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Remote Mobile Game Artist Jobs (NOW HIRING)

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

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Remote Mobile Game Artist information

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$37K

$123.1K

$196K

How much do remote mobile game artist jobs pay per year?

As of Aug 21, 2026, the average yearly pay for remote mobile game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a remote mobile game artist do?

A Remote Mobile Game Artist is responsible for creating the visual elements of mobile games, such as characters, environments, icons, and animations, while working from a remote location. They collaborate with game designers, developers, and other artists to ensure the art aligns with the game’s style and enhances the user experience. Their tasks can include concept art, 2D or 3D asset creation, UI design, and sometimes even visual effects. Working remotely, they use digital tools and communication platforms to stay connected with their team and meet project deadlines.

What are the key skills and qualifications needed to thrive as a remote mobile game artist?

To thrive as a Remote Mobile Game Artist, you need strong artistic ability in 2D/3D design, a solid portfolio, and experience with game art production processes. Proficiency in tools like Photoshop, Illustrator, Unity, or Blender is typically required, along with familiarity with asset optimization for mobile platforms. Creativity, effective communication, and time management are crucial soft skills for collaborating remotely and meeting project deadlines. These competencies ensure the delivery of high-quality, engaging game visuals that enhance user experience and support team productivity in a distributed work environment.

How does a remote mobile game artist typically collaborate with developers and other team members during the game production process?

As a Remote Mobile Game Artist, you'll frequently use collaborative tools like Slack, Trello, and shared cloud drives to communicate with developers, designers, and project managers. Regular video meetings and feedback sessions help ensure your artistic assets align with technical requirements and game mechanics. Staying proactive in sharing progress, discussing challenges, and responding to feedback is essential for maintaining smooth workflows and meeting project milestones despite working from different locations.
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Infographic showing various Remote Mobile Game Artist job openings in the United States as of August 2026, with employment types broken down into 65% Full Time, 9% Part Time, and 26% Contract. Highlights an 4% In-person, and 96% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA • Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 15 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote