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Remote Vfx Engineer Jobs (NOW HIRING)

... shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote (US) | Hours: 9 AM - 6 PM EST, Monday - Friday This search is being conducted on a ... Team members work closely with engineering to identify and resolve customer issues, and strive to ...

New

Art Lead

Los Angeles, CA · Remote

$165K - $206K/yr

We're a fully remote studio that embraces thoughtful collaboration, continuous learning, and the ... Work through cross-disciplinary blockers with Design, Engineering, and Production. * Coach ...

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Remote (US) | Hours: 9 AM - 6 PM EST, Monday - Friday This search is being conducted on a ... Team members work closely with engineering to identify and resolve customer issues, and strive to ...

New

Build gameplay systems, UI, animations, VFX, audio features, and live-operations functionality ... Remote-first and flexible working environment. * Digital nomad-friendly culture. * Generous paid ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... This role works closely with Design, Engineering, Production, Audio, and QA to deliver high-quality ...

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... This is a game producer role, not an agency, creative, art, broadcast, digital, live services, VFX ...

Showing results 21-36

Remote Vfx Engineer information

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$81K

$145.4K

$205K

How much do remote vfx engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for remote vfx engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Vfx Engineer vs Remote 3D Artist?

AspectRemote Vfx EngineerRemote 3D Artist
Required SkillsVFX software, compositing, programmingModeling, texturing, rendering
Work EnvironmentFilm, TV, gaming industriesAnimation studios, gaming, advertising
Common CertificationsVFX software certifications, portfolio3D software certifications, portfolio
Industry UsageVisual effects for live-action and CGI3D asset creation and visualization

Remote Vfx Engineers focus on creating visual effects for films, TV, and games using specialized software and programming skills. Remote 3D Artists primarily develop 3D models and animations for similar industries. While both roles require strong portfolios and software proficiency, Vfx Engineers emphasize compositing and effects, whereas 3D Artists concentrate on modeling and rendering. Understanding these differences helps job seekers target the right roles in the visual effects and animation industries.

More about Remote Vfx Engineer jobs

What cities are hiring for Remote Vfx Engineer jobs?

Cities with the most Remote Vfx Engineer job openings:

What are the most commonly searched types of Vfx Engineer jobs?

The most popular types of Vfx Engineer jobs are:

What states have the most Remote Vfx Engineer jobs?

States with the most job openings for Remote Vfx Engineer jobs include:

Infographic showing various Remote Vfx Engineer job openings in the United States as of August 2026, with employment types broken down into 93% Full Time, 3% Part Time, and 4% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.

Senior Game Engineer - Graphics

teamLFG

Remote

$160K - $240K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 14 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?
As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
• Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
• Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
• Optimize rendering performance across CPU, GPU, memory, and platform constraints
• Investigate and fix graphics, rendering, and visual pipeline issues
REQUIRED SKILLS
• Strong expertise in real-time rendering techniques and modern graphics pipelines
• Excellent C++ programming skills
• Experience with Unreal Engine 5 and its rendering framework
• Experience building designer- and artist-facing components and tools
• Ability to work autonomously and drive technical initiatives from concept to completion
• Strong communication and collaboration skills with both engineers and artists
NICE-TO-HAVE SKILLS
• Experience with development on a variety of platforms (PC, console)
• Passion for creating visually expressive and polished player experiences
• Experience in Gameplay Networking
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000-$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.