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Remote Entry Level Game Artist Jobs (NOW HIRING)

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

... game on teamLFG. You will work closely with the entire Design Team designing, crafting, and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

And are you excited to build the systems and tools to help others create a rich, innovative game ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

... fully remote team to build next generation MMOs and Multiplayer Games. They currently need a ... Collaborate with artists and designers to create powerful, user-friendly tools that facilitate the ...

Customer Service Rep - Remote Data Entry Clerk

$17.50 - $23.25/hr

If you're already on-line playing games and surfing the web then simply add a couple of tasks to ... Perform entry-level support for the data entry function * Perform data entry on computers * Perform ...

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Remote Entry Level Game Artist information

See salary details

$37K

$123.1K

$196K

How much do remote entry level game artist jobs pay per year?

As of Jul 4, 2026, the average yearly pay for remote entry level game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Entry Level Game Artist vs Remote Junior Game Designer?

AspectRemote Entry Level Game ArtistRemote Junior Game Designer
Required Skills2D/3D art, Photoshop, basic animationGame mechanics, level design, scripting basics
Work EnvironmentCreative, art-focused teams in gaming companiesDesign-focused teams, collaborating on game concepts
Common UsageCreating visual assets for gamesDesigning gameplay elements and levels

The Remote Entry Level Game Artist primarily focuses on creating visual assets like characters, environments, and props, requiring skills in art software and design. In contrast, the Remote Junior Game Designer concentrates on game mechanics, level design, and gameplay flow. Both roles are entry-level, often in similar gaming companies, but differ in their core responsibilities and skill sets.

More about Remote Entry Level Game Artist jobs
What cities are hiring for Remote Entry Level Game Artist jobs? Cities with the most Remote Entry Level Game Artist job openings:
What are the most commonly searched types of Remote Game Artist jobs? The most popular types of Remote Game Artist jobs are:
What states have the most Remote Entry Level Game Artist jobs? States with the most job openings for Remote Entry Level Game Artist jobs include:
Infographic showing various Remote Entry Level Game Artist job openings in the United States as of June 2026, with employment types broken down into 95% Full Time, 4% Part Time, and 1% Nights. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
VFX Artist - Talent Pool (2026 Opportunities)

VFX Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$31 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 9 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional VFX Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing proficiency in VFX Art for Video Games (**must submit to be considered**)
  • Experience with Unreal Engine
  • Experience with both stylized and photorealistic VFX
  • Varied and specializations (characters, environments, weapons, etc)
  • Ability to troubleshoot technical problems
  • A self-driven, positive attitude towards critique, and leaning from your mistakes

Bonus Points!
  • Experience with proprietary engines
  • Experience with Maya, Embergen, Houdini and/or HLSL
  • Experience with Tech Art

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $65K - $80K per year ($31/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote