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Associate Remote Unity Game Developer Jobs in San Jose, CA

Sound Designer (Remote)

San Francisco, CA ยท Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio ...

THE JOB Unity Developer Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to ...

Staff Product Manager, Unity AI

Mountain View, CA ยท On-site +1

$157K - $205K/yr

... professional game developers to AI-native hobbyists. * Collaborate across Unity's ecosystem ... Mountain View, SF/Bay: $200,400 - $260,500 Bellevue, Seattle, NYC, Remote CA: $178,300 - $231,800 ...

Senior Machine Learning Engineer

Mountain View, CA ยท On-site +1

$123K - $169K/yr

The AI models perform various tasks for building Unity games. * Integrate Machine Learning models ... Mentor engineers and researchers while cultivating a technical culture of innovation, excellence ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ...

L'opportunite Unity recherche un Staff Backend Developer pour rejoindre notre equipe Unity Ads, ou ... Solides competences en collaboration et en communication au sein d'une equipe remote-first Vous ...

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Associate Data Scientist

Sunnyvale, CA ยท On-site +1

$174K - $202K/yr

Associate Data Scientist (Scopely Explore (formerly known as Niantic)): Analyze and interpret ... Collaborate with cross-functional teams, including game designers, product managers, and engineers ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Executive Producer, Party Games

Los Gatos, CA ยท On-site +1

$144K - $146K/yr

... game development processes, including design, programming, art, and audio. Ability to manage ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

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Associate Remote Unity Game Developer information

What are the key skills and qualifications needed to thrive as an Associate Remote Unity Game Developer, and why are they important?

To thrive as an Associate Remote Unity Game Developer, you need a solid understanding of C# programming, 3D mathematics, and the Unity engine, often backed by a degree in computer science or a related field. Familiarity with version control systems like Git, Unity's asset pipeline, and debugging tools is typically required. Strong problem-solving abilities, effective communication, and a collaborative mindset help individuals excel in distributed team environments. These skills ensure efficient development, high-quality game experiences, and smooth teamwork despite remote work challenges.

What is an Associate Remote Unity Game Developer?

An Associate Remote Unity Game Developer is an entry-level professional who works remotely to help design, develop, and test interactive games and applications using the Unity game engine. They collaborate with other developers, artists, and designers to create engaging gameplay experiences, often focusing on tasks like coding game mechanics, debugging, and integrating assets. Working remotely means they perform these duties from a location outside the main office, communicating with the team online. This role is ideal for those with foundational Unity and programming skills who want to start a career in game development.

What is the difference between Associate Remote Unity Game Developer vs Junior Unity Developer?

AspectAssociate Remote Unity Game DeveloperJunior Unity Developer
Required CredentialsBachelor's in Computer Science, Game Development, or related field; some certificationsSimilar educational background; entry-level certifications optional
Work EnvironmentRemote, collaborative teams, project-basedRemote or on-site, team-focused, learning environment
Employer & Industry UsageGame studios, indie developers, VR/AR companiesGame studios, tech companies, educational projects
Common Search & ComparisonYes, often compared for entry-level roles in Unity development

The Associate Remote Unity Game Developer typically has some experience or formal education, working on collaborative projects remotely. The Junior Unity Developer is an entry-level role, often suitable for recent graduates or those new to Unity. Both roles share similar credentials and work environments, but the associate position may involve more complex tasks and responsibilities.

What are some common challenges faced by Associate Remote Unity Game Developers and how can they be addressed?

Associate Remote Unity Game Developers often encounter challenges such as effective communication with distributed team members, managing code versioning collaboratively, and staying aligned with project milestones. To overcome these, regularly scheduled video meetings, clear documentation practices, and familiarity with tools like Git and project management platforms are essential. Additionally, proactively seeking feedback and participating in code reviews can help ensure your contributions fit seamlessly with the team's workflow.
What are the most commonly searched types of Remote Unity Game Developer jobs in San Jose, CA? The most popular types of Remote Unity Game Developer jobs in San Jose, CA are:
What are popular job titles related to Associate Remote Unity Game Developer jobs in San Jose, CA? For Associate Remote Unity Game Developer jobs in San Jose, CA, the most frequently searched job titles are:
What job categories do people searching Associate Remote Unity Game Developer jobs in San Jose, CA look for? The top searched job categories for Associate Remote Unity Game Developer jobs in San Jose, CA are:
What cities near San Jose, CA are hiring for Associate Remote Unity Game Developer jobs? Cities near San Jose, CA with the most Associate Remote Unity Game Developer job openings:
Infographic showing various Associate Remote Unity Game Developer job openings in San Jose, CA as of July 2026, with employment types broken down into 72% Full Time, 21% Part Time, and 7% Contract. Highlights an 100% Remote job distribution.

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA โ€ข Remote

Full-time

Re-posted just now


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studioโ€”we're the team behind nijiใƒปjourney.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What Weโ€™re Building

Weโ€™ve developed an in-house LLM storytelling system that blends AI, story, and gameplayโ€”going far beyond shallow โ€œchat-onlyโ€ experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

Weโ€™re looking for a strong Unity engineer who loves 3D story-driven games. Youโ€™ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

Youโ€™re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.