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Remote Entry Level Game Artist Jobs (NOW HIRING)

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... Work closely with designers, artists, and fellow developers to create reliable and maintainable ...

... bold Production Artist who thrives in todays digital media landscape. This role involves the ... remote or digital-first teams. * A proactive, self-motivated mindset with a passion for gaming ...

You are a skilled artist with a background in Games or VFX, passionate about crafting immersive ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... Collaborate with marketing and art leadership to ensure alignment with brand guidelines and game ...

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Remote Entry Level Game Artist information

See salary details

$37K

$123.1K

$196K

How much do remote entry level game artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for remote entry level game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Entry Level Game Artist vs Remote Junior Game Designer?

AspectRemote Entry Level Game ArtistRemote Junior Game Designer
Required Skills2D/3D art, Photoshop, basic animationGame mechanics, level design, scripting basics
Work EnvironmentCreative, art-focused teams in gaming companiesDesign-focused teams, collaborating on game concepts
Common UsageCreating visual assets for gamesDesigning gameplay elements and levels

The Remote Entry Level Game Artist primarily focuses on creating visual assets like characters, environments, and props, requiring skills in art software and design. In contrast, the Remote Junior Game Designer concentrates on game mechanics, level design, and gameplay flow. Both roles are entry-level, often in similar gaming companies, but differ in their core responsibilities and skill sets.

More about Remote Entry Level Game Artist jobs
What cities are hiring for Remote Entry Level Game Artist jobs? Cities with the most Remote Entry Level Game Artist job openings:
What are the most commonly searched types of Remote Game Artist jobs? The most popular types of Remote Game Artist jobs are:
What states have the most Remote Entry Level Game Artist jobs? States with the most job openings for Remote Entry Level Game Artist jobs include:
Infographic showing various Remote Entry Level Game Artist job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Contractor

Posted 23 days ago


Job description

This role is for one of our clients
$50 - $150/hourpay
Job Type: Contractor
Location: Remote
Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing significantly to the development of advanced interactive 3D applications and games. Utilize your skills in Panda3D, Python, or C++ to design and build durable, adaptable, and scriptable systems for simulations, research projects, or independent productions. Enable users and researchers to innovate and experiment by developing customized tools and gameplay systems.
Requirements
Key Responsibilities
  1. Create, develop, and enhance 3D game and simulation features utilizing Panda3D.
  2. Build custom tools and gameplay systems that provide extensive flexibility and scripting capabilities.
  3. Work closely with developers, artists, and researchers to convert requirements into efficient and maintainable code.
  4. Optimize application performance across a variety of hardware platforms and deployment scenarios.
  5. Participate in every stage of the development lifecycle, from initial prototyping through to release and ongoing support.
  6. Clearly communicate complex technical ideas, both verbally and in writing.
  7. Keep up-to-date with the latest Panda3D developments and community best practices.

Required Skills and Qualifications
  1. Extensive practical experience with Panda3D for creating interactive 3D applications or games.
  2. Proficient in Python or C++ for scripting, implementing gameplay logic, and tool creation.
  3. Strong knowledge of 3D graphics principles, game loops, and simulation system design.
  4. Proven capability to develop flexible systems and tools adaptable to diverse use cases.
  5. Outstanding written and verbal communication skills emphasizing clarity and teamwork.
  6. Ability to work independently and productively within a remote, distributed team environment.
  7. Demonstrated history of delivering high-quality code and innovative 3D solutions.

Preferred Qualifications
  1. Previous experience in developing 3D applications for research, simulation, or independent game development.
  2. Familiarity with agile workflows and version control tools, such as Git.
  3. Active participation in the Panda3D or other open-source development communities.