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Remote Store Reviewer Jobs (NOW HIRING)

Remote iOS Developer

Laguna Beach, CA · Remote

$90K - $140K/yr

About Us We're a credible, funded, remote-first startup backed by a growing team. We're pre-launch ... Ship through Apple's pipeline -- TestFlight, signing, App Store review, and release notes * Own ...

New

ASO Program Coordinator 6+ Month W2 Contract Remote (PST hours) Here's how you'll make an impact on ... Ensure compliance with app stores review guidelines and resolve any rejection issues with the ASO ...

Store Operator - Remote - Nevada

Las Vegas, NV · On-site +1

$15.50 - $19.25/hr

The ideal Store Operator provides an outstanding customer service by responding efficiently and ... Review the Career Site FAQ's for relevant information and guidelines. Current Nordstrom employees:

Equipment Administrator - Remote

Providence, RI · On-site +1

$20.25 - $27.75/hr

This position purchases equipment on behalf of retailer for new store and remodel projects ... Experience in reviewing project plans for equipment takeoffs, preparation of budgets and ...

Equipment Administrator - Remote

Stillwater, MN · On-site +1

$20.75 - $28.75/hr

This position purchases equipment on behalf of retailer for new store and remodel projects ... Experience in reviewing project plans for equipment takeoffs, preparation of budgets and ...

IOSDeveloper

San Diego, CA · On-site +1

$30 - $40/hr

... Relocation Remote Support Guaranteed Regular Salary Reviews Job Type: W2 or Contract 1099 ... Must have managed at-least one application live on App Store. Good to have : * Hands-on experience ...

Store Designer

$58K - $92K/yr

Under general supervision, review the information gathered from the landlord and/or the site survey ... remote (i.e., Work From Home (WFM)) or hybrid (i.e., partial onsite at a VSP location and WFM ...

You will define and deliver the roadmap for Shoppers doing in-store tasks that will enable us to ... Please review our Flex First remote work policy here. Offers may vary based on many factors, such ...

Millwork Designer

Big Lake, MN · Remote

$104K - $111K/yr

Big Lake, MN (On-site) Position Type: Full-Time ​Company Overview ​Paragon Store Fixtures is a ... Own the technical lifecycle of high-end millwork projects, from initial architectural review to ...

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Remote Store Reviewer information

What is a remote store reviewer?

Remote Store Reviewers are professionals who evaluate and assess the quality, service, and overall experience of retail stores, typically from a remote location. They may review online stores or use digital tools to assess physical store environments without being present on-site. Their feedback helps businesses improve their customer experience, product offerings, and store operations. Remote Store Reviewers often use standardized criteria to ensure objective and consistent evaluations. This role is popular in industries looking to enhance their digital or in-person retail environments through actionable insights.

What are the key skills and qualifications needed to thrive as a remote store reviewer?

To thrive as a Remote Store Reviewer, you need strong attention to detail, observational skills, and experience in retail or customer service. Familiarity with review platforms, mobile apps, and reporting tools is typically required, along with the ability to document findings effectively. Excellent written communication, time management, and impartiality are vital soft skills for providing honest and actionable feedback. These competencies ensure accurate store assessments, support continuous improvement, and help maintain high standards across retail operations.

What are some common challenges faced by remote store reviewers, and how can they be managed?

Remote Store Reviewers often encounter challenges such as maintaining objectivity when evaluating diverse retail environments and ensuring consistency across multiple reviews. Working remotely can also present difficulties in communication with store teams and staying up-to-date with company standards or changes. To manage these challenges, it's important to establish clear evaluation criteria, participate in regular training sessions, and utilize collaborative tools for effective communication with both supervisors and in-store staff.

What is the difference between Remote Store Reviewer vs Remote Customer Service Representative?

AspectRemote Store ReviewerRemote Customer Service Representative
CredentialsBasic computer skills, attention to detailCommunication skills, problem-solving
Work EnvironmentOnline, flexible hoursOnline, customer interaction
Industry UsageE-commerce, retailVarious sectors including retail, tech, services
Search/Comparison IntentProduct reviews, store evaluationsCustomer inquiries, issue resolution

Remote Store Reviewers focus on evaluating and reviewing products or stores online, often for e-commerce platforms. Remote Customer Service Representatives handle customer inquiries and support across various industries. While both roles are remote and require strong communication skills, Store Reviewers primarily assess products, whereas Customer Service Reps assist with customer issues. Understanding these differences helps job seekers find roles aligned with their skills and interests.

More about Remote Store Reviewer jobs

What cities are hiring for Remote Store Reviewer jobs?

Cities with the most Remote Store Reviewer job openings:

What are the most commonly searched types of Store Reviewer jobs?

The most popular types of Store Reviewer jobs are:

What states have the most Remote Store Reviewer jobs?

States with the most job openings for Remote Store Reviewer jobs include:

Infographic showing various Remote Store Reviewer job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 34% Part Time, 1% Temporary, and 1% Contract. Highlights an 100% Physical job distribution.

Remote iOS Developer

59 Pines

Laguna Beach, CA • Remote

$90K - $140K/yr

Contractor

Posted 2 days ago

New


Job description

We're hiring an iOS Developer to own our native iPhone app — Swift, SwiftUI/UIKit, App Store — not a web frontend or React Native seat.

Summary
  • Flexible Title: Can tailor to reflect your skills & experience.
  • Flexible Time: Can do full-time, part-time, side-gig (off-hours), or fractional (contract).
  • Flexible Commitment: Can do short-term, long-term, or intermittent.
  • Native iOS required. Swift is the job. This is not a web, React, or React Native role.

Why so flexible? We're a FUNDED startup racing to launch end of Q3 2026. That gives us just 3 months to stack features while raising additional working capital. Feel free to jump in, help us ship, then bounce >> or stick around. A successful launch translates into lots of permanent jobs for those that want them. We're also interested in long-term "side gig" relationships, if that's what you're into—in our experience, a few expert hours often beat full-time learning-curve hours.

About Us

We're a credible, funded, remote-first startup backed by a growing team. We're pre-launch and moving fast.

About The Role

This is a native iOS seat. If your day-to-day is React, Vue, or a browser, this is not your posting — we have separate web roles for that.

We need someone who ships on Apple's stack: Swift, SwiftUI and/or UIKit, Xcode, TestFlight, and the App Store. You'll own screens, navigation, app lifecycle, device APIs, and the polish that makes an iPhone app feel native. We have a working product and a real engineering team; you won't be inventing the company, you'll be owning the iOS client.

This is ideal for someone with 2–5+ years of shipped iOS (App Store or enterprise) who wants startup ownership without becoming a full-stack web generalist.

Compensation

Up to $140,000 max total annual compensation in Tier 1 cities; cash and equity components to be negotiated. Given the flexible commitment model, comp will be structured accordingly — fractional or hourly arrangements welcome.

What You'll Do in Your First 7 Days
  • You've gotten the iOS project building in Xcode and submitted your first PR
  • You've reviewed app structure, navigation, and how we talk to APIs
  • You've attended your first engineering standup and know how the team communicates
  • You've shipped (or nearly shipped) a small native screen, fix, or polish pass
  • The team knows who you are, why you're here, and how you'll work together
What You'll Do Ongoing
  • Build native iOS — Swift screens, components, and flows in SwiftUI and/or UIKit
  • Ship through Apple's pipeline — TestFlight, signing, App Store review, and release notes
  • Own device-side reality — lifecycle, permissions, offline/poor network, and the details that make it feel like an iPhone app
  • Integrate with our APIs — you consume backends; you are not the web frontend or the primary backend owner
  • Keep the app healthy — tests, crash hygiene, and code the next iOS person can change
  • Participate in code reviews — review iOS PRs and learn from reviews of yours
What We're Looking For

Must-haves:

  • 2–5+ years building native iOS in Swift (UIKit and/or SwiftUI) that real people used — App Store, TestFlight, or enterprise
  • Comfortable in Xcode: project setup, debugging, simulators, and shipping a build
  • Can read an existing iOS codebase and add to it without rewriting everything in a new framework
  • Understand iOS fundamentals: app lifecycle, Auto Layout or SwiftUI layout, networking from the client, Git
  • Strong async communicator — clear PR descriptions and you flag blockers early

Nice-to-have:

  • A live App Store link or GitHub you can point us to
  • Combine, Core Data / SwiftData, push notifications, or in-app purchases
  • Bootcamp, CS degree, or self-taught — we care about what you've shipped on iOS, not how you learned it
  • Comfortable in fast-moving, ambiguous environments
What You're NOT
  • Not a web frontend role — React, Vue, Angular, and CSS are a different posting
  • Not React Native or Flutter — we need native Swift, not a cross-platform wrapper
  • Not a backend / full-stack hire — you call APIs; you don't own the server or the web app
  • Not a junior "any language" developer — we need someone who already ships iOS