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Remote Tattoo Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Contribute to the unique product artistic vision holding high standards for aesthetics and ...

We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

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How much do remote tattoo artist jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for remote tattoo artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

How much tip for a $500 tattoo?

As a remote tattoo artist, tipping is less common since the work is done remotely, but if you receive in-person services, a standard tip is 15-20% of the total cost. For a $500 tattoo, this would typically be $75 to $100, depending on the quality of service and client satisfaction.

What is a remote tattoo artist?

A remote tattoo artist is a professional who offers tattoo design services virtually, rather than in person. They typically create custom tattoo artwork for clients based on their ideas and requirements, and then send digital files or stencils for the client to take to a local tattooist for application. Remote tattoo artists may also provide consultations, revisions, and advice on tattoo placement and aftercare. This service is ideal for clients seeking unique, personalized designs from artists who may not be in their geographic area.

What is the 1/3 rule tattoo?

The 1/3 rule in tattooing is a guideline that suggests no more than one-third of a tattoo should be filled with solid black or dark shading to maintain skin health and prevent excessive trauma. For remote tattoo artists, understanding such industry standards helps ensure quality work and client safety, especially when working with complex designs or large areas. Proper technique and skin care are essential for achieving good results while minimizing risks.

What are the key skills and qualifications needed to thrive as a Remote Tattoo Artist, and why are they important?

To thrive as a Remote Tattoo Artist, you need strong artistic ability, deep knowledge of tattoo design principles, and relevant training or apprenticeship in tattooing. Familiarity with digital design software like Procreate or Adobe Photoshop, and a solid understanding of hygiene and safety certifications are important for creating and sharing custom designs. Excellent communication, attention to detail, and the ability to understand client visions help build trust and deliver personalized work. These skills ensure high-quality, safe, and client-focused tattoo designs, even when working remotely.

How do remote tattoo artists typically collaborate with clients and studios to ensure design satisfaction before an in-person appointment?

Remote tattoo artists often work closely with clients and studios through digital communication platforms such as email, video calls, or specialized design portals. They gather client ideas, provide digital sketches, and iterate on feedback to refine the design until the client is satisfied. This process requires clear communication and strong visualization skills to accurately capture a client’s vision from a distance. Collaboration with studios may also include sharing design files and discussing technical requirements to ensure a smooth transition when the tattoo is applied in person.

Can tattoo artists work from home?

Tattoo artists typically cannot work from home because tattooing requires a sterile environment, specialized equipment, and adherence to health regulations that are only available in licensed studios. While some artists may do design work or consultations remotely, the actual tattooing process must be performed in a professional studio setting.

Is $200 an hour a lot for a tattoo artist?

For a remote tattoo artist, earning $200 an hour is considered above average, as typical rates range from $100 to $250 per hour depending on experience, skill level, and reputation. High-demand artists with specialized skills or a strong portfolio can command higher rates, especially when working independently or through premium platforms. Factors such as certifications, client base, and the complexity of designs influence pricing.
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Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Alameda, CA • Remote

$45 - $65/hr

Other

Posted 4 days ago


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour