2

Remote Mobile Game Artist Jobs (NOW HIRING)

Limit Break is a pioneering company in mobile gaming aiming to transform digital markets and create vibrant communities. They are seeking a Staff Unity Engineer to lead the development of a cutting ...

Remote U.S. Please indicate your openness to relocation in your cover letter. About us: Deep ... Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential ...

Senior Technical Artist

$130K - $155K/yr

Bellota Labs is building a next-generation iGaming mobile app that focuses on rich visuals and ... Collaborate with game designers, artists, and engineers to translate visual concepts into optimized ...

New

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

next page

Showing results 1-20

Remote Mobile Game Artist information

See salary details

$37K

$123.1K

$196K

How much do remote mobile game artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for remote mobile game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Mobile Game Artist, and why are they important?

To thrive as a Remote Mobile Game Artist, you need strong artistic ability in 2D/3D design, a solid portfolio, and experience with game art production processes. Proficiency in tools like Photoshop, Illustrator, Unity, or Blender is typically required, along with familiarity with asset optimization for mobile platforms. Creativity, effective communication, and time management are crucial soft skills for collaborating remotely and meeting project deadlines. These competencies ensure the delivery of high-quality, engaging game visuals that enhance user experience and support team productivity in a distributed work environment.

How does a Remote Mobile Game Artist typically collaborate with developers and other team members during the game production process?

As a Remote Mobile Game Artist, you'll frequently use collaborative tools like Slack, Trello, and shared cloud drives to communicate with developers, designers, and project managers. Regular video meetings and feedback sessions help ensure your artistic assets align with technical requirements and game mechanics. Staying proactive in sharing progress, discussing challenges, and responding to feedback is essential for maintaining smooth workflows and meeting project milestones despite working from different locations.

What does a Remote Mobile Game Artist do?

A Remote Mobile Game Artist is responsible for creating the visual elements of mobile games, such as characters, environments, icons, and animations, while working from a remote location. They collaborate with game designers, developers, and other artists to ensure the art aligns with the game’s style and enhances the user experience. Their tasks can include concept art, 2D or 3D asset creation, UI design, and sometimes even visual effects. Working remotely, they use digital tools and communication platforms to stay connected with their team and meet project deadlines.
More about Remote Mobile Game Artist jobs
What cities are hiring for Remote Mobile Game Artist jobs? Cities with the most Remote Mobile Game Artist job openings:
What are the most commonly searched types of Remote Game Artist jobs? The most popular types of Remote Game Artist jobs are:
What states have the most Remote Mobile Game Artist jobs? States with the most job openings for Remote Mobile Game Artist jobs include:
Staff Unity Engineer (Remote)

Staff Unity Engineer (Remote)

Limit Break

Remote

Full-time

Posted 12 days ago


Job description

Job Summary:
Limit Break is a pioneering company in mobile gaming aiming to transform digital markets and create vibrant communities. They are seeking a Staff Unity Engineer to lead the development of a cutting-edge, mid-core, 3D mobile game from concept to reality, collaborating with a dynamic team and executive stakeholders.
Responsibilities:
• Provide technical direction and guidance to the team, making important architectural decisions, and ensuring they follow best practices.
• Actively writing and reviewing code, optimizing performance, and tackling complex technical challenges.
• Overseeing the development process, setting milestones, and ensuring the team meets deadlines and project goals.
• Lead the design and implementation of a new Unity 3D game project, from its initial prototype to full production.
• Collaborate closely with design leads and other team members to rapidly iterate on the game prototype.Working with different teams, such as design, art, production, and engineering, to identify focus areas and find effective solutions for each development phase.
• Prioritize tasks effectively, even taking on different roles if needed, to ensure smooth progress for the project and team.Improving and enforcing processes, pipelines, and best practices for game development.
• Conduct code and architecture reviews to maintain high standards.
• Explore and integrate new technologies and techniques to enhance workflow efficiency and create secure, maintainable games and applications.
Qualifications:
Required:
• B.S. (or higher) in Computer Science or a related field
• 8-10 years of software engineering experience, ideally in live service mobile games
• 5 years of experience with Unity 3D game development
• Strong sense of initiative and ownership
• Experience building a game from prototype to launching and shipping the game, ideally with Unity
• Comfortable and effective working across a range of technologies
• Strong foundations in system architecture, software design, and production software development best practices
• Ability to effectively communicate with technical and non-technical stakeholders, including executive leadership
• A "roll up your sleeves" mindset to get any job done
Preferred:
• Passion for games and strong game design sensibilities
• Excellent understanding of Unity 3D game and tools development, including live service tooling and management
• Broad knowledge of available Unity plugins and assets that can be used for the development of the game
• Experience with F2P gaming
• Experience with AWS and building cloud-native applications
• Experience with Server development (Ex: Go, Java, Python)
• Passion for blockchain and games development, demonstrating an awareness and following of industry trends and best practices
Company:
Limit Break is a blockchain game company. Founded in 2021, the company is headquartered in Park City, USA, with a team of 11-50 employees. The company is currently Early Stage.