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Remote Tattoo Artist Jobs (NOW HIRING)

Senior Artist

$130K - $155K/yr

Position Summary We are seeking an experienced Senior Gaming Art Generalist to join our Electronic Gaming team in a fully remote role. The ideal candidate is a highly versatile game artist with ...

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

New

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

New

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual ...

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000.00 Main Objective : Assists in the development of high-end and innovative realtime software for ...

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Remote Tattoo Artist information

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$13

$51

$190

How much do remote tattoo artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for remote tattoo artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is a remote tattoo artist?

A remote tattoo artist is a professional who offers tattoo design services virtually, rather than in person. They typically create custom tattoo artwork for clients based on their ideas and requirements, and then send digital files or stencils for the client to take to a local tattooist for application. Remote tattoo artists may also provide consultations, revisions, and advice on tattoo placement and aftercare. This service is ideal for clients seeking unique, personalized designs from artists who may not be in their geographic area.

What are the key skills and qualifications needed to thrive as a remote tattoo artist?

To thrive as a Remote Tattoo Artist, you need strong artistic ability, deep knowledge of tattoo design principles, and relevant training or apprenticeship in tattooing. Familiarity with digital design software like Procreate or Adobe Photoshop, and a solid understanding of hygiene and safety certifications are important for creating and sharing custom designs. Excellent communication, attention to detail, and the ability to understand client visions help build trust and deliver personalized work. These skills ensure high-quality, safe, and client-focused tattoo designs, even when working remotely.

How do remote tattoo artists typically collaborate with clients and studios to ensure design satisfaction before an in-person appointment?

Remote tattoo artists often work closely with clients and studios through digital communication platforms such as email, video calls, or specialized design portals. They gather client ideas, provide digital sketches, and iterate on feedback to refine the design until the client is satisfied. This process requires clear communication and strong visualization skills to accurately capture a client’s vision from a distance. Collaboration with studios may also include sharing design files and discussing technical requirements to ensure a smooth transition when the tattoo is applied in person.
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What cities are hiring for Remote Tattoo Artist jobs?

Cities with the most Remote Tattoo Artist job openings:

What are the most commonly searched types of Tattoo Artist jobs?

The most popular types of Tattoo Artist jobs are:

What states have the most Remote Tattoo Artist jobs?

States with the most job openings for Remote Tattoo Artist jobs include:

Infographic showing various Remote Tattoo Artist job openings in the United States as of August 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 100% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 12 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/