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Remote Video Games 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Qualifications * 6+ years of experience as a VFX Artist in the video game industry. * Shipped at ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... gameplay experiences. The ideal candidate is a well-rounded 3D artist with strong skills in ...

About Side Side is a global video game development and services provider, offering technical and ... As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... accessible video games that push the boundaries of interactive entertainment. We respect our ...

Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

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Remote Video Games 3D Artist information

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$37K

$123.1K

$196K

How much do remote video games 3d artist jobs pay per year?

As of Jul 17, 2026, the average yearly pay for remote video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Video Games 3D Artist, and why are they important?

To thrive as a Remote Video Games 3D Artist, you need strong artistic ability, a solid understanding of 3D modeling and texturing, and typically a degree in art, design, or a related field. Proficiency in industry-standard tools such as Blender, Maya, 3ds Max, ZBrush, and game engines like Unity or Unreal Engine is crucial. Creativity, attention to detail, and effective remote communication skills help artists collaborate efficiently and produce compelling visual content. These skills ensure the creation of high-quality assets that enhance the visual appeal and gameplay experience of modern video games.

What are Remote Video Games 3D Artists?

Remote Video Games 3D Artists are professionals who create three-dimensional models, textures, and animations for video games while working from a location outside of a traditional office, often from home. They collaborate with game developers and designers using digital communication tools to ensure their work fits the game's style and technical requirements. Their responsibilities may include modeling characters, environments, props, and sometimes animating these assets, all while adhering to project deadlines and specifications.

What is the difference between Remote Video Games 3D Artist vs Remote Character Artist?

AspectRemote Video Games 3D ArtistRemote Character Artist
CredentialsPortfolio, 3D modeling certifications, industry experiencePortfolio, 3D modeling certifications, industry experience
Work EnvironmentRemote, collaborative with design and development teamsRemote, focused on character design and modeling teams
Industry UsageUsed across game development studios for environment, props, charactersSpecialized in character creation for games, films, and animations

While both roles require strong 3D modeling skills and industry experience, Remote Video Games 3D Artists have a broader scope, working on environments, props, and characters, whereas Remote Character Artists focus specifically on character design and modeling. Both roles are essential in game development and often overlap, but their primary focus distinguishes them within the industry.

What are some unique challenges faced by a Remote Video Games 3D Artist and how can they be managed?

Remote Video Games 3D Artists often face challenges such as effective communication with team members across different time zones and ensuring their work aligns with the project's artistic vision. To manage these, it's important to maintain clear and frequent communication using collaboration tools, participate in regular video meetings, and share progress updates. Additionally, keeping organized files and following established naming conventions helps streamline feedback and integration with the development pipeline. Building strong relationships with team members and being proactive in seeking feedback can also ensure smoother collaboration and professional growth.
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Lead 3D Artist - Virtual Reality

Immersive Entertainment

Irvine, CA โ€ข On-site, Remote

Contractor

Re-posted yesterday


Job description

Company Description
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the 3D Artists team
  • Setting the quality targets and bar for 3D assets and textures on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D Artists

Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of creating realistic creatures and assets
  • Expert knowledge of Max/Maya or equivalent package
  • Expert knowledge of Photoshop
  • Expert Knowledge of games development pipeline/environment/engines
  • Expert Knowledge of ZBrush/Mudbox or equivalent
  • Expert knowledge of texturing
  • Ability to create highpoly and lowpoly models and textures
  • Experience creating/tuning surface shaders a plus
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player & leader by example

Additional Information
Pluses
  • Shipped AAA PC or console titles as a Senior 3D Character Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences