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Remote Vfx Engineer Jobs (NOW HIRING)

Flow Production Tracking Administrator (6 month CONTRACT) United States, Remote Insomniac Games is ... Troubleshoots Flow and Jira Bridge issues for internal developers and external development partners ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... This role works closely with Design, Engineering, Production, Audio, and QA to deliver high-quality ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience ...

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... This is a game producer role, not an agency, creative, art, broadcast, digital, live services, VFX ...

Showing results 21-27

Remote Vfx Engineer information

See salary details

$81K

$145.4K

$205K

How much do remote vfx engineer jobs pay per year?

As of Aug 13, 2026, the average yearly pay for remote vfx engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

Can remote Vfx engineers work remotely?

Yes, remote Vfx engineers can work remotely, as many companies in the visual effects industry offer remote positions that require skills in software like Maya, Nuke, or After Effects. Successful remote Vfx engineers typically have strong communication skills, a reliable internet connection, and a dedicated workspace to collaborate effectively with teams. The role often involves using cloud-based project management tools and version control systems to coordinate work across different locations.

What is the difference between Remote Vfx Engineer vs Remote 3D Artist?

AspectRemote Vfx EngineerRemote 3D Artist
Required SkillsVFX software, compositing, programmingModeling, texturing, rendering
Work EnvironmentFilm, TV, gaming industriesAnimation studios, gaming, advertising
Common CertificationsVFX software certifications, portfolio3D software certifications, portfolio
Industry UsageVisual effects for live-action and CGI3D asset creation and visualization

Remote Vfx Engineers focus on creating visual effects for films, TV, and games using specialized software and programming skills. Remote 3D Artists primarily develop 3D models and animations for similar industries. While both roles require strong portfolios and software proficiency, Vfx Engineers emphasize compositing and effects, whereas 3D Artists concentrate on modeling and rendering. Understanding these differences helps job seekers target the right roles in the visual effects and animation industries.

More about Remote Vfx Engineer jobs
What cities are hiring for Remote Vfx Engineer jobs? Cities with the most Remote Vfx Engineer job openings:
What are the most commonly searched types of Vfx Engineer jobs? The most popular types of Vfx Engineer jobs are:
What states have the most Remote Vfx Engineer jobs? States with the most job openings for Remote Vfx Engineer jobs include:
Infographic showing various Remote Vfx Engineer job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.

Flow Production Tracking Administrator

Insomniac Games

Remote

$84/hr

Contractor

Medical, Dental, Vision

Posted 23 days ago


Job description

Flow Production Tracking Administrator (6 month CONTRACT)
United States, Remote
Insomniac Games is looking for a Flow Production Tracking Administrator. In this role, the Flow Administrator is responsible for stabilizing and maintaining our Flow Production Tracking (formerly ShotGrid) environment, with an initial focus on the Flow/Jira Bridge that underpins our daily production workflow. Flow is the system of record for production tracking across 300+ users and thousands of tasks per month. The initial scope of the engagement is 6 months, prioritizing bridge stability before expanding to broader Flow improvements.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
  • Stands up a studio-owned instance of the Flow/Jira Bridge so that bridge configuration, deployment, and recovery can be managed internally without dependency on Sony Interactive Entertainment HQ.
  • Stabilizes and maintains the Flow/Jira Bridge as the first priority of the engagement, ensuring data integrity between Flow and Jira.
  • Re-architects the Flow automation and event listener layer for reliability and security, including migration off the current virtual machine to infrastructure that is not prone to unscheduled restarts.
  • Troubleshoots Flow and Jira Bridge issues for internal developers and external development partners; serves as the primary point of escalation when the system is not behaving.
  • Audits and documents the current Flow and Jira Bridge configuration, integration architecture, and recovery procedures.
  • Fixes broken or degraded areas of the Flow pipeline as scoped with pipeline engineering, beginning with the Character workflow.
  • Sets up and improves Flow pipelines for upcoming work, including VFX, and contributes ongoing improvements to the Cinematics pipeline.
  • Administers Flow Production Tracking day-to-day: schema, permissions, page layouts, custom fields, entity relationships, and project setup.
  • Configures and supports vendor (external partner) permissions and workflows, ensuring information access is appropriate to each partnership.
  • Designs and builds Flow dashboards, reports, and custom pages to meet production and leadership reporting needs.
  • Other duties may be assigned.

EXPERIENCE AND EDUCATION
  • Five plus years of professional experience administering Flow Production Tracking, ShotGrid, or Shotgun in a games, VFX, or animation production environment, or an equivalent amount of education and experience.
  • Demonstrated experience operating in a multi-vendor co-development environment.
  • Shipped at least one AAA title with Flow/ShotGrid as the production system of record preferred.

TECHNICAL SKILLS
  • Hands-on experience with the sg-jira-bridge or a comparable Flow/Jira integration, including reading, modifying, and deploying the Python service independently.
  • Working knowledge of the Flow Python API and Toolkit (tk-core, pipeline configurations, YAML configuration).
  • Experience deploying and operating the Flow event listener and automation framework as a reliable service rather than as a fragile script on a virtual machine.
  • Proficiency with Jira administration, including workflows, custom fields, issue types, and the Jira REST API.
  • Comfort designing permissions and information access for mixed internal and external (vendor) user populations.
  • Familiarity with Perforce, Maya, and standard DCC pipelines.
  • Experience with self-hosted services, containerization, or CI/CD for pipeline tooling is a plus.
  • Experience with RV, Deadline, or other render/review tool integrations is a plus.
  • SQL and reporting or BI tool experience is a plus.

OTHER SKILLS
  • Strong written communication; able to produce documentation that others can use to operate and recover the system.
  • Ability to triage between time-sensitive production issues and longer-term platform work without losing momentum on either.
  • High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.
  • Collaborative and solutions-oriented mindset with a track record of building strong working relationships with internal teams and external partners.
  • Ability to work effectively across time zones with overseas external development partners.

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$84-$84 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.