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Remote Unity Vr Developer Jobs in San Jose, CA (NOW HIRING)

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

Who We're Looking For 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:

... engineers to understand big-scope perspective on challenges and value drivers. * Analyze various VR ... Our people-first culture and global support system, including the remote work option and Employee ...

Databricks Architect

Pleasanton, CA · Remote

$72 - $94.50/hr

Remote 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Engineering Professional certification & required classes Hands-on experience in development on ...

Databricks Architect

Pleasanton, CA · On-site +1

$72 - $94.50/hr

Remote • 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Data Engineering Professional certification & required classes • Hands-on experience in ...

Territory Manager

San Francisco, CA · On-site +1

$70K - $90K/yr

Our product is the first comprehensive professional-grade VR medical simulation system, and it is ... This is a full-time, remote position. Candidates must live within the United States . In addition ...

Data Platform Engineer

Santa Cruz, CA · On-site +1

$132K - $158K/yr

Implement secure, high-performance data architectures, including Unity Catalog,OneLakesecurity ... Remote(USA)or hybrid (Santa Cruz County, CA) Compensation:The estimated base salary range for this ...

Data Platform Engineer

Santa Cruz, CA · Remote

$117K - $140K/yr

Implement secure, high-performance data architectures , including Unity Catalog, OneLake security ... Remote (USA) or hybrid (Santa Cruz County, CA) Compensation: The estimated base salary range for ...

Showing results 21-38

Remote Unity Vr Developer information

See San Jose, CA salary details

$38.1K

$127.1K

$211K

How much do remote unity vr developer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for remote unity vr developer in San Jose, CA is $127,127.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,500.00 and $145,300.00 per year, depending on experience, location, and employer.

What is the difference between Remote Unity Vr Developer vs Remote AR Developer?

AspectRemote Unity Vr DeveloperRemote AR Developer
Required SkillsUnity, VR SDKs, 3D modeling, C#Unity, AR SDKs, 3D modeling, C#
Work EnvironmentRemote, VR development teams, gaming/entertainmentRemote, AR development teams, marketing/industrial sectors
Industry UsageGaming, VR experiences, simulationsRetail, healthcare, industrial applications

Remote Unity VR Developers focus on creating immersive virtual reality experiences using Unity and VR SDKs, often within gaming or simulation industries. In contrast, Remote AR Developers specialize in augmented reality applications, integrating digital content into real-world environments. Both roles require similar technical skills but differ in their application and industry focus.

What are popular job titles related to Remote Unity Vr Developer jobs in San Jose, CA?

For Remote Unity Vr Developer jobs in San Jose, CA, the most frequently searched job titles are:

What job categories do people searching Remote Unity Vr Developer jobs in San Jose, CA look for?

The top searched job categories for Remote Unity Vr Developer jobs in San Jose, CA are:

What cities near San Jose, CA are hiring for Remote Unity Vr Developer jobs?

Cities near San Jose, CA with the most Remote Unity Vr Developer job openings:

Senior Technical Artist

Bellota Labs

Redwood City, CA • On-site, Remote

$155K - $186K/yr

Full-time

Posted 4 days ago


Job description

At Bellota Labs, we're building a next-generation poker app that brings rich
visuals, smooth gameplay, and polished UI to iOS and Android. The game is
live and shipping weekly. Our players expect precision, and so does our team.
We're looking for a Senior Technical Artist to own the UI layer and ensure that
every screen a player touches is built with care. You'll take design comps and
bring them to life in Unity with the visual fidelity they deserve, collaborating
closely with designers and engineers to ship production-quality experiences.
When you see a workflow that could be faster or more reliable, you'll build the
tooling to make it so.
What You'll Do
You'll implement UI screens and player flows to pixel-perfect spec in Unity,
working across Design and Engineering to ship content that looks right and feels
right on device. Typography, spacing, color, animation timing - you notice when
something is off, and you treat that as a bug. This game is mostly UI, and your
work touches every screen the player sees.
Beyond content, you'll identify where the UI creation process is slow or error-
prone and build editor tools and workflow improvements that make the team
faster and more reliable. The architecture is MVC with Unity as the view layer,
C# throughout.
This is a senior role with real ownership. You'll have the autonomy to make
decisions, the trust to run with a design spec, and the creative freedom to solve
problems your way.
Who We're Looking For
7+ years as a Technical Artist or Unity UI Engineer, with a shipped
mobile Unity project
Deep experience implementing UI in Unity, from design comp to shipped
screen, with a strong eye for typography, spacing, and visual polish
Strong mobile performance instincts. You profile, you optimize, and you
understand what's expensive on device and why
Clean, testable C# that fits a structured architecture
You've built tools that artists or designers use to create in-game content
faster
Comfortable interpreting design specs with autonomy and taste. You ask
the right questions early, push back when something won't work on device,
and deliver to spec
A rapid Git workflow that fits a team shipping continuously
Comfortable with hybrid in-office work, or self-directed remote if you're a
strong senior candidate
A portfolio that shows shipped UI work in Unity
Bonus: Asset pipeline management, automated validation systems, experience
with TDD or unit testing in Unity, gambling or regulated industry background,
AI tooling integrated in your workflow
Stack: Unity, C#, Git, AI-assisted workflow
What You'll Get
The opportunity to define the UI layer of a growing product and contribute
to our development tooling from the ground up
Close collaboration with a seasoned engineering and design team who care
about craft
Ownership and creative freedom within a supportive, technically strong
environment
Flexible work arrangement
If you're passionate about building immersive, skill-first digital products and want to help shape the future of poker innovation, we'd love to hear from you.
 
Join us at Bellota Labs - where the game is just getting started.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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