced knowledge of multithreading practices and algorithms.
  • Thorough understanding of the overall character animation & geometry deformation stack.
  • Excellent communication and collaboration skills.

Nice to have

  • Solid foundation in Unreal Engine 5, specifically, features and systems related to animation.
  • Knowledge of motion-matching technology.
  • Experience in creating a AAA title for game consoles, debugging and profiling these games in a console environment.
  • Proven track record of addressing performance issues related to large numbers of animated NPCs.
  • Experience developing systems accelerated by GPUs.
Additional Information

The application window for this position will close by 10/30/2026.

This job can be hybrid/in-office or fully remote.

Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network - support for working parents.
  • Flexible working hours.

Perks & Professional Growth

  • Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code - we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $118,800 - $217,800 USD annually. 

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.